Saros Ragdoll Mod – Update 🛠️
Added ✨
- New config option: AllowRagdollGrabbing
- Lets you decide if ragdolls can be picked up or moved by DynamX props.
- When disabled, ragdolls can no longer be grabbed.
Fixed 🐞
- Multiplayer Respawn countdown
- The Respawn button now unlocks at the correct time for all players.
- The countdown is always synced between server and clients.
Added ✨
- Vehicle Collision Damage System
- Players now take configurable damage when colliding with DynamX vehicles.
- Damage scales with vehicle speed (
BaseDamage + SpeedMultiplier * speed
). - Minimum speed threshold (
MinSpeedBps
) before damage applies. - Maximum damage cap (
MaxDamage
) to avoid lethal one-hit kills. - Configurable cooldown (
HitCooldownTicks
) to prevent repeated instant hits.
Changed 🛠️
- Extended
saros_player_ragdoll.cfg
with a new VehicleCollision category containing all vehicle damage settings. - Improved internal configuration handling with additional save checks.
Added Features
Button Visibility Options
- New Configuration Options: Introduced settings to control the visibility of buttons in the ragdoll GUI:
ShowExitButton
ShowReviveButton
ShowRespawnButton
- Default Settings: All buttons are set to
true
(visible) by default. - Customization: Setting any of these options to
false
will hide the respective button in the GUI.
Configuration Example
# Button visibility options
ShowExitButton=true
ShowReviveButton=true
ShowRespawnButton=true
[](https://server.sarocesch.de/refersaro.php "https://server.sarocesch.de/refersaro.php")
Changed
- Renamed the Exit button to Exit Game.
Updated
- The Revive button now displays the text "No Permissions" when the player lacks the required permissions.
Added
- A respawn timer has been implemented.
- The respawn timer is now visible on the respawn button.
- A configuration option has been introduced to adjust the respawn timer, with the default set to 62 seconds.
Fixes
- Resolved an issue where the GUI was not opening on servers.
- Fixed the instant ragdoll system to work as intended.
Improvements
- Enhanced the separation between client-side and server-side logic.
- Cleaned up and optimized the mod code for better performance.
New Features
- Introduced a new configuration option: DropItems.
This setting allows you to specify when items should be dropped, with the following available values:- NoDrop: No items will be dropped.
- DropWhenGetInRagdoll: Items are dropped when the player enters ragdoll mode.
- DropWhenRespawn (default): Items are dropped before the respawn process is triggered.