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Fixed
Shield use code now checks a tag (staminafortweakers:shield) instead of checking for the minecraft:shield item. Some modded shields may work out of the box, others may need to be added to the tag with a data pack.
No longer checking for item tags during Better Combat AttackStart events, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.
Fixed
Fixed crash when depletion costs for gliding were enabled without having Gliders installed.
Weapon swing clicks only deplete stamina if there isn't already a swing in progress.
Added
Added basic compatibility with Better Combat
Holding left button to attack repeatedly incurs depletion costs for weapon swings.
Fixed
Eliminated unintended recovery cooldown on world join.
Fixed some issues with stamina icon colors caused by dumb math.
Changed
Replaced old stamina icons with shiny new pixel art. (The old icons are still available as a built-in resource pack.)
Refactored exhaustion code into modular rules to make it easier to add depletion events.
Added
Added depletion event for swinging a weapon without hitting anything. (Defaults to no cost.)
Added staminafortweakers:melee_weapons item tag to configure which items cause depletion on swing.
Fixed
Added missing event handlers on Forge/NeoForge. This fixes block breaking and attack costs not being applied.
Changed
Now uses native item cooldowns for shields. This also eliminates the need for shield packets.
Improved stamina gauge rendering when nearly full or nearly empty.
Changed
No new features, but ported to Multiloader
First version for Forge and NeoForge
Changed
No new features, but ported to Multiloader
First version for Forge.