Filter loader...
Filter versions...

Wolf looking at Blood Moon

Fixes

  • Fixed the lack of emissivity on Spectres in Species
  • Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
  • Fix issues where default value of uniforms is null and considered an unknown variable (by @chililisoup)
  • Fixed unexpected nonwhite token in lumiere_composter.glsl, enderscape_nebula.glsl (by @chililisoup)

Additions

  • Add support for the following mods
    • Cinderscapes
    • Enderscape (updated to 1.1.0)
    • Species
    • Aloof
    • Diamonds in the Rough
    • Beeten
    • Enhanced Celestials
  • Add new option reflection_handlers to specify how opaque blocks should be handled during world-space reflection
  • Add ability to inject new functions into common_functions.glsl which will be accessible everywhere
  • Add CIRRUS_CLOUDS option to turn the second layer of unbound clouds into cirrus clouds
  • Add new uniforms moonSize, moonColor, skylightColor to handle lunar events from Enhanced Celestials

Changes

  • Updated to Complementary Shaders 5.6 + Euphoria Patches 1.7.0
  • Updated to Minecraft 1.21.9
  • Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
  • Significantly improved time taken for patching with over 10x improvement (by @chililisoup)

A waterfall in the Crag Gardens

Fixes

  • Fix issues with IDs with minecraft namespace not properly replacing IDs in *.properties files
  • Fix issue with regenerating shaders with keybinds on Fabric
  • Replace all endstone with endStone so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)

Additions

  • Add support for the following mods
    • Effective
    • Particular
    • Upgrade Aquatic (updated to 1.21.1)
  • Add new waving function minecraft:tall_waving_foliage_2 for foliage that glows (e.g. cave vines)

Changes

  • System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload

The sun setting over the Forbidden Forest and Skyris Vale

Fixes

  • Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers

Additions

  • Add default option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
  • Add layer.* option for block.properties.json to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
  • Add ability to inject code to modify ACL fog by placing files under atmospherics/fog/acl_fogs
  • Add support for the following mods
    • Atmospheric
    • Autumnity
    • Berry Good
    • Environmental
    • Illager Expansion
    • Oh the Biomes We've Gone (including some biome-specific effects!)
    • Snowy Spirit
    • YUNG's Cave Biomes (updated to 1.21.1)
    • Wetland Whimsy (updated to 1.3)
    • End's Delight
  • Add shaders for dragon charge from Amendments 2.0
  • Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
  • Add new setting DO_DOOM_AND_GLOOM_FOG to allow fog to be enabled even if Doom and Gloom is not installed

Changes

  • Slightly improve look of ACL fog when Doom and Gloom Fog is enabled

Project members

jedlimlx

Member

Details

Licensed MIT
Published 7 months ago
Updated 18 days ago