Changelog
Fixes
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
Additions
- Add
default
option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add
layer.*
option forblock.properties.json
to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under
atmospherics/fog/acl_fogs
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting
DO_DOOM_AND_GLOOM_FOG
to allow fog to be enabled even if Doom and Gloom is not installed
Changes
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
Dependencies
Files
supplemental_patches-0.5.0-beta.jar(2.47 MiB) Primary Download
Details
Licensed MIT
Published 5 months ago
Updated a day ago