Tensura: Mysticism - v1.0.0.6.5.5
on Aug 19, 2025Tensura: Mysticism - v1.0.0.6.5.5
New
- The game now informs you (as a contractee) if your contract was dissolved while you were offline.
Bug Fixes
- Fixed Gatekeeper and Gilgamesh unintentionally deleting weaponry from your storage.
- Fixed Spirits being unable to use any abilities if their contractor disconnected.
Now, Spirits will be force summoned and be put in Spiritual Form. Please ask your Contractor to disconnect near a body you can possess!
- Fixed a bug where, if you were too far away from your Contracted player while currently being summoned or if you were in another dimension, activating Force Summon would not force you into your contractor's camera and leave you permanently in Spectator.
Tensura: Mysticism - v1.0.0.6.5.4
on Aug 18, 2025Tensura: Mysticism - v1.0.0.6.5.4
New
- Rewrote Contract to fix numerous bugs.
When contracting with another player, you will instantly be placed in Spectator mode, where your camera is set to the contracted player’s view. You may not use the keyboard Spectator shortcuts to jump to another player as it will simply set you right back. Since Spectator is now being used, you may no longer cast spells or skills from inside your Contractor’s body, but this comes at the benefit of being immortal when you are inside your contractor. If your Contractor dies, you will die too. Protect your Contractor!
- Rewrote the Force Dissolve command to actually function now. It only works on Spirit players, so they aren't eternally contracted to one guy.
- New command,
/mysticism edit (player) spirit rerollElement
that only works when the target is a Lesser Spirit. Allows you to quickly reroll your element if you don't really like it. Requires cheats to be used.
Balancing
- ALL ULTIMATE SKILL USAGE COSTS WERE REBALANCED.
This means that if a mode were to cost 500 current magicules to use, it would now use a minimum, yes, a MINIMUM, of 100,000 MP. The reason for this change is because you could get away with spamming these skills with little to no drawback when you first acquire them. They're Ultimate Skills, they should have a big drawback to utilize. Due to this nerf, some skills were re-balanced to compensate.
Bug Fixes
- [Bushyasta, Lord of Stagnation] had the wrong skill icon.
- Circus Show from [Oizys, Lord of Melancholy] was not working.
- Susano'o being learned thousands of times, causing your MP to essentially drop to 0.
- Amaterasu not dealing Fire Damage.
Tensura: Mysticism - v1.0.0.6.5.3
on Aug 15, 2025Tensura Mysticism - v1.0.0.6.5.3
New
- [Victorious Harbinger] and [Invictus, Lord of Victory] now have their icons.
- Changed how Direwolf Race riding works:
A Direwolf player can press the Race Key (default 'R') to place a player on their head. There can be a maximum of 2 players stacked on top of a Direwolf's head at any time. When being carried by a Direwolf, you will take no fall damage. Only the Direwolf will take fall damage. Crouching from any player in the stack, be it the Direwolf, the player in the middle, or the player at the top, will cause the entire stack to cancel. While being carried by a Direwolf, you cannot damage them accidentally, or the other players within the same stack.
Balancing
- [Invictus, Lord of Victory] has been re-balanced, making the cost of acquisition more expensive, from 700k to 750k. All other changes will be reflected on the wiki.
Bug Fixes
- [Hidden Ruler] killing you on reincarnation.
- Summoning Spirits was messed up.
- Fixed a bug where arrows spawned by Gatekeeper or Gilgamesh could crash the server because of a missing null check.
- Fixed skills not being toggled on automatically for subordinates while Providing skills using [Beelzebub, Lord of Gourmet]
- Fixed players being visible when Contracting with other players.
Not sure if I fixed the pushing bug, but it seems to fix itself after the Spirit player dies at least once. Looking into a more permanent fix.
- Fixed Magicule Regeneration inside of the Elemental Realm being bugged.
- Made it so that if the owner of a Territory loses the Gilgamesh skill, the territory will be removed.
Tensura: Mysticism - v1.0.0.6.5.2
on Aug 11, 2025Tensura Mysticism - v1.0.0.6.5.2
New
- Added Summon Medium Light/Dark Elemental to call a contracted Medium Light or Medium Dark to your aid.
- Changed Lethal Poison's description to be less confusing.
- Ice Ore now generates in the water biome of the Elemental Realm.
- Player now regenerates MP accordingly in the Elemental Realm.
- Changed Shadow Imp sounds.
- Player now receives Slow Falling when switching dimensions between the Elemental Realm and the Labyrinth.
Bug Fixes
- Fixed Elemental Realm's generation bugging beyond a certain point.
- Fixed a bug regarding EP and engravings for gear.
- Fixed a possible crash when the player dies while having a Gate active using Gatekeeper or Gilgamesh.
- Added in Gilgamesh's missing description.
Tensura: Mysticism - v1.0.0.6.5.1
on Aug 6, 2025Tensura Mysticism - v1.0.0.6.5.1
New
- Added [Gilgamesh, Lord of Treasures].
- Made it so that Ogres can now evolve to a Kijin if they contract with another player.
- Russian translation updated.
- Spanish translation added.
Balancing
- Changed the way the biomes generate in the elemental realm, to hopefully make the other biomes spawn more often.
- Changed how Xezbeth's Disguise works, and now no longer provides Resistances when disguising.
Bug Fixes
- [Lethal Poison] skill was deleted somehow. Re-added back in.
- Fixed possessing Magisteel bodies giving permanent EP.
- Fixed [Viciel, Lord of Lurking] bugs
- [Constant] was missing MP drain.
- [Oizys]’ Crush not working at all.
- Biomes missing lang translation key.
- [Degenerate] not allowing the user to degenerate the new light and dark spirits.
- Fixed Dragonoid's Spiritual HP resetting to initial values after respawning.
- [Xezbeth] fixes.
- [Belphegor] could not use Rest.
Tensura: Mysticism - v1.0.0.6.5
on Jul 23, 2025Tensura Mysticism - v1.0.0.6.5 (Spirits... Part 2?)
New
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Perhaps you should seek out the spirits? New explorable and buildable dimension added.
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Contracting with someone of the Spirit race now grants you the appropriate magic you would have gained. If your Spirit uncontracts with you, you will still lose the magic even if you knew it prior to the contract.
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Lesser Spirit's spawning dimension changed.
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Lesser Angel's spawning dimension changed.
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New Otherworlder added, Ai Hoshino, holding the Captivator skill.
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Added Compatibility System. If you rolled the Unique Skills [Guardian] or [Gourmet], you are compatible with the other skill in this set, giving you a 0.05% chance to obtain the other Unique Skill from Royal Orcs. If you rolled the Unique Skills [Captivator] or [Bewilder], you are compatible with the other skill in this set, giving you a 5% chance to obtain the other Unique Skill from the respective skill holder.
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Added TWO new Medium Spirits. Radiant Lion, found in a biome of pure light. Shadow Imp, found in a biome of pure darkness
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New Skills: [Constant], a new Unique Skill requested by @demonking about keeping things the same. [Captivator], a Unique Skill inspired by Oshi no Ko and, also, by me. Coughs. [Engineer], a new Unique Skill about creating buildings to assist you in combat. [Gardener], a new Uinque Skill about creating bountiful harvests and benefitting off of it. [Gatekeeper], a new Unique Skill requested and commissioned by @sen8533 about the Gates of Babylon. [Repeater], a new Unique Skill by AHEM me, about attacking from hundreds of different realities all at once. [The Balance], a new Unique Skill requested by @hyorinmaru.
[Ame-no-Uzume-no-Mikoto, Lord of Entertainment], the Ultimate of [Captivator]. [Asmodeus, Lord of Lust], the Ultimate of [Lust].
Balancing
Oh boy.
- Added a new mode to Laverna to toggle on Shadow Garden.
- Changed Pernida's Unique Skill copy to be lost on death instead of lost after 3 or 5 minutes.
- Changed Apollo's mastery mode to be omnidirectional instead of just the eight winds.
- REWORKED Oizys to be on the level of a Sin Series skill.
- REWORKED Beelzebub to not be so bad.
- REWORKED Ignis to not be so bad.
- REWORKED Tsukuyomi to not be so bad.
- REWORKED Plunderer's mastery. The user will now learn Shadow Motion when Plunderer is mastered.
- REWORKED Vainglory acquisition. Now requires mastery over Shadow Motion.
- BUFFED Sariel.
- BUFFED Galileo (again.) All of the new changes will be reflected on the wiki.
Bug Fixes
- Fixed Exoskeleton not working at all.
- Staying inside the body of someone while contracted no longer drains your magicules and kills you. Being summoned will put you into spiritual mode until you go back into your contractor's body.
- Fixed Pernida crash.
- Fixed Hell Hall, Cryogenic Cessation and Profaned Prominence destroying blocks inside of OPAC claims (why are bug reports appearing in my DMs and not inside of #bug-reports chat.)
- Mephisto's Fantasy World now force teleports players if they somehow leave the dimension (via commands or otherwise)
- Adephaga now consumes items properly when used.
- Fixed Oizys not exploding blocks as intended.
- Removed EP, Skill Plundering and Loot from Shadow Subs.
- Fixed the notorious Sephirot infinite TDL bug.
- Fixed Crasher not dealing any damage if your EP was lower than the target.
- Fixed Antaeus creating hundreds of Limitless barriers.
- Numerous bug fixes.
Tensura: Mysticism - v1.0.0.6.4.1
on May 29, 2025Tensura Mysticism - v1.0.0.6.4.1
New
New commands added for server owners/spirits (THIS WASN'T TESTED BECAUSE NO ONE IN BETA HAS A SERVER/PEOPLE WHO DO HAVE ONE ARE SLEEPING) /mysticism spirit forceDissolve /mysticism edit (player) spirit forceDissolve This will, in theory, forcibly cancel the contract that the requested player has. Requested by @propelguy and @hvnbael.
Bug Fixes
- Fixed a bug where TDLing with the ultimate acquisition gamerule is off would still award the player the incoming ultimate.
- HOPEFULLY fixed the Burrow bug in multiplayer, curse you @korafey...
Tensura: Mysticism - v1.0.0.6.4
on May 9, 2025Tensura Mysticism - v1.0.0.6.4
New
- Added Victorious Harbinger Unique Skill - @im_velo
- Added Invictus, Lord of Victory - @im_velo
Bug Fixes
- Fixed Pernida's immortality bug,
- Fixed missing skill icons.
- Fixed Compulsor + Pernida crash,
- Fixed Viciel permanently taking magicules,
- Added Magisteel Body to the Intrinsic Skills of metal slimes.
- Fixed Bushyasta having empty mode
- Fixed Stagnator being able to spam inaction for easy barrier points
- Added Cooldown to Stagnator Inaction
- Added Mastery gain to Stagnator Inaction
Tensura: Mysticism v1.0.0.6.3.2
on Apr 21, 2025Tensura Mysticism - v1.0.0.6.3.2
Bug Fixes
- Fixed Xezbeth crashing servers.
- Fixed Spirits crashing players on resetting.
Note
Sorry for the lack of larger updates. The team and I have been cooking away at our second project. We've posted a sneak peek on our Patreon if you're interested, with many more to come!
Tensura: Mysticism v1.0.0.6.3.1
on Apr 19, 2025Tensura Mysticism - v1.0.0.6.3.1
New
Updated Turkish translation.
Bug Fixes
This is HOPEFULLY the last lag hotfix. I will go back to working on new stuff. Thank you for being patient.
Tensura: Mysticism v1.0.0.6.3
on Apr 19, 2025Tensura Mysticism - v1.0.0.6.3
New
- Updated Russian and Chinese translations.
Bug Fixes
- Okay THIS time I fixed the lag. (Thank you @notninicob!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! say thank you to her when you get the chance because the same bug was happening to both of us because we both have timestop)
Tensura: Mysticism v1.0.0.6.2
on Apr 18, 2025Tensura Mysticism - v1.0.0.6.2
New
- Turkish translation added. Thank you @omnipotentcookie!
- Chinese/Mandarin translation added. Thank you @kamikaguya!
Spiritualist has a new mode now, [Summon Scythe]. When the Ritual Scythe is summoned and held in the main hand, become able to use [Carve]. The Ritual Scythe deals 30 base SPIRITUAL damage and does NO PHYSICAL DAMAGE. The Ritual Scythe's damage scales with the player's Soul count and caps at 1500 per swing. (At 5000 souls.) If the scythe is on cooldown, you will only deal a tenth of what you would normally deal (so you can't spam it).
New sound for Carve added, thank you @anima_the_soulborne!
Balance
- More of an oversight, Amaterasu's Inspiration was decreased from 4 to 3 (unmastered) and 5 to 4 (mastered) respectively.
Bug Fixes
- Fixed the egregious lagging issue caused by checking any entity's skill storage if they were breaking any blocks. (Curse you, Mephisto!)
- Sariel wasn't giving Inspiration.
Sorry for the short update that took a while to get out. The bug really stumped us. But hey, at least we got it! (I hope.) Enjoy the update!
Tensura: Mysticism v1.0.0.6.1
on Apr 9, 2025Tensura: Mysticism - v1.0.0.6.1
New
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New RACE added, the Wyrm! All info is on the wiki. Take to the skies as a legend of water and ice.
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Added Icons for the Unique skills and Ultimates that were missing them.
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We now officially have a Russian translation! If you speak other languages and want to help out, shoot @im_velo a message. He's basically my stand-in.
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Added Ice Essence, an item necessary to the Wyrm's evolution.
Balancing
- Removed Time Stop from Bushyasta (didn't fit for the theme we were going for and it was a last minute change from me and Zykes was PISSED.)
Bug Fixes
- Fixed a ton of bugs that I honestly can't remember. (I started this changelog late :sob:)
- Fixed issue with mastery + learning with other addons.
- Fixed Cultivator breakthrough showing 0 despite completing breakthrough.
- Fixed Cultivator mastery.
- Fixed Cultivator chat spam with Breakthrough available
- Added hard limit of 1,000 mobs to Cultivator (No more stacking past 1000)
- Fixed the issue where the element wasn't sometimes given when the player chose lesser spirit in the race selection menu (and simultaneously causing a crash)
- NO, we cannot fix the animations being buggy with Plunderer/Vainglory/Laverna AS OF RIGHT NOW. We have devised a system to replace the current one in the future. So for now, you get... janky mobs.
Announcement
We have launched a Patreon page! Some of the benefits may be re-evaluated but the prices will stay the same. Thank you for all the support so far! https://patreon.com/TeamMysticism
Tensura: Mysticism v1.0.0.6
on Mar 21, 2025Tensura: Mysticism - v1.0.0.6
New
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We have MERGED with Tensura:Angels! All of Angels’ future content and current content is in Mysticism. This includes their races, skills, items, and so much more. To summarize, Golems added where players can use possession on them to gain a temporary body. The Angel, Tengu, Phantom, Chaos Doll, Daemon Doll, Fallen and Fallen Angel races have been added. Cryptid Essence can now drop from Hell Moths and Army Wasps, used for forced evolution into Phantom. You can find Darkness Cores in Ancient Cities.
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Spirit’s Intrinsic, Contract is here! Use the ability key to initiate a contract with your target. Your target will be prompted in chat where they can then choose to view your stats. More info in #contract.
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The Sculk Worm line now has a new Intrinsic, Burrow.
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Added new command, /mysticism get (player) soulQuality to check your Soul Quality in case you missed it. All players can run this without cheats. With cheats on, you can check other player's soul quality too.
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And it also comes with /mysticism edit (player) soulQuality too. For those cheaty little WHIPPERSNAPPERS!
Somehow and somewhen I hired the texturer who made all of the essence texturers in the base Tensura mod. So now Blaze Essence looks cool and not a retextured Dragon Essence. I LOVE YOU @letterh.
Now, the moment you've all been waiting for!
New Uniques:
Stagnator [50k MP] @sinfulacedia Compulsor [50k MP] @soupduperainygoop Inverse [50k MP] @propelguy Plunderer (Looter) [75k MP] The World [75k MP] (YES, it is what you think.) Cultivator [80k MP] @hvnbael. Spiritualist [80k MP] @"Cousin In Law" Vainglory (Evolves from Plunderer) [100k MP, Shadow Motion]
New Ultimates:
Sniper -> Heracles [300k MP] Seer -> Antevorta [300k MP] Engorger -> Adephaga [300k MP] Falsifier -> Xezbeth [300k MP] Stagnator -> Bushyasta [500k MP] Murderer -> Sandalphon [550k MP] Compulsor -> Pernida [550k MP] Inverse -> Antithesis [600k MP] Hidden Ruler -> Viciel [666,666 MP] Sloth -> Belphegor [1mil MP] Infinity Prison -> Uriel [1mil MP] Vainglory -> Laverna [1mil MP] Melancholy -> Oizys [1mil MP]
What do they all do? Who knows. Maybe it'll be on our BRAND NEW WIKI?
That's right. I enslaved had my staff set up a wiki filled with all of the new skills. And we'll add onto the wiki as we get more and more stuff too. Races should be live soon so please be patient with us. (Thankfully, no new races hehe)
https://trmysticism.wiki.gg/
Balancing
[Exoskeleton] has been nerfed. It no longer is toggleable when acquired. Instead, holding down the skill will give you the armor points. Releasing will remove the armor points. Gain 1 mastery point every 10 seconds. When mastered, [Exoskeleton] becomes toggleable.
All direwolves now need 50k EP by default to evolve across the board. All mystic/star direwolf evolutions now need 400k EP to evolve across the board. Tempest Wolf now needs Water/Wind/Space rather than Lightning/WInd/Space to better match lore.
Satanael has received major buffs. 10% chance to gain one Rampage level every 5 seconds when below 100% MP. 20% chance to gain one Rampage level every 5 seconds when above 100% MP. You no longer gain MP poisoning if you have Satanael. Stampede's Rampage stacks with whatever effect level of Rampage you had before. While under the effects of Infinite Prison, you can still use the skill. Frick you Rizzley.
Bug Fixes
- Fixed a bug related to awakenings granting you the ultimate version even if you hadn't mastered the unique.
- Fixed a bug where scrolling through your skill modes would cause the skill to go on cooldown.
- Fixed a lot of crashes lol.
Tensura: Mysticism v1.0.0.5.1
on Jan 3, 2025Tensura: Mysticism v1.0.0.5.1
Y'all ever work on Christmas? That's how addicted I am to coding. It's like a drug that I can never put down. What have you guys done to me?
New:
- (+) Reworked Ignis. Check #skills for the information. Changelog is too long.
- (+) Added Unique Skill [Hidden Ruler], as a token to my buddy Viciel. Ily bro. #skills for more information.
- (+) Missing skill icons have been replaced with their respective skill icons! Huge thanks to crykico and my newest texturer letterh.. If any are missing (black and purple texture), let me know.
- (+) Daemon Lords now get a new Intrinsic, [Hell Gate]
- (+) Charged Perforator Race added as an evolution to Sculk Worm.
- (+) New Configuration Options! Now, you can choose which ultimates are able to be used on a server. obtainableUltimates was also added, allowing server owners to choose which can be acquired. Both sound similar but do different things.
- (+) Soul Quality Mode added. This is on by default, suggested by @th3ripper. When you choose your race, your soul quality is determined, which will lock your ultimates.
- (-) All ultimates that have Multilayer Barrier learn the skill on acquisition instead, reducing mode clutter.
- (+) King Scorpion path now can learn the skill [Lethal Poison] after mastering [Poison].
Balance:
- (+) Doubled Amaterasu subordinate reaching range.
- (-) Susano'o no longer protects your nullifications/resistances. Still bypasses nullifications and resistances completely though.
- (+) Satanael now gains 5% MP back every 5 seconds to keep up with the other ultimates.
- (+) Buffed Tsukuyomi by giving it some Spiritual Damage when using Lightspeed Acceleration.
- (+) Susano'o now ignores Unyielding and Tuner (thanks @infin0x :UmHum:)
- (=) "Dreamer's Hypnosis doesn't give mastery unless there is a mob in the area" has been changed to "Dreamer gives mastery while holding it down for 5 seconds." Gave it a slight cost in exchange, at 50 MP from 0 MP.
- (+) Made the Soul variant of all insects more desireable by giving all of them Physical Attack Resistance. For this reason, if any insect races had this as in intrinsic, it was shifted here.
- (+) People still think Galileo is bad. I made it turn off abnormal condition and paralysis resistances and nullifications now.
- (+) Enflamed Perforator now gains more MP/AP ON EVOLUTION than its other path.
(=) Antaeus' Red and Blue have been changed to be more server-friendly (less lag!). Blue can now only suck up a maximum of 50 blocks at a time and will not suck up any more blocks after. It will delete new blocks to continue travelling in it's intended path. Red deletes blocks that are nearby. Any HIT entities with Red will be delivered insane knockback. When Red contacts with a block (if it can), it delivers a powerful repulsion force. Purple also now doesn't suck blocks in or explodes. It just keeps travelling and dealing high damage.
To further reduce lag, all Antaeus-created falling blocks disappear after 2 seconds. Ignores water now, which should SIGNIFICANTLY boost performance. Purple could still be unstable, so take caution with a backup.
Bug Fixes:
- Fixed a dupe glitch with [Mephisto] and [Sephirot]
- [Mephisto] would bug out if you had Spatial Blockade from Hinata.
- [Hades] was not properly disabling nullifications. It is now, so it might actually be one of the stronger ults.
- Lightning Mode was missing it's name and description.
- All projectiles stopped by Antaeus' Limitless will now despawn after 1-3 seconds to prevent entity stacking which caused major lag in certain scenarios.
- Fixed Dreamer's [Dream Eater] mode not awarding EP on kill.
- Fixed Sephirot and Mephisto spamming chat if you have both and hit things lol.
- Fixed Antaeus' Projectiles breaking Mephisto's Fantasy World.
- When using [Crasher] or [Dionysus]'s Dimension Hopper mode and you were previously flying, you will no longer plummet straight into the void and maintain flight.
- Other minor fixes.
Important Notes
"GRRRR! I read your changelog and there was NO MENTION of the Contract Skill for Spirits! SHIT ADDON!" Woah! Slow down there bucko. The reason it’s taking so long is because I’m DEEP into GUI hell. I’m new to modding, so please keep this in mind. Again I’m sorry for taking so long with this but I will 100% for sure try to add this by 1.0.0.6. Enjoy the new year!
Tensura: Mysticism v1.0.0.5
on Dec 24, 2024MERRY CHRISTMAS! Or Christmas Eve, depending on where you are. If you don't celebrate Christmas, still, happy end of year I suppose? This is the BIGGEST update for Mysticism yet. ENJOY! I'VE ALMOST TRIPLED THE FILE SIZE-
Tensura: Mysticism v1.0.0.5: The Buggy Update (releasing with a ton of bugs)
New:
(+) Insects have been completely overhauled. Before updating to 1.0.0.5 I suggest you switch races temporarily if you're using Insect, or risk player data corruption! Get it? BUGGY? HAHAHAHAHUEYAHAUHAHAUAHEJRFKDIKWMWKAIA
Added Ant Race (Hardshell Ant > Earth Soul / Fire Ant > Flame Soul)
Added Beetle Race (Stag Beetle > Fantasy Soul / Drone Beetle > Lightning Soul)
Added Centipede Race (Blue Centipede > Water Soul / Black Centipede > Spatial Soul / Yellow Centipede > Paralysis Soul)
Added Wasp Race (Queen Wasp > Star Soul / Army Wasp > Wind Soul)
Added Scorpion Race (King Scorpion > Poison Soul / Deathstalker Scorpion > Corrosion Soul)
Added Spider Race (Black Spider > Silk Soul / Knight Spider > Steel Soul)
Additionally added new skills for some of these races. Do check the skill wiki #skills on the Discord server for more information. Lightning Soul Insect (Drone Beetle): Lightning Mode
Poison Soul Insect (King Scorpion): Poison Transform
Paralysis Soul Insect (Yellow Centipede): Paralysis Transform
Corrosion Soul Insect (Deathstalker Scorpion): Corrosion Transform
When choosing Insect, you will randomly roll one of these subspecies and they are treated as their own race. Pls save my SANITY.
(+) Added a new Gamerule, Split Insect EP Requirements. When TRUE, the game will take the race's individually set evolution requirements in your config. Otherwise, it will standardize all EP requirements across the board. Useful for customizing your new creepy crawly experience! (Default: FALSE)
(+) Also another new Gamerule, Lose Unique on Upgrading to Ultimate: This will remove the previous iteration of your skill to remain lore-friendly! This is TRUE by default. Feel free to turn it off if you want more control. GAME RULE IS CURRENTLY BUGGY. KEEP IT OFF, IT IS OFF BY DEFAULT. HOT FIX SOON.
(+) Direwolf Race Ability added. STILL WIP, SO IT IS STILL VERY BUGGY!!! KEEP THIS IN MIND!!! I'll fix this by 1.0.0.6. It's mostly visual glitches. Make use of your speed and be a mount for other players! Press your Race key (default 'R') to put another player on your head. Pressing your Race key again will kick them off.
Keep in mind that the other player's hitbox is INSIDE of you, meaning hitting or right clicking will make you hit them instead. Get your rider to attack!
CAN be buggy, pls report bugs about this, especially dismounting.
(+) Two new Unique Skills added. [Thrower] -> [Melancholy] (100k MP)
[Dreamer] (50k MP)
(+) A LOT of Ultimate Skills added. Again, all of these are in the Discord's #skills wiki.
[Martial Master] -> [Takemikazuchi] (500k MP)
[Commander] -> [Amaterasu] (500k MP) (prob my favourite)
[Cook] -> [Susano'o] (750k MP)
[Shadow Striker] -> [Tsukuyomi] (500k MP)
[Musician] -> [Apollo] (300k MP)
[Dreamer] -> [Sephirot] (250k MP) -> [Mephisto] (750k MP)
[Oppressor] -> [Antaeus] (holy fuck) (750k MP)
[Fusionist] -> [Ignis] (750k MP)
[Unyielding] -> [Sariel] (1mil MP)
[Reaper] -> [Hades] (600k MP)
Again, you can turn off the acquisition via the gamerule. /gamerule enableUltAcquisition. But do try them out, I actually kinda cooked with these lol
Balance:
{=} Direwolf base movement speed has been reduced because you can't get through doors lol Running speed was kept the same.
(=) [Exoskeleton] has been changed. Insects, keep this in mind!
Exoskeleton can now be stacked with normal armor. However, the armor value of exoskeleton has now been cut in half. Of course, Dragon Skin will still not stack with it.
The Ant race and it's succeeding evolutions do not suffer from their exoskeleton's armor being cut.
(+) Buffed Dragonoid's stats to be more in line with the recent changes to Insect.
Galileo Rework I got rid of your garbage held modes and fixed Multidimensional Barrier. Check #skills on Discord for more info.
Crasher & Dionysus Rework I kept stuff mostly the same, but buffed it so that it wasn't such a meme. Goodbye Crash. Also, Turn: Null is no longer OP lol.
Bug Fixing:
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Ice Manip and Ice Dom can stack.
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You couldn't evolve into Mystic Light/Mystic Dark fang by default.
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Lmao I accidentally made the config files client sided so you could modify it on your own client and evolve instantly to final evolution on a server. All configs have been moved to serverconfig as well for ease of access. No, it doesn't have a defaultconfig file for you to edit. I'll fit this into a hotfix, probably.
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Fixed Galileo's Multidimensional Barrier
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Dionysus' Turn Null is now ignored if SkillGrief is off.
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Dionysus' Turn Null now doesn't work in the labyrinth.
Important:
If you’re interested in seeing Sneak Peeks for future updates, do join the addon’s official discord and get the Sneak Peeks role from #roles! I want to say a BIG THANK YOU to @macomed, @crykico and @burack for the amazing assets that we have. Do thank them too, they're amazing. @crykico made all the wonderful skill icons we have. @macomed for Mephisto's Fantasy World. @burack for Antaeus' Red, Blue and Purple projectile models.
Tensura: Mysticism v1.0.0.4.1
on Dec 7, 2024Tensura: Mysticism v1.0.0.4.1
Important:
Ice and Fire dependency removed! Thanks for being patient.
New:
[+] Cryogenic Cessation and Profaned Prominence's alternate mode's cooldown will no longer affect their breath mode.
[+] Added Hell Hall's skill icon.
[+] Added rough draft of Command Undead.
ILOVEYOU @crykico everyone pls thank him
Bug Fixes:
{-} Dragonoid config modified.
{-} Divine Insect evolution not un-tracking?
Goes without saying, remember to refresh your config!
Tensura: Mysticism 1.0.0.4
on Dec 6, 2024Tensura: Mysticism v1.0.0.4
WARNING!!! This version will only work on v1.0.0.6 or NEWER, of Tensura: Reincarnated!!!
New:
[+] Lesser Spirit line and their evolution now works on servers.
[+] Direwolves now evolve based on the biome they're in, in addition to current EP, not the skills they've mastered. Except two paths. Looking at you, Tempest Wolves (and Guitar Wolves).
[+] Added two new direwolf paths. Can you figure out what they are? If you can't figure it out, more info in 3 days.
[+] As an Insectar, it now checks for the Greater Spirits you rolled. When evolving to Soul Insect, it grants you the Domination of one of your random Greater Spirit's element. If you rolled Greater Light or Greater Dark, gain a new Extra Skill called Light Manipulation/Darkness Manipulation. (Darkness is already plenty OP...)
[+] Wight King has a new intrinsic.
[+] Enflamed Aberration has a new intrinsic.
These 2 skills have no icon yet! This is not a bug ahem.
[+] New Extra Skills, Light Manipulation, Darkness Manipulation and Ice Manipulation. And Ice Domination.
Also added Profaned Prominence and Cryogenic Cessation. Bonus points if you get the reference. Check the skill wiki for more info.
Total of EIGHT new skills for you to play around with! Enjoy!
Bug Fixes:
{-} Milim Mode gives you no resistances. Some other stuff I forgot lol
Smaller patch than usual because I have exams coming up. Enjoy your week! Patch 1.0.0.5 will come with Susano'o. I'll have another poll on 1.0.0.5's release.
Tensura: Mysticism 1.0.0.3.1
on Dec 2, 2024Tensura: Mysticism v1.0.0.3.1
Bug Fixes
{-} Fixed Lesser Spirit gaining extra skills on Singleplayer only.
{-} Fixed all races not being able to pray.
{-} Fixed Spirits being immune to all potion effects in the labyrinth.
Tensura: Mysticism 1.0.0.3
on Dec 2, 2024Tensura: Mysticism v1.0.0.3
New:
[+] Finished Direwolf Race. Evolve based on the skills you get on reincarnation!
[+] Spirits have been overhauled.
SERVER OWNERS TAKE NOTE: Spirit evolutions will not work as intended (no intrinsics are given at this moment, but selecting the race works). This is fixed in Mysticism v1.0.0.4, with an overhaul to some code in Tensura: Reincarnated in v1.0.0.6. I will release this special bugfix for servers on the exact time and day that TR 1.0.0.6 releases (perks of being a Helper).
Singleplayer only, REJOICE! Your race works as expected.
[+] Added Galileo, Crasher and Dionysus' Skill Icons (thanks to @crykico in Discord!!! By the way, feel free to make an icon for skills that are missing them. Add them to the suggestions channel.) [+] Added imMilim gamerule. (Go live out your Milim fantasies, weirdoes...) [+] Added Disable Ultimate Skill Acquisition gamerule (for servers that just want the races.) [+] Cooldowns have been separated for Crasher and it's subseding evolution Dionysus only for the Destroyer Haki mode. [+] Exoskeleton Skill is now acquirable from any insect-like mob (Army Wasp, Giant Ant, Silverfish, Bee, Hell Caterpillar, Hell Moth) This also indirectly buffs them based on their EP now, so good luck!
[+] New Insectar Evolution, Insect Saint, which needs boss kills and 200k EP to evolve. Has greater physical stats. [+] Soul Insect now instead needs you to contract with a Greater Spirit of any type and have 200k EP. A new system for Soul Insects will be implemented with 1.0.0.4 so I suggest holding off on this evolutionary path for now and going down the Saint path.
Balancing:
{+} Increased MP of Lesser Spirit to 1500 to buy more time out in the overworld. {+} Changed SHP of all the races to be more in-line with TR's Races. {-} Spirits will no longer be able to pray for Spirits (Kinda weird???) {-} Nerfed Insectar evolution cost. (Now 60k from 10k)
Bugs
{-} Fixed Lesser Spirit line dying to Magicule Poisoning on spawn (Thanks Bader :UmHum:) {-} Fixed Destroyer Haki not awarding Kill Credit. {-} Fixed Destroyer Haki dealing lesser damage on mastery. {-} Fixed Destroyer Haki going on cooldown when other skill modes were used. {-} Blaze Essence icon was added back in. {-} Other minor changes.