This mod now has a discord server!
New things:
- Your world can now randomly generate an empty chunk
- 3 new entities
- 1 new config option
- 1 new /testspace subcommand
- 3 new darkness structures
- 1 new music disc
Changes:
- New panorama
- Items that may destroy your world to shreds were added to OP creative tab in case you hate your world and/or your pc
- Remade Regret's and Corrupted's animations
- Blueprint structure is now much rarer
- Combined (almost) every command into /testspace (and they all now require permission level 3)
- /ts_config has been changed to /testspace_config
- Added a warning in the /testspace_config command for people with Configured installed
- /testspace_config command now tells how to change the world's config manually
- Changed Regret's texture a bit so that he doesn't look like null with a knife
- Updated Regret's sounds
- Resorted spawn eggs to corrupted > glitches > failed experiments
- Node now disintegrates when you look at him
- Removed "Run" advancement due to Flatline not being THAT dangerous
- Removed "Just don't be sad lmao" advancement
- Revamped how you get the glitched log file so that it's not entirely luck based
- Hexadecimal dimension now wears a shader
- Terminal structure is now a bit rarer and is no longer limited to badlands/deserts only
- missing_entity is now rarer... again
- Node's spawnrates were lowered
Fixes:
- (hopefully) Optimized how Darkness blocks and Bad Hex tiles spread
- Changed how the mod detects if you're looking at terminal and/or hex terminal to fix the respective advancements not unlocking
Changes:
- Node is now a bit more common
- Node now doesn't spawn in groups
Fixes:
- Fixed Node crashing your game when you're too far (props to Alexander.25.k for finding it)
Terminals now require a log file to progress
Common config has been moved to Server config so you'll have to reconfigure everything
New Things:
- unnamed blueprint 56 block (protects area in cubic radius of 25 blocks from darkness spreading in the overworld on sun phase 20)
- 1 entity
- HE now tells you about the command below
- Added /ts_config
Changes:
- missing_entity's spawn rates once again to be more rare god i hate it
- Blueprint is no longer just an annoying threat and drops an actual loot
- If there's rain, it will stop when someone starts the Glitch Sequence
- You can no longer sleep when an extreme sun event starts
- Some entities can now bridge on water
- Signal and Glitch Particle are now immune to liquid void
- Flatline's spawn rates were lowered
- Blueprint's stucture thingie is now much rarer
- Sunrupture now takes damage from water
- Sunrupture now emits flame particles
- Remade Sunrupture's animation (finally)
Fixes:
- Rain will no longer happen in Darkness and Hexadecimal
- Optimized unnamed blueprint xx textures so that there wouldn't be any repeating sides and to reduce the image size
- Changed the sun phase time trigger from 18000 to 22000 to avoid playing dozen of extreme sun event sounds
- Also fixed the extreme sun event sound not playing when changed naturally without sleeping or commands
- Entities will now float in liquids instead of sinking to the bottom like a sack of bricks
New Things:
- A new gamerule
Changes:
- missing_entity's spawn animation has been removed
- Nerfed the entities
- Blueprint's knockback is now stronger
- Glitch Sequence is now a bit longer
Fixes:
- missing_entity's animations being backwards
- missing_texture block's map color
- Glitch Particle damage no longer causes knockback
New Things:
- A new Darkness biome
Changes:
- Extreme sun event can now start only after 5 days
- Changed Darkness's sky
- missing_entity's spawn rates are now a bit higher
- Reduced missing_entity's spawn sequence length with just one singular message
- Overhauled how certain entities spawn a bit
Fixes:
- The Sun phases now change explicitly when the daytime tick is equal to 18000 (aka midnight)
- The Sun phases now change after sleeping
- missing_entity's animations
- Sunrupture not spawning
New Things:
- A sound which will play at the start of an extreme sun event
- A new gamerule regarding terminals
- New Sun Phases
- 1 new Sun Event
- 1 new entity
- Darkness Slab and Darkness Stairs (kinda stone variant)
- 1 new structure
Changes:
- The config was split in two files: client and common (YOU MAY NEED TO RECONFIGURE EVERYTHING)
- Commands messages are now sent only to the one who ran it
- Expanded /sunphase command's functions
- Death from the liquid void now has a different death message
- The liquid void now deals a bit more damage
- Terminals are now indestructible
- Removed shadows from some entities
- Darkness is now a teeny bit more dark
- Hexadecimal fog is now fully black
- You now can't see anything till you land in Hexadecimal
- missing_entity's walk animation is now a bit more glitchy
- missing_entity now has a unique spawn sequence
- Darkness blocks now have their own registry tag
- missing_entity's head now turns
- ONCE AGAIN changed missing_entity's spawn rates, this time it's lower
- missing_entity now spawns only on the surface
- Lab structures are now rarer
- Glitch Particle is now passive (still damages you when near tho)
- Glitch Particle now has a unique text when you die to it
- Glitch Particle's damage area was reduced from 8 to 6 blocks
- Glitch Particle's bounding box has been increased
- Glitch Particle now uses missing texture particles on death instead of Regret's
- Removed 2 debug commands
- Removed night skybox
- Added clouds back
Fixes:
- The Glitch Sequence now teleports everyone instead of only the one who started it
- New players will now spawn in The Darkness if The Glitch Sequence already happened (hopefully)
- Ended the loop of Darkness's spawn position sometimes getting inside a mountain or above the void lake
- Fixed the generation of Hexadecimal
- Overcharge's structure now doesn't have a chance to generate right next to the player on world creation
- Darkness Planks now have their proper #minecraft:planks registry tag and can be used like other planks in crafting
- Shaders and tbs compatibility at the cost of going back to "addition" blending and removing most of the effects (like the skybox, skyglare effect etc.)
- Administration now bans you off of your world instead of forcefully crashing your games
- Darkness wood can now be used as fuel in furnaces
- Darkness saplings and leaves can now be composted
- Darkness block can now be used for crafting stone tools
- Darkness logs can now be smelted to charcoal
- Glitch Particle's center particles
New Things:
- New blocks
- A new dimension (hints: accessible through Darkness dimension and a new log file)
- 50 new splash texts
- 1 new entity
- 1 game rule
- H I M .
- 3 new structure for The Darkness
- Advancements!!!
- 1 new config
- New Sun Phases
- 1 new structure for Overworld
Changes:
- Player now respawns higher in air in The Darkness dimension
- Remade Flatline's sounds
- missing_texture block now drops from 1 to 2 item types instead of 1
- Changed missing_entity's spawn rates in The Darkness dimension (AGAIN)
- Sun phase textures and skybox textures are now stored in separate folders (incase someone made/wants to make a resourcepack)
- You now can't roll a dice and pick a random sun phase using /sunphase <19 or higher> command
- You also can't pick a negative number in /sunphase command
- Modified how structures generate so that they look more like ruins
- Remade structures lab_3, lab_4 and lab_6 so that they look more broken
- Terminal structures are now rarer
- Remaked a few sun phase textures
- Replaced 16th sun phase texture
- Added some sort of a shadow to the credits text
- Certain commands are now usable with command blocks
- The void bucket's texture again
- Death from The Sun now has a different death message
Fixes:
- Fixed the fog
- Fixed the crashing that occured when trying to teleport to The Darkness dimension
- Darkness dimension fog is now dark again
- Flatline now spawns much more rarer in The Darkness dimension
- (hopefully) Fixed having a chance to get stuck in blocks after The Glitch Sequence
- The blocks now show their intended colors on maps (and xaero's map mods)
- glitch_particle now has a significantly higher spawn rate
- Fixed the absence of SIGNAL's AI
- Terminal commands are now case insensitive
- Hopefully fixed sun rapidly switching phases
- Text document file creation procedure is now (hopefully) compatible with Linux and MacOS systems
- Fixed Darkness's spawnpoint being up in the air
- There is now a little warning on the main menu when you try to play with the broken script/no_moon.jar/shaders. The Sun will be disabled to avoid issues related to gameplay.
- Fixed Static Block placement issues
New Things:
- 3 New entities
- Darkness Fence, Fence Gate, Pressure Plate and Button
- Darkness Sapling
- Knife
- 1 new debug command (kinda useless ngl)
- err.corruptedblade
- Creative version of err.missingitem (doesn't disappear on use)
- A little secret when the game crashes
- A comment for the crash configuration
- More sun phases
- 50 new splashes
- A new sun event. You'll notice when it's happening. (I ADDED A NEW CONFIG ENTRY FOR THAT)
- Sun Phase Detector
- 2 more structures
Changes:
- Sunrupture now spawns in the daytime. Good luck.
- You now need only 1 static essence to convert darkness logs/doors/trapdoors to oak
- You can get static essence back from a static block
- You can now craft sticks out of Darkness Planks
- Sunrupture now has drops
- Changed Darkness' Planks, Door and Trapdoor textures
- missing_texture now has a chance to drop 1-2 bone(s)
- Changed test_door's textures
- Changed the panorama
- Structures now use tinted glass instead of black stained glass
- Remade Void Bucket's texture a tiny bit
- Remade tp debug commands so that they are usable for everyone
- Remade Sunrupture's anims
- missing_entity now spawns as missing_entity in Darkness rather than missing_entity_darkness
- missing_entity is now a bit less rarer
- Removed that stupid uneven circle from the night skybox's texture
- Some structures now spawn only in a specific biome (not in 2 biomes anymore)
- Remade 13th sun phase texture so that it doesn't look like a spider
- The Sun is now a little bit bigger
- Changed damaged_log_file's description from log.number=err.unknownid to err.damaged
- Remade 10th (hostile) sun phase texture
- Items and Spawn Eggs now have their own creative tabs
- Subtitles of some sounds were changed
Fixes:
- Darkness planks/log/other things can now burn
- Darkness Leaves now decay
- Darkness Stairs using dirt block's sounds
- Sounds now play directionally
- Entities now can walk through 2 block high gaps
- Some blocks now properly block the light
- testspace:lab_5 can now appear
- Sunrupture's sounds were added (i forgor to do that in 1.1.0 :sob:)
- Sunrupture now can't exist if the difficulty is set to Peaceful
New things:
- Config file (accessible through MrCrayfish's Configured or manually editing the testspace-config.toml file)
- Added 2 entities. WARNING, ONE OF THEM CAN CRASH YOUR GAME (unless you disable crashing in the config file)
- Added a confirmation prompt when player tries to enter The Command into the terminal
- A new Music Disc
- Added Darkness logs, leaves and planks
- Liquid Void (thanks quantum_violet :D)
- More sun phases
- Splash texts!!!
- 2 new structures
Changes:
- Corrupted Chunk now has a 50/50 chance of dropping
- Made missing_texture and missing_texture_data blocks solid
- Kinda changed The Darkness' generation
- missing_entity now has a 50/50 chance of dropping either a texture_missing_data block either 3-5 texture_missing blocks
- Revamped spawn rates of the mobs in The Darkness dimension
- You can now get the Darkness block with a wooden pickaxe
- The Darkness' block hardness was changed from 10 to 5
- The Darkness' block texture was changed a bit
- Remade the glitch sequence
- Made the structures rarer
- The tree silhouettes and missing_texture blocks now generate differently
- Made missing_entity rarer in overworld, nether and end and more common in The Darkness
- Buffed missing_entity
- The Sun has been remade a tiny bit and is now rendered with default addition
- Changed the creative tab icon
- Changed missing_texture_data loot table a bit
Fixes:
- Removed that stupid one block that i accidentally misplaced when building the termial structure
- Fixed a typo in the terminal command
- Made static block sounds quieter
- Removed destroyed lab structures from appearing in The Darkness due to them spawning too frequently and sometimes overlapping
- Made The Tree Silhouettes less repetitive
- Made missing_texture blocks appear more frequently at the cost of it being more "snapped to the grid"
Initial Release