Changelog
New Things:
- A sound which will play at the start of an extreme sun event
- A new gamerule regarding terminals
- New Sun Phases
- 1 new Sun Event
- 1 new entity
- Darkness Slab and Darkness Stairs (kinda stone variant)
- 1 new structure
Changes:
- The config was split in two files: client and common (YOU MAY NEED TO RECONFIGURE EVERYTHING)
- Commands messages are now sent only to the one who ran it
- Expanded /sunphase command's functions
- Death from the liquid void now has a different death message
- The liquid void now deals a bit more damage
- Terminals are now indestructible
- Removed shadows from some entities
- Darkness is now a teeny bit more dark
- Hexadecimal fog is now fully black
- You now can't see anything till you land in Hexadecimal
- missing_entity's walk animation is now a bit more glitchy
- missing_entity now has a unique spawn sequence
- Darkness blocks now have their own registry tag
- missing_entity's head now turns
- ONCE AGAIN changed missing_entity's spawn rates, this time it's lower
- missing_entity now spawns only on the surface
- Lab structures are now rarer
- Glitch Particle is now passive (still damages you when near tho)
- Glitch Particle now has a unique text when you die to it
- Glitch Particle's damage area was reduced from 8 to 6 blocks
- Glitch Particle's bounding box has been increased
- Glitch Particle now uses missing texture particles on death instead of Regret's
- Removed 2 debug commands
- Removed night skybox
- Added clouds back
Fixes:
- The Glitch Sequence now teleports everyone instead of only the one who started it
- New players will now spawn in The Darkness if The Glitch Sequence already happened (hopefully)
- Ended the loop of Darkness's spawn position sometimes getting inside a mountain or above the void lake
- Fixed the generation of Hexadecimal
- Overcharge's structure now doesn't have a chance to generate right next to the player on world creation
- Darkness Planks now have their proper #minecraft:planks registry tag and can be used like other planks in crafting
- Shaders and tbs compatibility at the cost of going back to "addition" blending and removing most of the effects (like the skybox, skyglare effect etc.)
- Administration now bans you off of your world instead of forcefully crashing your games
- Darkness wood can now be used as fuel in furnaces
- Darkness saplings and leaves can now be composted
- Darkness block can now be used for crafting stone tools
- Darkness logs can now be smelted to charcoal
- Glitch Particle's center particles
Dependencies
Files
testspace-1.3.1-neoforge-1.21.1.jar(10.78 MiB) Primary Download
Links
Details
Licensed ARR
Published 4 months ago
Updated a month ago