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- Add "registerForPower" method for animation register KJS event to improve performance
- Added default "energy_beam" damage type to energy beams
- Improved particle emitter performance
- Added "intensity" setting to vibrate ability
- Added player_skin_change ability
- Added "palladium:player" dynamic texture type
- Allow texture transformers on "entity" & "player" dynamic texture types
- Properly enable blending/transparency for gui overlays
- Added render power screen event
- Added property_buyable condition
- Added "tint" option to skin_overlay render layers
- Added float array palladium properties
- Fixed string- & float array properties not being accepted in KJS stuff
- Fixed color transformer not working with integers
- Changed thruster texture to greyscale one to allow proper recoloring
- Fixed render layers having enchantment glint by default
- Performance improvements (DeveloperAnonymous)
- Rightclicking suit stands swaps armor now
- Added a field for items that prevents them from rendering in an entity's hand (PhantomPig)
- Added Item Model Property Dynamic Texture Variable (PhantomPig)
- Added dynamic color usage
- Added "enchantment_glint" setting to render layers
- Added "DamageType" setting to projectiles
- Added "commands_on_block_hit" & "commands_on_entity_hit" for energy beam ability
- Added "play_others" setting for play_sound
- Added molang query support to gecko render layers
- Add "sort_index" to accessory slots
- Prevent power screen scrolling outside window
- Added has_movement_input condition
- Added "filter" option to color transformer
- Fixed gecko render layers causing re-render on cursor if using shaders
- Fixed name change ability not working if players dont have permissions
- Removed "Was not able to read user's supporter data!" log because people keep misinterpreting it
- Make supporter data fetching async
- Added palladium property filter for entity glow ability
- Added disable_hotbar_scroll ability
- Allowed space bar abilities to be enabled even when not visible in ability bar
- Added "visibility" field for energy beam renderers
- New condition: openable item progress (Spyeedy)
- KJS condition can now add descriptions (Spyeedy)
- Added renderPowerScreen KJS event
- Fixed for name change ability
- Various minor fixes