Filter loader...
  • Add "registerForPower" method for animation register KJS event to improve performance
  • Added default "energy_beam" damage type to energy beams
  • Improved particle emitter performance
  • Added "intensity" setting to vibrate ability
  • Added player_skin_change ability
  • Added "palladium:player" dynamic texture type
  • Allow texture transformers on "entity" & "player" dynamic texture types
  • Properly enable blending/transparency for gui overlays
  • Added render power screen event
  • Added property_buyable condition
  • Added "tint" option to skin_overlay render layers
  • Added float array palladium properties
  • Fixed string- & float array properties not being accepted in KJS stuff
  • Fixed color transformer not working with integers
  • Changed thruster texture to greyscale one to allow proper recoloring
  • Fixed render layers having enchantment glint by default
  • Performance improvements (DeveloperAnonymous)
  • Rightclicking suit stands swaps armor now
  • Added a field for items that prevents them from rendering in an entity's hand (PhantomPig)
  • Added Item Model Property Dynamic Texture Variable (PhantomPig)
  • Added dynamic color usage
  • Added "enchantment_glint" setting to render layers
  • Added "DamageType" setting to projectiles
  • Added "commands_on_block_hit" & "commands_on_entity_hit" for energy beam ability
  • Added "play_others" setting for play_sound
  • Added molang query support to gecko render layers
  • Add "sort_index" to accessory slots
  • Prevent power screen scrolling outside window
  • Added has_movement_input condition
  • Added "filter" option to color transformer
  • Fixed gecko render layers causing re-render on cursor if using shaders
  • Fixed name change ability not working if players dont have permissions
  • Removed "Was not able to read user's supporter data!" log because people keep misinterpreting it
  • Make supporter data fetching async
  • Added palladium property filter for entity glow ability
  • Added disable_hotbar_scroll ability
  • Allowed space bar abilities to be enabled even when not visible in ability bar
  • Added "visibility" field for energy beam renderers
  • New condition: openable item progress (Spyeedy)
  • KJS condition can now add descriptions (Spyeedy)
  • Added renderPowerScreen KJS event
  • Fixed for name change ability
  • Various minor fixes

Project members

ThreeTAG

ThreeTAG

Organization

Details

Licensed ARR
Published 2 years ago
Updated 9 days ago