Changelog
- the way horde mobs climb on each other was improved
- vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
- horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
- config option to increase horde mob movement speed on water added
- config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
- config option for a grace period before first horde night added
- config option for max hordes per horde night (set to 0 for no limit) added
- config option for the possibility of a random horde on non horde nights added
- config option to disable "a horde has spawned" message and the horde sound
- new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
- the horde lure effect can be configured to spawn a horde, when they player gets it
- all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)
Files
UndeadNights-1.3.0-Forge-mc1.20.1.jar(701.23 KiB) Primary Download
Details
Licensed ARR
Published 8 months ago
Updated 19 days ago