Undead Nights - Zombie Horde Nights

Undead Nights - Zombie Horde Nights

Mod

This Mod adds Horde Nights to the game, with hordes of Zombies hunting the player in a Zombie Apocalypse.

Client and server AdventureCursedGame Mechanics Mobs

44.8k downloads
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1.3.0

  • the way horde mobs climb on each other was improved
  • vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
  • horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
  • config option to increase horde mob movement speed on water added
  • config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
  • config option for a grace period before first horde night added
  • config option for max hordes per horde night (set to 0 for no limit) added
  • config option for the possibility of a random horde on non horde nights added
  • config option to disable "a horde has spawned" message and the horde sound added
  • new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
  • the horde lure effect can be configured to spawn a horde, when they player gets the effect
  • all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)

1.3.1

  • config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
  • config option to prevent natural spawning before first horde night added
  • config option added so a horde by the lure effect only spawns with a certain chance
  • fix problem with spawn cap getting ignored sometimes under certain conditions
  • small rework when horde mobs get removed by command
  • minor clean ups and fixes

1.3.2

  • fix issue with enabling spawn proofing with torches and spawning a horde (config var1) could get stuck in a loop
  • fix issue with enabling spawn proofing with torches and spawning a horde (config var1) could get stuck in a loop

port of version 1.3.0:

  • the way horde mobs climb on each other was improved
  • vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
  • horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
  • config option to increase horde mob movement speed on water added
  • config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
  • config option for a grace period before first horde night added
  • config option for max hordes per horde night (set to 0 for no limit) added
  • config option for the possibility of a random horde on non horde nights added
  • config option to disable "a horde has spawned" message and the horde sound added
  • new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
  • the horde lure effect can be configured to spawn a horde, when they player gets the effect
  • all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)

version 1.3.1 changes:

  • config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
  • config option to prevent natural spawning before first horde night added
  • config option added so a horde by the lure effect only spawns with a certain chance
  • fix problem with spawn cap getting ignored sometimes under certain conditions
  • small rework when horde mobs get removed by command
  • minor clean ups and fixes

version 1.3.0 ported to fabric:

  • the way horde mobs climb on each other was improved
  • vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
  • horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
  • config option to increase horde mob movement speed on water added
  • config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
  • config option for a grace period before first horde night added
  • config option for max hordes per horde night (set to 0 for no limit) added
  • config option for the possibility of a random horde on non horde nights added
  • config option to disable "a horde has spawned" message and the horde sound
  • new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
  • the horde lure effect can be configured to spawn a horde, when they player gets it
  • all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)

1.3.1 changes:

  • config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
  • config option to prevent natural spawning before first horde night added
  • config option so a horde by the lure effect only spawns with a certain chance added
  • fix problem with spawn cap getting ignored sometimes under certain conditions
  • small rework when horde mobs get removed by command
  • minor clean ups and fixes
  • config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
  • config option to prevent natural spawning before first horde night added
  • config option so a horde by the lure effect only spawns with a certain chance added
  • fix problem with spawn cap getting ignored sometimes under certain conditions
  • small rework when horde mobs get removed by command
  • minor clean ups and fixes
  • the way horde mobs climb on each other was improved
  • vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
  • horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
  • config option to increase horde mob movement speed on water added
  • config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
  • config option for a grace period before first horde night added
  • config option for max hordes per horde night (set to 0 for no limit) added
  • config option for the possibility of a random horde on non horde nights added
  • config option to disable "a horde has spawned" message and the horde sound
  • new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
  • the horde lure effect can be configured to spawn a horde, when they player gets it
  • all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)
  • improve the way horde mobs climb on each other
  • vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
  • horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
  • add option to increase horde mob movement speed on water
  • add config option to enable spawn proving with lights (e.g. with torches)
  • port to minecraft 1.21.6-1.21.8 (Forge)
  • port to Minecraft 1.21.6-1.21.8
  • add compatibility to the Security Craft mod
  • add compatibility to the Better Days mod
  • add compatibility to mods like the Better Days
  • add compatibility to the Better Days mod
  • add compatibility to the Security Craft mod
  • add compatibility to the Better Days mod

Project members

PeteMC

Member

Details

Licensed ARR
Published 8 months ago
Updated 16 days ago