Villainous Horde Manager

Villainous Horde Manager

Mod

A tool for creating Continuous Horde events.

Server Library

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  • Major breaking change to the structure of the format of the JSON, see the github for more details
  • Adds in the concept of waves, allowing for, well, waves of enemies to appear instead of one set of enemies and done.
    • Waves have most of the concepts the horde once had in them, such as how many enemies need to be killed, how many can be spawned at once, etc.
    • As such, each wave in a single horde can play entirely differently!
  • Adds in an optional boss phase for each wave
    • If boss entities are included, when the life count is depleted in a wave, and alternate boss bar also defined in the config will be displayed, and the wave will only end when the determined boss entities are killed
    • Depending on configuration, the normal horde can either continue to spawn, or not during the boss phase.
  • Hordes are loaded from a subfolder in the config folder now, again see the github for details
    • But, this means if you keep every horde in its own file, and one file breaks, every other horde should work fine.
  • Fixes issue making modded entities not work in JSON hordes.
  • direct 1.21.1 port
  • Quilt support available when the QFAPI launches for 1.21.1
  • direct 1.21.1 port
  • Fix package name disparity
  • 1.21 port
  • Use Quilted Fabric API for quilt
  • Fixes bug where modded entities would register as vanilla ones falsely
  • Adds nbt tag support to the json hordes
  • Backport of 0.5 features previously exclusive to 1.20.4
  • Adds nbt tag support to the json hordes
  • Backport of 0.5 features previously exclusive to 1.20.4
  • Adds nbt tag support to the json hordes
  • /startJsonHorde now can accept a player as an anchorTarget parameter.
  • If a non-player is calling /startJsonHorde, anchorTarget is a required parameter

Project members

MaritheVillain

Owner

Details

Licensed MIT
Published 2 years ago
Updated a month ago