- Added a config option to grant players extended reach while holding a Crab Claw in either hand.
- This is off by default, but can be changed in-game on-the-fly via the config.
- The on-the-fly config functionality may not work on 1.21.2+, hence the restart prompt appearing when changing this config value.
- Fixed Jungle Logs turning into Oak Logs when hollowed. (#516)
- Fixed a feature cycle order crash with
Oh The Biomes We've Gone. (#518)
- Increased Wilder Wild's protocol version to 16.
- FrozenLib is no longer embedded in Wilder Wild, meaning it must be downloaded separately.
- Wilder Wild's advancement modifications no longer require access to certain features when they are disabled by the mod's config.
- Fixed an issue with Stone Chest animations being "snappy" on servers.
- Copper Golems will now completely ignore Stone Chests.
- Added a config option to toggle the oral arms of Jellyfish.
- Fixed Dripping Red Mesoglea particles infinitely dripping through blocks one-by-one, all the way into the void.
- Wilder Wild's textures now have defined mipmapping strategies on 25w43a+.
- Updated the Russian translation, thanks to Taygeta! (#509)
- Crabs no longer freeze in place and jitter when attempting to climb blocks such as Mud.
- Crabs no longer freeze in place and jitter when attempting to climb blocks underwater.
- Crabs no longer attempt to "cling" to blocks while descending underwater.
- Fixed Penguin Eggs not having a loot table.
- Fixed Hollowed Crimson Stems and Hollowed Warped Stems incorrectly being in the
wilderwild:hollow_logs_that_burnitem tag. (#513) - Fixed a crash on 1.21.5+ when using Bone Meal in a Jungle biome. (#510)
- Fixed the new Lightning Rod blocks being missing from the
wilderwild:no_lightning_block_particlesandwilderwild:no_lightning_smoke_particlesblock tags on 1.21.9+. (#511) - Fixed the rendering of Dripping Mesoglea particles on 1.21.9+.
25w42a+
- Revamped the implementation used to switch between the regular Water fog and Mesoglea fog colors.
- Renamed
wilderwild:blue_pearlescent_mesogleatowilderwild:pearlescent_blue_mesoglea. - Renamed
wilderwild:purple_pearlescent_mesogleatowilderwild:pearlescent_purple_mesoglea. - Renamed
wilderwild:blue_pearlescent_nematocysttowilderwild:pearlescent_blue_nematocyst. - Renamed
wilderwild:purple_pearlescent_nematocysttowilderwild:pearlescent_purple_nematocyst. - Renamed all Mesoglea-related particles and their textures in order to improve both organization and consistency.
- Reworked how Dripping Mesoglea particles spawn, now using a mixin on vanilla code to be more consistent with Dripping Water's implementation.
- Cleaned up Wilder Wild's biome injection implementation.





