- Added a config option to grant players extended reach while holding a Crab Claw in either hand.
- This is off by default, but can be changed in-game on-the-fly via the config.
 - The on-the-fly config functionality may not work on 1.21.2+, hence the restart prompt appearing when changing this config value.
 
 - Fixed Jungle Logs turning into Oak Logs when hollowed. (#516)
 - Fixed a feature cycle order crash with 
Oh The Biomes We've Gone. (#518) 
- Increased Wilder Wild's protocol version to 16.
 - FrozenLib is no longer embedded in Wilder Wild, meaning it must be downloaded separately.
 - Wilder Wild's advancement modifications no longer require access to certain features when they are disabled by the mod's config.
 - Fixed an issue with Stone Chest animations being "snappy" on servers.
 - Copper Golems will now completely ignore Stone Chests.
 - Added a config option to toggle the oral arms of Jellyfish.
 - Fixed Dripping Red Mesoglea particles infinitely dripping through blocks one-by-one, all the way into the void.
 - Wilder Wild's textures now have defined mipmapping strategies on 25w43a+.
 - Updated the Russian translation, thanks to Taygeta! (#509)
 
- Crabs no longer freeze in place and jitter when attempting to climb blocks such as Mud.
 - Crabs no longer freeze in place and jitter when attempting to climb blocks underwater.
 - Crabs no longer attempt to "cling" to blocks while descending underwater.
 - Fixed Penguin Eggs not having a loot table.
 - Fixed Hollowed Crimson Stems and Hollowed Warped Stems incorrectly being in the 
wilderwild:hollow_logs_that_burnitem tag. (#513) - Fixed a crash on 1.21.5+ when using Bone Meal in a Jungle biome. (#510)
 - Fixed the new Lightning Rod blocks being missing from the 
wilderwild:no_lightning_block_particlesandwilderwild:no_lightning_smoke_particlesblock tags on 1.21.9+. (#511) - Fixed the rendering of Dripping Mesoglea particles on 1.21.9+.
 
25w42a+
- Revamped the implementation used to switch between the regular Water fog and Mesoglea fog colors.
 - Renamed 
wilderwild:blue_pearlescent_mesogleatowilderwild:pearlescent_blue_mesoglea. - Renamed 
wilderwild:purple_pearlescent_mesogleatowilderwild:pearlescent_purple_mesoglea. - Renamed 
wilderwild:blue_pearlescent_nematocysttowilderwild:pearlescent_blue_nematocyst. - Renamed 
wilderwild:purple_pearlescent_nematocysttowilderwild:pearlescent_purple_nematocyst. - Renamed all Mesoglea-related particles and their textures in order to improve both organization and consistency.
 - Reworked how Dripping Mesoglea particles spawn, now using a mixin on vanilla code to be more consistent with Dripping Water's implementation.
 - Cleaned up Wilder Wild's biome injection implementation.
 





