TU14-2.2

Changelog

DISCLAIMER:

This is the biggest update ever, chance of old/pre-existing world corruption is possible! (10% chance)

  • Please reset end AND nether to access new features!
    • This update is huge, I'd recommend to start a new world to be honest.. 😬

sorry guys

QoL Update Phase2 v2.2

Added Ice and Fire mod

  • Added new crafting tab for Ice and Fire's recipes
  • How to access new crafting table tab:
    • Use arrow keys or if controller, use right stick, analog stick, whatever you wanna call it
  • Added ArmorDamageLimit mod

  • Added CB’s Wildfire mob mod

  • Added Citresewn mod

  • Added Resourcetrimmer mod

  • Added ScalableLux mod

  • Added Stuctory mod

  • Added Worldgen Patches mod

  • Adjusted spawn points for dragon roosts to not be too frequent

  • Adjusted end gateway return portals to 0

Spent like 4 days replacing mods and interchanging configuration options to prepare for Server Hosting

don't have a list but I do remember replacing moreculling mod for a more aggressive and active mod called flerovium

  • Fixed End islands, see guide

  • Fixed crafting recipes for Aether mod

  • Updated Legacy 4J mod to latest

  • Updated Modernfix mod to latest

Wilozyx changelog❗

@Wilozyx's work:

CLASSIC MECHANICS

  • Ported centralized RNG [v1.19.0]
  • Organized integrated modules
  • Ported optimizations for the 'old mineshaft chests' module [v1.18.0]
  • Ported the 'old mineshaft chests' module having more rigid checks for if chest-minecarts are inside mineshafts [v1.18.0]
  • Ported centralized raycasting checks [v1.13.0]
  • Ported optimizations for 'old brewing stand' module [v1.18.0]
  • Ported raycast functions taking the player's player.block_interaction_range attribute into account for max ranges [v1.19.0]
  • Ported redstone dot placement raycasts from the 'redstone dot' module being more accurate [v1.19.0]
  • Ported the rehauled 'floating gravity blocks' module [v1.18.0]
    • The module now takes gravity blocks' velocity into account
    • Gravity blocks should now align better atop fences/walls/gates
    • Optimized the 'floating gravity blocks' module
  • Ported all adequate modules being compatible with smithed's tagging conventions [v1.20.0]
  • Ported optimizations for the 'old dragon bossbar' module [v1.18.0]
  • Ported the rehauled 'old boat particles' module [v1.20.2]
    • Optimized the 'old boat particles' module
    • Fixed sometimes boats displaying particles when they shouldn't
    • Fixed buggy behaviour surrounding the particles
  • Ported optimizations for the 'constant love hearts' module [v1.18.0]
  • Ported the rehauled 'old boat crashing' module [v1.20.0]
    • Optimized the 'old boat crashing' module
    • Fixed chest-boats not dropping the correct items
    • Merged the loot tables used for boat crashing
  • Ported optimizations for the 'old bonemeal' module [v1.19.0]
  • Ported the rehauled 'old critical hits' module [v1.20.0]
    • Fixed sounds and particles not being displayed correctly
    • Particles and sounds that derive from the 'old critical hits' module now use a raycast for getting the affected victim entity
    • Optimized the 'old critical hits' module
  • Ported the improved 'old golden apples' module [v1.20.2]
    • Fixed the absorption effect not being detected correctly
    • Slightly optimized the 'old golden apples' module
  • Ported the rehauled 'old projectile motion' module [v1.20.0]
    • Added compatibility with splash potions, lingering potions, wind charges and fishing rod bobbers
    • Optimized the 'old projectile motion' module
  • Fixed the game checking for eaten golden apples upon world/server load for no reason
  • Fixed regen exploit in regard to closing and opening a world/server
  • Ported optimizations for the 'ghasts display fire' module [v1.19.0]
  • Ported optimizations for the 'land squids' module [v1.19.0]
  • Ported optimizations for the 'no left handed mobs' module [v1.19.0]
  • Optimized old LCE dragon behaviour
  • Ported the rehauled 'old ocelots' module [v1.19.0]
    • Fixed cats being able to choose an improper player as their owner
    • Optimized the 'old ocelots' module
  • Optimized the 'old wolf variant' module
  • Ported optimizations for the 'silverfish soul sand damage' module [v1.19.0]
  • Ported usage of cm_utils for chunk/block dependent handling [v1.21.0]
  • Ported multi-version updating [v1.18.0]
  • The 'no string placement' module is now more precise
  • Disabled the 'old item glint' module since it is no longer needed
  • Fixed potential dupe exploit surrounding ores
  • Ported optimizations for the '[SECRET]' module [v1.21.0]

New Player Feature

  • Removed 1.14 Swimming
    • Players will now, when swimming, get their velocity reset (aswell as receive the "swimming is disabled" message in their screen)
    • Slightly optimized functionality

New Ice and fire Feature

  • Dragons are now neutral towards players
    • When attacked by a player, they will become aggressive again

Custom mobs

  • Ported sections of Purple_Zombie's Mob Variants project
    • Some names were changed

The ported mobs include the following:

  • Skeleton knight (previously skeletough)
  • Cave creeper (previously stone creeper)
  • Zombified miner (previously zombie miner)
  • Angel
  • Charred skeleton
  • End wraith
  • Fire creeper
  • Mother spider
  • Baby spider
  • Netherman
  • Wilt
  • Changed angel's spawn conditions
    • Previously, would spawn alongside endermen in warped forests
    • Now, spawns semi-rarely in the aether

Dependencies

limited-worlds-0.0.55+1.21.1.jarAdded via overrides
OG Project 4J Edition Title.zipAdded via overrides
staystill-1.0.0.jarAdded via overrides
sinytra1343-1.1.0.jarAdded via overrides
battletowers-1.3.0-1.21.1.jarAdded via overrides
golden-days-base-1.21.x-1.11.0.zipAdded via overrides

Files

Project 4J 2.2.mrpack(44.59 MiB) Primary Download

Project members

Cixon

Lead Developer

Wilozyx

Alpha Developer

Details

Licensed Apache-2.0
Published a year ago
Updated 22 days ago