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V7.7

by Ibaudia on Jul 15, 2025
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  • Updated all mods
  • Spawn is now always (0, 0) by default
  • Fixed incorrect version on title screen

V7.6

by Ibaudia on Jun 17, 2025
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  • Critical bug fixes

V7.4

by Ibaudia on Apr 19, 2025
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A new world is recommended for this update but not strictly necessary. There are new structures added and minor world gen changes, but nothing that will cause world corruption.


New Additions:

  • Many new quest additions
  • Added Ice and Fire Community Edition
  • Added Mutant Monsters
  • Added Monsters in the Closet
  • Added Mobs of Mythology
  • Added Mutants and Zombies
  • Added Rotten Creatures
  • Added Iron Chests
  • Added Summoner's Scrolls
  • Added Serious Player Animations + Serious Reanimated
  • Added SoundsBeGone
    • This allows players to disable any sound effect
  • Added Leaves be Gone
    • This should help lag in newly generated Spruce biomes
  • Added ImmediatelyFast (configured to be compatible with ModernUI)
  • Swapped AmbientSounds for Atmosfera
    • AmbientSounds doesn't work with SoundsBeGone so this was a necessary change for this new accessibility addition
  • Added an easy recipe for the tier one recall mirror to make it more accessible early game
  • Enabled FancyVFX "improved bow" (player and mobs have a circle showing when they are charging their bow and where their projectile will go)
    • This is configured to be less obstructive than it normally is

Other Changes:

  • Updated all mods
  • Enemies now have shorter i-frame window, making them easier to hit with high attack speed or weapons that fire multiple projectiles.
  • Huge buffs to the Marium's Soulslike Weaponry gun items, making them viable options for a ranged weapon build
  • Changes to cave generation to make surface caves go much deeper and longer
  • Changes to the names of some mobs and items to differentiate them from ones with identical names
  • Armor tweaks to common mobs to assist with early game
  • Camera sway no longer changes crosshair's position on vertical axis
  • Fog has been added back to water
  • Adjusted brightness levels in the Nether
  • Disabled some dynamic lighting due to performance issues in large structures
    • Player-held items still work as normal
  • Jade tooltip now dodges boss/raid bars
  • Jade tooltip no longer has icons by default (this feature was very buggy and not very useful)
  • Greatly reduced the amount of time Advancement Plaques will stay on screen
  • Reduced the number of bubble particles in bubble columns by 95%
    • This will massively reduce the noise and lag in Bathhouses
  • Reduced the amount of smoke emitted from campfires
    • This will help improve lag in villages
  • Changed default damage particle behavior to "rising" (was "has gravity")
    • This should improve damage particle visibility when fighting large mobs like bosses
  • In-world health bars now work properly with shaders enabled
  • Greatly improved default appearance of Euphoria-patched shaders
  • Disabled dynamic handheld lighting in default settings of pre-installed shaders (this prevents it from being rendered twice)
  • Added small menu enhancements with ModpackUtils
    • Links to SAP mod page available on main menu
    • Better custom icon and title
    • Low RAM alert

V7.3

by Ibaudia on Mar 28, 2025
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Hotfix:

  • Fixed a bug that caused an Archer quest to be incompletable

V7.2

by Ibaudia on Mar 27, 2025
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Hotfix:

  • Fixed erroneous quest text for Glass Ocean referencing a missing feature
  • Added Magister invasions back to Glass Ocean

V7.1

by Ibaudia on Feb 25, 2025
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  • Fixed dynamic entity lighting
  • Leaf decay is now back to normal speed due to performance issues in Spruce biomes
  • Added warnings for low durability tools and armor
  • Buffed Chaos Monarch (All stats)
  • Buffed Void Blossom (Health, damage, armor)
  • Nerfed Returning Knight (All stats)
  • Nerfed Berserker (All stats)
  • Adjusted Nightworld difficulty to have more sensible health values
  • Adjusted default behavior of quick item stacking (no longer targets hotbar items by default)
  • Wither Griefing is now disabled by default for consistency with other bosses
  • Removed Player Attribute Screen (high values had too many decimal points)
  • Removed unused rune items
  • Cleaned Spellblades and Such (spellbladenext) config files
  • Hexblade invasions are now disabled by default
  • Hexblade now has a crafting recipe
  • Magisters are now much more difficult

V7.0

by Ibaudia on Jan 31, 2025
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Warning: Gigantic update, not world-compatible with previous versions

Changes:

  • Updated all mods and shaders
  • Removed orphaned config files
  • Many changes and additions to quests
  • Overhauled world gen to use Vanilla w/ Better Trees instead of Ecospherical Expansion
    • This lends huge world gen performance increases while still looking and playing great
  • Greatly increased leaf decay speed
  • Added aquifers back to world gen
  • Players now always spawn in a Flower Forest biome when creating a new world
  • Added Create
  • Added Supplimentaries
  • Added Friends & Foes
  • Added Chipped
  • Added Better Archaeology
  • Added Sawmill
  • Added Integrated structures (Villages and Stronghold)
  • Added Villager enhancement mods (names and guards)
  • Added Hybrid Aquatic
  • Added Small Ships
  • Added many ocean structure mods
  • Added the Night World
    • The Night World is an extremely difficult version of the Overworld that is always night
    • Access the Night World by using a Crying Obsidian portal
  • Added Origins Minus
    • Currently 4 Origins are available, more will likely be added in the future. The four are:
      • Wildling - Super jump, speed boost, fall damage resistance
      • Mer - Fast swimming, clear vision under water, ability to collect and eat Seagrass
      • Hellspawn - Immunity to fire and lava, can swim and see farther in lava, ignites entities on bare hand attack
      • Voidthing - Blink ability (middle click by default), extended reach (does not apply to weapons)
      • No Origin - No effect
  • Overhauled death
    • Dying now starts a countdown to respawning
    • Dying now only results in a random percentage of your items being taken, unless they are Soulbound
    • Dying now results in some of the player's XP being taken
  • Overhauled difficulty
    • Bosses are now significantly more difficult
    • Some enemies are now significantly more difficult, but scale based on what dimension they most commonly appear in
    • Melee weapon range improved across the board for shorter-range weapons
    • Player move speed increased while swinging melee weapons
    • Melee attack hitboxes now come out 50% faster
      • These changes should ensure more melee weapons are viable, rather than the longest-range ones just being objectively the best
  • Added Balanced Recall
    • Adds magic mirror, allowing a quick teleport back to your spawn point
  • Added a health gate mechanic, so if the player is above 12 hp they cannot die to to most damage that would otherwise be lethal, and will always survive on at least 1 hp. This also applies to fall damage.
    • Some magic attacks, such as Mine Cells boss boundaries, can bypass this.
  • The Nether has been COMPLETELY reworked:
    • Removed BetterNether
    • Removed Amplified Nether
    • Added Jaden's Nether Expansion
    • Added Nether Floating Islands
      • Falling in the void in the Nether teleports the player to y=350
      • Fall damage from this teleport is capped at 19
    • Added more nether structures
    • Added basic nether ores
  • Falling in the Void in The End now teleports the player to the Overworld sky
  • Falling out of the Overworld void (if you glitch your way out) now teleports the player back to y=350
  • Added Galosphere
    • Adds a new boss
    • Adds Cave biomes
    • Adds tons of fun new tech items and blocks
  • Added Ender Zoology
    • Adds many new hostile mobs and items
    • Adds an enchantment that can be used to preserve items on death
  • Added Jaiz Mobs
    • Adds many new mobs and items
  • Added Faunus
  • Added Ribbits
  • Added new Tome options for Archers
    • Removed bugged bows that did not work with Archer skills or passives
    • Endermen (all types) can now be hit by projectiles
      • This should help make Archers more viable in the late game when traversing The End
    • Removed need to have at least 1 arrow to use infinity
    • Infinity and mending can now be used on the same bow
  • Added Tridents 'n' Stuff
  • Added back missing spear items from Archers
    • There are now 3 spear-like basic weapon sets with different properties and names
  • Added Scarves (unlockable as a reward for beating bosses)
  • Added Torches in Water
  • Added ChatPlus and all its amazing features such as
    • Resizable & movable chat
    • Bookmarking messages
    • Translating messages
    • Auto-translate message on send
  • Player HUD bars now use AsteorBar
    • This makes large health values more easily legible
  • Enemy health bars and damage numbers now use Provi's Health Bars
    • Enemies will now always have a health bar above their heads
    • Passive mobs will have a health bar when hovered, or when they are missing health
    • Centered HUD health bar (Health Indicator TXF) has been removed
  • Fixed HUD transparency issues that caused overlapping elements to cut each other off abruptly
  • Changed Xaero's Minimap for Voxelmap (simpler, balanced cave scouting, more performant, no buttons for mods that aren't installed)
  • Added Convenient mobGriefing (thanks to Nic_Knack819 on Twitch for the suggestion)
  • Added Keymap, with keybind [ ` ] by default
  • Adjusted default sorting to be done by creative tab order
  • Adjusted item moving animation to be more bouncy and fun
  • Added option to quick stack to / restock from nearby containers
  • Replaced Trinkets with Accessories + Trinkets compat addon
    • Trinket menu is opened with [h] by default
  • Added some useful commands for technical players ( /changedimension and /wits )
  • Adjusted fog rendering to be more consistent across dimensions, biomes, and underwater
  • Added Oooze and blood effects
  • Added Better Clouds
  • Added BiomeParticleWeather
  • Added Vanilla Evolved resource pack
  • Added and adjusted ModernUI
  • Added many particle effects and animations to blocks, items, and actions
  • Adjusted pre-loading screen to use custom assets
  • Adjusted enemy movement speed to work additively instead of multiplicatively based on zone difficulty
    • This will prevent things like super duper fast zombies from spawning
  • Adjusted default roll cooldown to 3 (was 4)
  • Adjusted roll invulnerability ticks to 10 (was 0)
  • Added Drop Spread
    • Items dropped from mobs or players now stay in the same place
  • Adjusted default camera angle of Shoulder Surfing
  • Added the ability to look at yourself with f4 (perspective mod)
  • Added Camera Overhaul + Adjusted to remove rendering bugs
  • Added the ability to toggle first-person model mode with f6
  • Added back normal camera controls to f7
  • Adjusted default video settings to be more sensible
  • Adjusted several default keybinds
  • Holding shift no longer scrolls tooltips from left to right (should fix tooltips with expandable descriptions being cut off at the top of the screen)
  • Dynamic Crosshair is now always visible by default
  • Adjusted darkness levels (without shaders)
    • Bright things are now brighter, dark things are now darker
  • Removed baby zombies (they can no longer spawn at all according to my testing)
  • Removed Starter Kit
  • Removed Invocations (did not fit visual style and was confusing)
  • Removed Rogues & Warriors (did not feel satisfying to play with)
  • Removed Clutter (incompatibilities)
  • Removed Fall pack (visually inconsistent)
  • Removed/replaced many mods that had minimal impact on gameplay to help improve load times and performance
  • Replaced IPN with Mouse Wheelie for sorting ([s] by default)
  • Removed several aesthetic mods associated with persistent audio/visual bugs or strange behavior (ex. Sound Physics)

V6.4

by Ibaudia on Aug 28, 2024
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Changes:

  • Optimized mob AI
  • Fixed Grimoire Collector challenge missing a reward
  • Fixed erroneous quest dialogue leading to removed feature
  • Updated all mods

V6.3

by Ibaudia on Aug 11, 2024
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Changes:

  • Updated all mods
    • Updates are all bug fixes
  • EMI now starts in the right mode by default

V6.2

by Ibaudia on Aug 10, 2024
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Changes:

  • Updated all mods
    • Note: The Mine Cells update comes with many new bow options for Archers
  • Added Rogues and Warriors, along with their 2 new spell tomes
  • Added World Host, allowing online play without a dedicated server
  • Added both Complimentary Shaders with Euphoria patches fully enabled, creating 4 new default options for shaders
  • Shoulder surfing is now the only third-person option, making it easier to quickly swap between perspectives during combat
  • The player's perspective is now locked to the camera direction while shoulder surfing (fixes melee combat)
  • The shoulder surfing camera is now perfectly centered by default (previously a few pixels off to the right by mistake)
  • The default FOV is now 100 (changed from 70)
  • Fixed an issue where the Archer's Magic Arrow spell could not be obtained
  • Added names to Nullscape biomes
  • Updated completion challenges to include new features
  • Updated damage numbers (not health bars) to use Damageful (previously Health Indicator TXF)
  • Updated description of blocking to be more accurate
  • Significantly reduced the noise of items being moved during sorting
  • Added Amecs, enabling modifiers to be used with keybinds

  • Known issue: Sometimes after config changes, launching the game will result in Java crashing with error code 6 during loading. Launching the game again will fix this issue.

V6.1

by Ibaudia on Jul 31, 2024
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Changes:

  • Chungus emerald now appears as Trickster's Transitory Treasure
  • Updated title bar
  • Fixed ticking entity crash
  • Fixed fall damage applying through Bunny Hoppers
  • Fall damage can now kill the player (fall damage not killing players was deliberate, but was causing severe bugs)
  • Integrated Shoulder Surfing Reloaded
  • Updated Spellblades and changed references of Prismatic Effigy to Prismatic Pearl
  • Added crafting recipe for Contained Remnant
  • Removed SIHYWTSAMD and Nyf's Spiders due to severe performance impact on TPS in large structures

V6.0

by Ibaudia on Jul 18, 2024
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Changes:

  • Updated name and logo
  • Added quests using Heracles
  • Overhauled world generation to use Ecospherical Expansion
  • Many, many visual and performance improvements
  • Added missing language files
  • Updated most mods
  • Bug fixes
  • Removed advanced movement options based on player feedback

V5.5

by Ibaudia on May 9, 2024
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Big changes for the final release!

  • Added new spellbooks for Soul and Electric runes
  • Fixed the HUD and a variety of overlapping visual issues
  • Changed the health bar system back to the old, center-screen format
  • Balance changes across the board
  • Removed sliding for being buggy on servers and generally confusing

More coming soon!

V5.4

by Ibaudia on Apr 30, 2024
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Fixed recipe viewer

V5.3

by Ibaudia on Apr 26, 2024
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Updated all mods

V5.2

by Ibaudia on Apr 13, 2024
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Fixed visual bugs

V5.1

by Ibaudia on Apr 8, 2024
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Updated all mods

V5.0

by Ibaudia on Mar 11, 2024
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This is a totally new version of SAP based on 1.20.1 that focuses more on combat and progression. Most prominent changes are:

  • Movement! You can now slide, air-dive, and wall-run. Slide-jumping also gives a burst of speed, making it the new best way to traverse the world.
  • Difficulty settings! Each mob now has a set difficulty, irrespective of where or what level you are. This increases per player by 20% for all stats. Lenient deaths are also no more; the death system is just like Vanilla.
  • Progression! No longer are levels just basic stats, version 5 now uses the Simply Skills progression system.
  • Ambience! Enjoy tons of new furniture, passive mobs, and structures.
  • Spells! With Spellblades and Such, enjoy tons of new spellbooks to experiment with.
  • Dimensions! Now with Mine Cells, and the Mirror dimension from Spellblades and Such.
  • Trimmed fat! Removed features that were rarely/never used, or were confusing.

Coming soon:

  • Bug fixes and balance changes

V4.1

by Ibaudia on Dec 3, 2023
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Changes:

  • Fixed infusion recipes in custom resources
  • Permanently removed ToroHealth, no longer pops up as an optional disabled mod

V4.0

by Ibaudia on Nov 17, 2023
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Changes:

  • Adjusted the names and descriptions of many items to be clearer
  • Added descriptions to potions and enchantments that were previously missing
  • Fixed Rune potion arrow names
  • Updated Marium's Soulslike Weapons, adding new weapons, summons, and bosses
  • Replaced Torohealth Damage Indicators with Health Indicator TXF
  • Added Silver Ore
  • Added Jewelry

Project members

Ibaudia

Owner

Details

Licensed ARR
Published 3 years ago
Updated 4 months ago