2025.8.4
- 修复服务端无法启动的问题 (Fix server starting)
CN
- 添加闪烁标语
- 修改游戏窗口图标
- 修复第 1 天显示 Day 2
- 修复 100 天后天数跳数
- 血月由平均 10 天改为逐渐提高频率,并在第 95~100 天一定发生
- 平滑淡入淡出血月红色晕影
- 现在血月期间月亮会变红
- 更新枪械模组(新枪械、配件和自动换弹)
- 添加枪械附魔
- 修改村民交易和荒野手册以适配新内容
- 添加和补充部分缺失的汉化
- 更新和修改一些模组
- 核心模组僵尸游戏改为终焉之日(整合包适配版)
- 你所期待的全新入侵进化机制(共 100 天)
- 10 觉醒进化:僵尸意识开始觉醒,隔墙有耳(透视目标),并开始获得属性加强
- 20 基础进化:互相跟随,成群结队,皮革装备
- 30 技巧进化:持盾,爬梯子,铁装备
- 40 远程进化:使用弓箭,抛投三叉戟,金装备
- 50 敏捷进化:来回跳跃以便接近玩家,钻石装备
- 60 搭建进化:放置方块
- 70 下界进化:使用末影珍珠,免疫营火、岩浆块、熔岩,下界合金装备
- 80 挖掘进化:破坏方块,无法被困住
- 90 终极进化:使用TNT,骑幻翼,自爆
EN
- Add splash texts
- Modify game window icon
- Fix Day 1 being displayed as Day 2
- Fix day count splashing after Day 100
- Blood Moon: Change from an average occurrence every 10 days to gradually increasing frequency, with a guaranteed occurrence between Days 95~100
- Smooth the fade-in and fade-out of the Blood Moon's red vignette effect
- The moon now turns red during Blood Moons
- Update TaCZ (new guns, attachments, and automatic reloading)
- Add gun enchantments
- Adjust villager trades and the Wilderness Guide to adaptive new content
- Change core mod "Zombie Game" to "End of Days" (modpack-adapted version)
- The highly anticipated new evolution mechanism:
- Day 10 Awakening Evolution: Zombies develop rudimentary consciousness, target detection through walls, and start evolution
- Day 20 Basic Evolution: They follow each other in groups and wear leather armor
- Day 30 Skill Evolution: They use shields, climb ladders, and wear iron armor
- Day 40 Ranged Evolution: They wield bows, throw tridents, and wear golden armor
- Day 50 Agility Evolution: They jump back and forth to close in on players and wear diamond armor
- Day 60 Construction Evolution: They place blocks
- Day 70 Nether Evolution: They use ender pearls, gain immunity to campfires, magma blocks, and lava, and wear netherite armor
- Day 80 Digging Evolution: They break blocks and can no longer be trapped
- Day 90 Ultimate Evolution: They use TNT, ride phantoms, and self-destruct
v2.1
CN
- 修复重进世界天数显示重置的问题
- 修复血月界面显示
- 更新枪械和部分模组
- 添加荒野手册内容
- 丰富主世界战利品箱(火药,纸,甘蔗,矿物,钱袋)
- 统一部分附魔名称
- 禁止僵尸转化溺尸
- 加强村民守卫
- 生物掉落的钱币现在受抢夺影响,约为 60(无抢夺),120(抢夺 III),单位:银币 / 50只
- 添加掉落钱币的生物(溺尸,僵尸村民,僵尸猪灵,僵尸疣猪兽)
- 修改村民交易(出售墨囊和粘液球;提高部分交易次数;降低部分物品出售价格;提高部分物品回收价格)
- 添加快速交易,交易次数显示
- 添加荒野手册配方
- 删除火药配方
- 删除亮度调整和EMI交易扩展
(感谢B站 @浑元Rysn和他的联机小伙伴 、@6币巷烟徳不出皿梓 的建议和意见)
EN
- Fix re-entry days display reset
- Fix blood moon interface display
- Update gun mod and some other mods
- Add Wild Book Content
- Richer loot chest in overworld (gunpowder, paper, sugar cane, ores, coin bag)
- Stop zombie transform into drowned
- Villager guard get stronger
- Coins dropped by mobs are now affected by looting, about 60 when no looting, 120 from looting III, unit: silver coins / 50 mobs
- Added mobs that dropped coins (drowned, zombie villager, zombified piglin, zoglin)
- Modify villager trades (sell ink sac and slime ball; increase the number of trade counts; reduce the selling price of some items; increase the recycling price of some items)
- Add Bulk Villager Trading, Trade Uses
- Add Wild Book recipe
- Delete gunpowder recipe
- Remove Boosted Brightness and EMI Trades
v2.0
CN
- 升级至 1.20.1
- 添加荒野手册指导书
- 添加游戏过程显示
- 添加钱币系统
- 添加更多模组
- 村民交易修改(见荒野手册)
- 补充修复斯巴达汉化
- 枪械由 CGM 改为 TACZ
- 修改优化血月数据包
- 修改天数显示方式(每天清晨)
EN
- Upgrade to 1.20.1
- Add Wild Book (guide book)
- Add gameplay display
- Add coin system
- More mods
- Villager trading modification (see Wild Book)
- Add fixes to Spartan Chinese
- Guns changed from CGM to TACZ
- Modify and optimise blood moon datapack
- Change the way to show day counts (every morning)
v1.2
CN
- 添加服务端整合包(版本页面底部文件标注 server 处)
- 移除 Enhanced Celestials 模组,因为已有数据包代替
- 添加 Day Counter 模组,在快捷栏上方显示当前天数
- 更新部分模组
EN
- Add server-side pack (file named by server, bottom of the version page)
- Removed Enhanced Celestials because there's datapack instead
- Add Day Counter to display the current days on the actionbar
- Update some mods