refactor: ModelAdapter to BaseEntity
feat: global texture (global_)
feat: remove image process
fix: moveDuration
refactor: simplify some code
BetterModel 1.13.4
Feat
- cape support in player limb (bone tag 'cape_')
- 'enable-strict-loading' config
- Kotlin 2.2.21
Fix
- UV size
- 'shadow' bone tag
- exception in animation script
- position convert in BlockBench 5.0
- 'false' texture loading error
- filter dummy data in model file
- animation sync of each model part
feat: enable-strict-loading
fix: animation effects
fix: model load and keyframe (#180)
fix: 'false' texture (#178)


