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refactor: ModelAdapter to BaseEntity

feat: global texture (global_)

feat: remove image process

refactor: simplify some code

BetterModel 1.13.4

Feat

  • cape support in player limb (bone tag 'cape_')
  • 'enable-strict-loading' config
  • Kotlin 2.2.21

Fix

  • UV size
  • 'shadow' bone tag
  • exception in animation script
  • position convert in BlockBench 5.0
  • 'false' texture loading error
  • filter dummy data in model file
  • animation sync of each model part

Full change log

feat: enable-strict-loading

fix: animation effects

fix: model load and keyframe (#180)

fix: 'false' texture (#178)


Project members

toxicity188

Member

Details

Licensed MIT
Published 10 months ago
Updated a day ago