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-POM (3D Textures), with the CTM/POM-Fix

-Menu Clean-up

-clouds/fog are much closer to vanilla

-translucent lights added for mods like 'Abyssal Decor'

-fixed animated transparency issues on particles like camp fires and entities like ghosts

-better compatibility for mods: 'Chromo Lights' and 'Light Emitting Diode'

-fixed border fog color mismatch

-skyboxes in the end work: tested 'better end' and 'stelarity'

-'Dynamic Saturation Boost' option, defaulted On, makes whitish lights still have the right color if the texture is very white but they are still supposed to be tinted

-player held lights have better control

-Mobs have shading to match Vanilla when Directional Sun Lighting is off, and it's adjustable

-Player held lights can be turned off, for you and for other players, seperately

-Fire should always be bright now

-I'm working of other reported bugs and features, please report bugs on discord!

-customizable RGB overrides for soul torch, hi and low

-customizable RGB overrides for soul lantern, hi and low

-end ambient light level adjustable

-new 'Organic' lava pattern (defaulted on on fancy presets) in nether menu

-new menus: 'Dimensions and Other' with end and nether menus

-fire added to flicker fixes

-far away torches and blocklight now respect 'light brightness during daytime'

-disabling screen space hand held torch no longer breaks shader

-pixel-locked shadow option

-clouds have fog applied, fog & sky closer match vanilla (especially on low render distances)

-'light blocks', the utility for adventure maps, now glow and are RGB customizable

-pbr no longer breaks ambient occlussion

-cave light leak fix added for sunlight, and to darken fog underground

-All options should now have User-friendly Names

√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection

✓-added fire to flicker fixes, optional in color overrides to still use texture

√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom

✓-sunAngle is adjustable

✓-More adjustable custom color overrides

✓-Glow frames default less bright, but adjustable

✓-Bug fixes

-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)

if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes

please keep giving feedback on discord, and I'll keep making it better!

-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)

-default torch/fire/lantern color is warmer

-more colors can be changed

-Nether red ambient light can be turned completely off

-fixed soul fire to be a light source

-better automatic light source detection

fixed shadows from colored glass to tint properly

fixed colored glass tinting light

partial blocks don't block colored light by default anymore (can be changed back in 'lighting/colored lighting/extra lpv/partial blocks occlude'

-fixed grass & plants glowing when held

-defaulted less overly saturated colored lighting (Lighting/Colored Lighting/Light Range/Falloff=custom) switch to 'vanilla' for the old way

-fixed light detection for fire, redstone lamps, and probably everything else automatic

-some menu cleanup

  • control the colored light briightness from pbr textures seperately for mobs and terrain

  • fixed particles lighting

  • fixed rain transparency (adjustable in 'More Options')

  • fixed name tagtransparency (adjustable in 'More Options')

  • other minor bug fixes

menu clean up

better control over brightness, saturation, etc of colored lights

better support for pbr textures optionally glowing as colored lights

glowing concrete & concrete powder (optional) for cyberpunk builds and neon lights

adjustable colored light brightness & vibrance

lowered redstone powder glow

moving lights like mobs and dropped torches and fireballs

glowing particle support for hex casting mod

more hand held items glow

general improvements to quality

options for faster light updating

see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL

added the option to use hard-coded glass colors for resource packs where the automatic color detection doesn't work for glass tinting light. It's in 'lighting/colored lighting/hard coded glass colors'

fixed leaky lights

added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)

optimizations to help with that

improvements to WiP Dramatic lighting

performance optimizations

'Just Colored Lighting' Profile is just that, no shadows, and is the new default

shadows improved

colored lighting range is now adjustable from 32 to 256, if you want more let me know!


Project members

timetravelbeard

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Details

Licensed ARR
Published 7 months ago
Updated 10 days ago