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Additions:

  • Added 1.17.x, 1.18.x, 1.19.x, and 1.20.x support!!!
  • Zombies, husks, foxes, allays, and zombie villagers that hold items that should glow, will actually glow!
  • Added Allays as a new glowing feature that emit a Light Level of 6
  • Added Enchanted Items & Armor as a new glowing feature that emit a Light Level of 4 and max distance from player 24
  • Added Crying_obsidian to the list of items to emit a Light Level of 10
  • Added Sculk_catalyst to the list of items to emit a Light Level of 7
  • Added a new Light Level of 5, with items such as the amethyst cluster, trial spawners, vaults, and magma block

Changes:

  • Overhaul of the Toggle Options Menu section, which now has two columns, two new toggle options, and an Active Lights counter which can be updated by pressing the [] button
  • Improved the explanation of the Incompatible Screen which will now show up when a pre-1.17 mc version is detected
  • Completely overhauled the Dynamic Light Generation Engine... again... but this time it is more efficient! and this time it works on pre 1.20.2 versions!
  • Massively improved the datapack description
  • Changed the pack.png background color to the intended shade of gray used by modrinth.

Bugs Fixed:

  • Fixed v1.3's "SMART" engine's HORRIBLE performance
  • marker, item_frame, block_display, item_display, text_display entities creating dynamic lights when lit on fire or struck by lightning
  • After toggling ON/OFF any option in the menu, the feedback would have used the previous menu color rather than the new color

Additions:

  • Added 1.21.6 & 1.21.7 support,
  • Added 1.21.6+ menu support
  • Added /function #keep_inventory_orbs:menu function tag to open menu

Changes:

  • Changed the Load message which now includes datapack version
  • Changed menus feedback to include an arrow

Bugs Fixed:

  • The Common TNT Duper used to break with dynamic lights for TNT [ON].
  • Malformed JSON to check the minecraft version
  • Marker entities on fire would generate dynamic lights

Bugs Fixed:

  • Dynamic Lights would activate sculk sensors when erased.
  • Fixed message shown when Presets are switched.

Additions:

  • Added datapack version into the load menu

Hotfix update

Bugs Fixed:

  • Dynamic light markers at unloaded chunk borders would reach extreme quantities and would not get deleted
  • The datapack would stop working completely if it processed more than 65535 enitites at once
  • The datapack would not reschedule its tick if the datapack was overloaded

Changes:

  • There is a new limit to the quantity of Dynamic Lights, limited to 65535 to prevent the datapack from crashing.
  • A chat message will warn if the limit is reached.

Bugs Fixed:

  • Partially fixed TNT dupers being broken
  • Some dynamic light markers would not get deleted

Additions:

  • Added 1.21.5 compatibility
  • .- -.. -.. . -.. / . .- ... - . .-. / . --. --. / -... .- -.-. -.-

Changes:

  • Logo Redesign

  • Tweaked the maximum number of dynamic lights generated by lit TNT from 16(old value) to now 48 only if the tnt is less than 48 blocks away from a player.

  • Tweaked glowing effect dynamic light generation so that now ALL ENTITIES (not only players) with glowing effects will generate dynamic lights if they are less than 48 blocks away from a player.

  • Improved Config Menu:

    • Fixed [on/off] alignment

    • Tweaked colors and borders

    • Added presets:

      • 'FASTEST' Only torches have dynamic lights, using the old dynamic lights generation engine
      • 'OPTIMIZED' All features enabled, using the old dynamic lights generation engine
      • 'SMART' (Default & Recommended) All features enabled, fixes lighting bugs, uses the new dynamic lights generation engine

Additions:

  • 'SMART' generation engine for dynamic lights:
    • Fixes dynamic lights disappearing if replaced by a block.
    • Fixed vertical water flow colliding with dynamic lights.
    • Fixed inaccurate light levels.
    • All the above at the cost of a tiny bit of performance.

Bugs Fixed:

  • Dynamic lights would not place over void_air or cave_air

Changes:

  • Added 1.21.4 compatibility

Changes:

  • Optimized datapack further

Additions:

  • most missing light-emitting items

Bug Fixes:

  • Uninstalling the datapack would not remove the scoreboard

Additions:

  • Added support for 1.21.2-3
  • Added a 'compatibility' folder and .mcfunction that will run in the right time for dynamic lights to generate properly. It can be used to set up YOUR OWN dynamic lights for custom items, conditions, locations, or datapacks.
  • Added compatibility for a future 'flashlights' datapack

Changes:

  • Almost full backend rewrite (and code simplification)
  • Slight performance optimization

Project members

CreepermeYT

Member

Details

Licensed MIT
Published a year ago
Updated 25 days ago