First Release on NeoForge 1.21.6 - 1.21.10, and the changes in 1.21.5 are the same changes that in the 1.5.1 in NeoForge 1.21.1
First Release on NeoForge 1.21.3-4
-
The structure of the names of the structures has been changed, now it is: complementary_structures:(group name)/(structure_name), for example: complementary_structures:houses/vindicator_house
-
The Illager Castle and the Illager Palace has been upgraded
-
Now the Husk Dungeon spawns also in deserts
-
The Prismarine Tower now generates only on y=63
-
The Prismarine weapons now give you Haste II when you are in water.
-
Removed the Stone Ritual.
-
Removed the Small Jungle House in 1.19
-
The name of the Potion of Swiftness III has been changed to Potion of Swiftness.
-
And most important: now the mod is make without MCreator, and now its make coding in Java with Forge, Fabric or NeoForge.
-
Now the structures can spawn in biomes of Biomes O´Plenty, Terralith and Regions Unexplored. Now this file is compatible with Forge 1.19, 1.19.1 and 1.19.2
-
Structures Added:
- Small Desert Tower
- Small Snow Tower
-
Some of the spawnrates of the structures has been increased:
- illagers/illager_camp: 75/50 - 85/60
- illagers/illager_camp_2: 60/50 - 80/60
- illagers/illager_caravan: 65/45 - 80/60
- illagers/illager_castle: 100/80 - 120/100
- illagers/illager_palace: 110/80 - 130/100
- illagers/illager_palisade: 65/55 - 75/60
- illagers/illager_prison: 100/70 - 110/80
Added 2 structures:
- Small Trading Post
- Medium Trading Post
Now the Bee Small Garden spawn only in Birch Forest, Old Growth Birch Forest, Meadow, Flower Forest.
Added 4 structures:
- Taiga House
- Wheat Farm
- Stone Well
- Bee Small Garden
Change the spawnrates of the structures added in the 1.4.2

