Dungeon Difficulty

Dungeon Difficulty

Mod

☠️ Increase the difficulty and get matching rewards.

Server AdventureEquipmentGame MechanicsWorld Generation

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3.6.7

  • Update attribute identifiers for scaled items

3.6.6

  • Add /power_level command
  • Fix weapon rescaling issues

3.6.5

  • Fix spawners getting repeatedly scaled

3.6.4

  • Fix some rare crashes #44

3.6.3

  • Fixed smithing upgrades of Power Leveled items

3.6.2

  • Fixed entity scaling with attribute patterns
  • Updated default config now buffs mobs specifically by generic.attack_damage attribute
  • Improved entity scaling stacking with other modifiers

3.6.1

  • Use unicode Miscellaneous Symbols Supplement characters for special symbols

3.6.0

  • Migrate to Architectury
  • Fix invalid mob spawners spamming errors to console
  • Fix double scaling of items upgraded on smithing table (only when merge modifiers is on)

3.5.2

  • Difficult announcement upon config reload

3.5.1

IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2

  • Loot scaling is now in a global scope, instead inside of difficulty types
  • Optimize multi level difficulty type inheritance
  • Support universal pattern matching on many fields
  • Slightly improved server performance
  • Improved config file consistency
  • Add new config option for difficult type overrides

Migration steps:

  • Rename dimension_regex -> dimension
  • If entity_matches objects are undefined, I recommend removing them
  • If item_matches objects are undefined, I recommend removing them
  • Rename item_id_regex -> id
  • Rename entity_id_regex -> type
  • Migrate the rewards objects from your difficulty type into the loot_scaling root field
  • Add allow_loot_scaling to your difficulty types

3.5.0

IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2

  • Loot scaling is now in a global scope, instead inside of difficulty types
  • Optimize multi level difficulty type inheritance
  • Support universal pattern matching on many fields
  • Slightly improved server performance
  • Improved config file consistency
  • Add new config option for difficult type overrides

Migration steps:

  • Rename dimension_regex -> dimension
  • If entity_matches objects are undefined, I recommend removing them
  • If item_matches objects are undefined, I recommend removing them
  • Rename item_id_regex -> id
  • Rename entity_id_regex -> type
  • Migrate the rewards objects from your difficulty type into the loot_scaling root field

3.4.2

  • Difficulty and power level font symbols

Project members

ZsoltMolnarrr

Owner

Details

Licensed ARR
Published 3 years ago
Updated 4 days ago