3.6.7
- Update attribute identifiers for scaled items
 
3.6.6
- Add 
/power_levelcommand - Fix weapon rescaling issues
 
3.6.5
- Fix spawners getting repeatedly scaled
 
3.6.4
- Fix some rare crashes #44
 
3.6.3
- Fixed smithing upgrades of Power Leveled items
 
3.6.2
- Fixed entity scaling with attribute patterns
 - Updated default config now buffs mobs specifically by 
generic.attack_damageattribute - Improved entity scaling stacking with other modifiers
 
3.6.1
- Use unicode Miscellaneous Symbols Supplement characters for special symbols
 
3.6.0
- Migrate to Architectury
 - Fix invalid mob spawners spamming errors to console
 - Fix double scaling of items upgraded on smithing table (only when merge modifiers is on)
 
3.5.2
- Difficult announcement upon config reload
 
3.5.1
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
 - Optimize multi level difficulty type inheritance
 - Support universal pattern matching on many fields
 - Slightly improved server performance
 - Improved config file consistency
 - Add new config option for difficult type overrides
 
Migration steps:
- Rename 
dimension_regex->dimension - If 
entity_matchesobjects are undefined, I recommend removing them - If 
item_matchesobjects are undefined, I recommend removing them - Rename 
item_id_regex->id - Rename 
entity_id_regex->type - Migrate the 
rewardsobjects from your difficulty type into theloot_scalingroot field - Add 
allow_loot_scalingto your difficulty types 
3.5.0
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
 - Optimize multi level difficulty type inheritance
 - Support universal pattern matching on many fields
 - Slightly improved server performance
 - Improved config file consistency
 - Add new config option for difficult type overrides
 
Migration steps:
- Rename 
dimension_regex->dimension - If 
entity_matchesobjects are undefined, I recommend removing them - If 
item_matchesobjects are undefined, I recommend removing them - Rename 
item_id_regex->id - Rename 
entity_id_regex->type - Migrate the 
rewardsobjects from your difficulty type into theloot_scalingroot field 
3.4.2
- Difficulty and power level font symbols
 
