3.6.7
- Update attribute identifiers for scaled items
3.6.6
- Add
/power_levelcommand - Fix weapon rescaling issues
3.6.5
- Fix spawners getting repeatedly scaled
3.6.4
- Fix some rare crashes #44
3.6.3
- Fixed smithing upgrades of Power Leveled items
3.6.2
- Fixed entity scaling with attribute patterns
- Updated default config now buffs mobs specifically by
generic.attack_damageattribute - Improved entity scaling stacking with other modifiers
3.6.1
- Use unicode Miscellaneous Symbols Supplement characters for special symbols
3.6.0
- Migrate to Architectury
- Fix invalid mob spawners spamming errors to console
- Fix double scaling of items upgraded on smithing table (only when merge modifiers is on)
3.5.2
- Difficult announcement upon config reload
3.5.1
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
- Optimize multi level difficulty type inheritance
- Support universal pattern matching on many fields
- Slightly improved server performance
- Improved config file consistency
- Add new config option for difficult type overrides
Migration steps:
- Rename
dimension_regex->dimension - If
entity_matchesobjects are undefined, I recommend removing them - If
item_matchesobjects are undefined, I recommend removing them - Rename
item_id_regex->id - Rename
entity_id_regex->type - Migrate the
rewardsobjects from your difficulty type into theloot_scalingroot field - Add
allow_loot_scalingto your difficulty types
3.5.0
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
- Optimize multi level difficulty type inheritance
- Support universal pattern matching on many fields
- Slightly improved server performance
- Improved config file consistency
- Add new config option for difficult type overrides
Migration steps:
- Rename
dimension_regex->dimension - If
entity_matchesobjects are undefined, I recommend removing them - If
item_matchesobjects are undefined, I recommend removing them - Rename
item_id_regex->id - Rename
entity_id_regex->type - Migrate the
rewardsobjects from your difficulty type into theloot_scalingroot field
3.4.2
- Difficulty and power level font symbols
