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Added:

  • Added French translation by Peperehobbits01
  • Added Falcon Helmet
  • Added Goa'uld (WIP, Entity and Item)
  • Added Goa'uld Carcass
  • Added Cooked Goa'uld
  • Added Jaffa (WIP)

Changes:

  • Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
  • Nerfed Jaffa armor
  • Changed Jackal Helmet model and texture
  • Improved Interface GUI
  • Improved DHD Crystal GUI

Fixes:

  • Fixed Ma'tok Staff Weapon not making a sound while shooting
  • Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
  • Fixed looped Stargate sounds playing for a while after Stargate was destroyed
  • Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
  • Fixed Pegasus Stargate rendering two symbols in the same space
  • Fixed Stargate Items not applying local Point of Origin to newly placed gates

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip
  • Fixed ZPM and ZPM Hub not working correctly

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip
  • Fixed ZPM and ZPM Hub not working correctly

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Added:

  • Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
  • Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
  • Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
  • Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself

Changes:

  • Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
  • Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
  • Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case

Fixes:

  • Fixed Classic Stargate missing symbols when created

Fixes:

  • Fixed server crash

Details

Published 2 years ago
Updated 3 days ago