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Changes:

  • sgjourney:unique_placement can now specify min and max bound for Structure generation
  • End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal

Fixes:

  • Fixed unknown error during dialing after Stargate was broken and placed down again

Added:

  • Added "sgjourney:unique_placement" structure placement type
  • Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
  • Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
  • Added Japanese translations by elinka47

Changes:

  • Point of Origin is now technically considered a part of the address instead of being a glorified enter button
  • Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
  • Migrated NeoForge tags to the "c:" namespace

Fixes:

  • Fixed Cartouches not retaining addresses (at least I think so)
  • Fixed Stargate not killing the player properly when going through the wrong end
  • Fixed DHD screen and PDA not handling infinite Stargate open time properly
  • Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function

Added:

  • Added "sgjourney:unique_placement" structure placement type
  • Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
  • Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
  • Added Japanese translations by elinka47

Changes:

  • Point of Origin is now technically considered a part of the address instead of being a glorified enter button
  • Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command

Fixes:

  • Fixed Cartouches not retaining addresses (at least I think so)
  • Fixed DHD screen and PDA not handling infinite Stargate open time properly
  • Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function

Added:

  • Added usage description tooltips to some Items and Blocks

Changes:

  • Updated Stellar View compatibility to 0.5.0
  • Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)

Fixes:

  • Fixed Stargate iris not killing entities
  • Hopefully fixed random crash related to unknown registry element?

Added:

  • Added French translation by Peperehobbits01
  • Added Falcon Helmet
  • Added Goa'uld (WIP, Entity and Item)
  • Added Goa'uld Carcass
  • Added Cooked Goa'uld
  • Added Jaffa (WIP)

Changes:

  • Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
  • Nerfed Jaffa armor
  • Changed Jackal Helmet model and texture
  • Improved Interface GUI
  • Improved DHD Crystal GUI

Fixes:

  • Fixed Ma'tok Staff Weapon not making a sound while shooting
  • Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
  • Fixed looped Stargate sounds playing for a while after Stargate was destroyed
  • Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
  • Fixed Pegasus Stargate rendering two symbols in the same space
  • Fixed Stargate Items not applying local Point of Origin to newly placed gates

Details

Published 2 years ago
Updated a day ago