SoulForge

SoulForge

Mod

An UNDERTALE inspired mod for Fabric 1.21.1!

Client and server EquipmentGame MechanicsMagicSocial

4,959 downloads
20 followers
Follow Save
Filter versions...
  • fixed gunlance preventing you from moving normally
  • fixed musket blade not loading correctly
  • fixed perseverance blades not being able to block
  • fixed the weapon select screens for real
  • fixed pv blades not successfully blocking
  • made rend asunder slightly larger
  • fixed energy ball to not ignite teammates with sfteams
  • prevented ability casting and platform summoning while in spectator
  • also removed the pv line(tm)
  • fixed kindness domes being max radius all the time
  • fixed morphing weaponry and weapon wheel selection
  • fixed armory and reload to replicate those two
  • updated to use cardinal components 5.2.3
  • fixed fearless instincts damage bonus
  • rebalanced platforms to cost 5 mana
  • rebalanced determination platforms to cost 10 mana
  • added a max to dome radius so that admins don't accidentally crash the game with a million elv
  • pink
  • patched bravteg aura strength
  • fixed perseverance blades not being able to block
  • hopefully made integrity platforms a little less likely to just not spawn at all
  • added a random option in the first trait picker for determination gambling
  • fixed a trait tuner bug
  • fixed attribute bugs
  • fixed wormholes
  • fixed immobilization bugs
  • hopefully fixed shield disabling bugs
  • added the trait tuner
  • no longer able to charge and use arnicite
  • organized some recipe files
  • removed some audio files
  • FINALLY, WE SOLVED COLOR
  • fixed trait picker duals (i never got one)
  • fixed the domes so they hopefully don't crash
  • fixed weapon activities
  • small patch for the trait picker
  • made a trait picker for when first starting a world
  • fixed a packet allowing you to get any item
  • fixed many immobilization bugs by completely reworking how it works
  • fixed fearless instincts fall damage
  • added justice pellet trails
  • fixed a dt dome bug
  • fixed a server-client desync bug
  • fixed an arnicite consumption bug
  • fixed a kindness dome crash
  • siphon textures shouldn't render for custom armor models or if armor rendering is disabled
  • replaced enduring heal and nanomachines with ward
  • fixed some hotbar rendering weirdness
  • fixed justice trident
  • added some soul methods for using and adding mana
  • fixed integrity rapier
  • fixed justice pellet rendering as well as made it be particles
  • fixed justice bow scattering
  • fixed major lag issues
  • allays can no longer be used to duplicate summon weapons
  • fixed the weird bravery spear breaking thing
  • grayscale icons fixed
  • trait o lanterns have loot tables now
  • fixed melee siphons applying to projectiles
  • fixed scaling for all the healing abilities
  • fixed a bravery boost strength bug
  • fixed a dt arrow bug
  • added some sagan icons
  • added config to merge the ability hotbar with the item hotbar
  • added some elytra siphons
  • fixed frost mark
  • fixed the dt injector (how was this missed for so long)
  • fixed immobilization
  • fixed a server bug (for real this time)
  • modified gravity anchor even further
  • modified a lot of dt weapon stats
  • finally added the dt staff
  • modified freeze ring and justice revolver
  • switched config handling to cloth config
  • FINALLY FIXED THE MODMENU THING
  • added a config option to make hotbar hotkeys passthrough the magic bar
  • added a config option to show percentages when resetting
  • added halloween stuff teehee
  • added cooldown displays for some abilities
  • made energy wave overcharge hopefully more stable
  • reduced gravity anchor slowness amplifier
  • fixed exp gain
  • fixed pain split icon
  • fixed some pat jackpot bugs
  • added some more info to the soul screen
  • fixed a server crash bug
  • made the soul forge directional
  • made the soul in the soul jar face you
  • fixed the soul screen ability selection outline showing when switching pages
  • actually renamed telekinesis entity to just telekinesis
  • added a shining soul sprite
  • added kaso
  • fixed new players guaranteed to be given bravery-justice on spawn
  • fixed the rei siphon category
  • made hotbar keys switch ability slot when magic mode is active
  • fixed both integrity and determination rapiers
  • modified how parries are handled
  • started work on the kills screen
  • fixed repulsion field costing 100 mana
  • modified how aura code is
  • fixed up some intended aura buffs
  • added a lot of attributes
  • modified a lot of abilities to use said attributes
  • fixed patience-pv frost mark
  • modified how energy beams render. still WIP
  • got some more on data driven traits & abilities
  • modified a lot of things to not use player soul values and tags, but a separate values component for all living entities
  • modified parrying a little bit
  • modified claw gouge to actually have running, still slightly WIP
  • fixed gunlance
  • fixed musket blade (i think?)
  • renamed telekinesis entity to telekinesis
  • pain split can now be used on non-players
  • changed some entity renders to involve partial ticks
  • modified antigravity zone to work much better and be less resource intensive
  • shield shards can now be shared with allies
  • fixed the siphon category on rei
  • fixed some icons
  • removed an auto turret duplication bug
  • increased siphon imbuer bow damage
  • replaced the "Your LV has increased" message with a toast
  • correctly removes valiant heart as bravery-patience
  • fixed some soul jar stupidity
  • modified gravity anchor for slowness to scale with elv
  • removed some bugs with screen abilities setting the screen when they shouldn't
  • fixed perfected aura technique base armor boost to not be a stupidly high multiplier
  • made changes to how ability icons render, giving toggleable abilities different icons depending on whether it's on or off
  • added elytra siphon TEXTURES, not features yet
  • remodeled justice and determination crossbow to have pulling and not be weird with numbers
  • fixed blocking models for kindness and determination shield
  • changed the soul forge block model
  • removed forgotten frostburn code in energy ball
  • fixed determination crossbow to align with justice crossbow again
  • fixed many advancement criteria bugs
  • hopefully fixed some soul resetting bugs, mostly to do with jars but also other small bugs
  • removed antiheal from determination claw and determination edge
  • modified how domes work to prevent digging around them, however rendering is a little odd
  • fixed a bug where armor siphons only applied once instead of stacking per piece
  • pain split now shows particles on the selected target when selected
  • slightly reworked shield shards to be able to surround allies when being thrown
  • fixed the rei siphon category
  • fixed a bug where strong and pure did not give their respective magic boosts
  • fixed a bug with infinite effect duration
  • fixed telekinesis style gain
  • fixed some ability raycasts, ignoring non-living entities
  • fixed aura rendering
  • added some more patchouli entries
  • finally added functional furioso
  • added some more effects to status inversion
  • made status inversion effect temporary attributes
  • reworked justice crossbow
  • added the ability to run on water and lava at high enough speeds
  • fixed full power perfected aura technique to not have a health multiplier, but add health instead
  • added shining soul for bravery-patience
  • prevented the ability to get a determination dual trait from the trait selector
  • fixed pv siphon on storage containers
  • fixed repulsion field not affecting air speed

Details

Licensed MIT
Published 2 years ago
Updated 3 months ago