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Ver. 1.80 - 6/25/2025 - "Tridents & Terrain Update"

======================

Additions:

  • Added support for vanilla CIT (only armor and elytras still require OptiFine) {Java 1.21.5/1.21.6 only}

  • Added random bushy variant for acacia leaves

  • Added random bushy variant for azalea leaves

  • Added random bushy variant for birch leaves

  • Added random bushy variant for cherry leaves

  • Added random bushy variant for dark oak leaves

  • Added random bushy variant for flowering azalea leaves

  • Added random bushy variant for jungle leaves

  • Added random bushy variant for mangrove leaves

  • Added random bushy variant for oak leaves

  • Added random bushy variant for pale oak leaves

  • Added random bushy variant for spruce leaves

  • Added random thorned variant for spruce leaves

  • Added C418 - "Battlemode 1" as background music during the ender dragon fight

  • Added C418 - "Battlemode 2" as background music during the ender dragon fight

  • Added C418 - "Battlemode 3" as background music during the ender dragon fight

  • Added C418 - "Battlemode 4" as background music during the ender dragon fight

  • Added random variants for magma blocks

  • Added random variants for basalt deltas magma blocks {Optifine Required}

  • Added random variants for ocean magma blocks {Optifine Required}

  • Added random variants for soul sand valley magma blocks {Optifine Required}

  • Added height-based variants for bamboo stalks {Optifine Required}

  • Added long grass blocks over grass blocks in jungle biomes {Optifine Required}

  • Added long snowy grass blocks over grass blocks in jungle biomes {Optifine Required}

  • Added long podzol over podzol in jungle biomes {Optifine Required}

  • Added long dirt paths over dirt paths in jungle biomes {Optifine Required}

  • Added swamp grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp snowy grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp podzol over podzol in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp dirt paths over dirt paths in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp leaves over oak leaves in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp vines over vines in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp short grass over short grass in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp tall grass over tall grass in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp flowers over dead bushes in swamp/mangrove swamp biomes {Optifine Required}

  • Added full grass blocks over grass blocks in snowy biomes {Optifine Required}

  • Added full podzol over podzol in snowy biomes {Optifine Required}

  • Added full dirt paths over dirt paths in snowy biomes {Optifine Required}

  • Added snowy short grass over short grass in snowy biomes {Optifine Required}

  • Added full mycelium over mycelium in snowy biomes {Optifine Required}

  • Added lotus flower lily pads as random variants for lily pads

  • Added random variants for snowy grass blocks

  • Added random variants for snow layers

  • Added random variants for snow blocks

  • Added additional random variant for sunflowers

  • Added random texture/model variants for red mushrooms

  • Added random texture/model variants for brown mushrooms

  • Added random texture/model variants for crimson fungi

  • Added random texture/model variants for warped fungi

  • Added random texture variants for red mushroom blocks

  • Added 1.21.4 panorama when playing in 1.21.4 {Java 1.20-1.21.6 pack only}

  • Added mojang office elytra (elytra) {Optifine Required}

  • Added home elytra (elytra) {Optifine Required}

  • Added menace elytra (elytra) {Optifine Required}

  • Added yearn elytra (elytra) {Optifine Required}

  • Added common elytra (elytra) {Optifine Required}

  • Added oxeye elytra (elytra) {Optifine Required}

  • Added alternate home elytra (elytra) {Optifine Required}

  • Added alternate menace elytra (elytra) {Optifine Required}

  • Added alternate yearn elytra (elytra) {Optifine Required}

  • Added gold trident (sword/trident) {Optifine Required}

  • Added plant wrapped trident (sword/trident) {Optifine Required}

  • Added skull trident (sword/trident) {Optifine Required}

  • Added sea prism trident (sword/trident) {Optifine Required}

  • Added bone trident (sword/trident) {Optifine Required}

  • Added rubedo canines (sword/trident) {Optifine Required}

  • Added emperor's reign (sword/trident) {Optifine Required}

  • Added emerald trident (sword/trident) {Optifine Required}

  • Added steel trident (sword/trident) {Optifine Required}

  • Added tears of the deep (sword/trident) {Optifine Required}

  • Added nether geode (sword/trident) {Optifine Required}

  • Added hydra (sword/trident) {Optifine Required}

  • Added crystal trident (sword/trident) {Optifine Required}

  • Added transpicuous trident (sword/trident) {Optifine Required}

  • Added trident of the lyre (sword/trident) {Optifine Required}

  • Added lazuli liberator (sword/trident) {Optifine Required}

  • Added combat trident (sword/trident) {Optifine Required}

  • Added diamond trident (sword/trident) {Optifine Required}

  • Added master trident (sword/trident) {Optifine Required}

  • Added void vaulter (sword/trident) {Optifine Required}

  • Added barbed trident (sword/trident) {Optifine Required}

  • Added lost shadow (sword/trident) {Optifine Required}

  • Added consecrator (sword/trident) {Optifine Required}

  • Added trident of charms (sword/trident) {Optifine Required}

  • Added quindent (sword/trident) {Optifine Required}

  • Added smouldering snowveil (sword/trident) {Optifine Required}

  • Added dragon claw (sword/trident) {Optifine Required}

  • Added the queen's relic (sword/trident) {Optifine Required}

  • Added dangpa (sword/trident) {Optifine Required}

  • Added ruby reverence (sword/trident) {Optifine Required}

  • Added paramount (sword/trident) {Optifine Required}

  • Added diatonic druse (sword/trident) {Optifine Required}

  • Added bident (sword/trident) {Optifine Required}

  • Added forked lightning (sword/trident) {Optifine Required}

  • Added verdigris bident (sword/trident) {Optifine Required}

  • Added corrupted bident (sword/trident) {Optifine Required}

  • Added royal trident (sword/trident) {Optifine Required}

  • Added kingdom trident (sword/trident) {Optifine Required}

  • Added trident of chaos (sword/trident) {Optifine Required}

  • Added healing grace (sword/trident) {Optifine Required}

  • Added pike (sword/trident) {Optifine Required}

  • Added spear of the ring (sword/trident) {Optifine Required}

  • Added constancy pike (sword/trident) {Optifine Required}

  • Added burning boughs (sword/trident) {Optifine Required}

  • Added voulge (axe/trident) {Optifine Required}

  • Added nefarious edge (axe/trident) {Optifine Required}

  • Added warrior voulge (axe/trident) {Optifine Required}

  • Added lunation (axe/trident) {Optifine Required}

  • Added partisan (sword/trident) {Optifine Required}

  • Added flame spear (sword/trident) {Optifine Required}

  • Added noctivagant (sword/trident) {Optifine Required}

  • Added copper conductor (sword/trident) {Optifine Required}

  • Added harpoon (sword/trident) {Optifine Required}

  • Added magenta mire (sword/trident) {Optifine Required}

  • Added interlinked harpoon (sword/trident) {Optifine Required}

  • Added red sidewinder (sword/trident) {Optifine Required}

  • Added pudao (sword/trident) {Optifine Required}

  • Added mind bender (sword/trident) {Optifine Required}

  • Added glaive of jade (sword/trident) {Optifine Required}

  • Added unbreakable edge (sword/trident) {Optifine Required}

  • Added ranseur (sword/trident) {Optifine Required}

  • Added riven fire (sword/trident) {Optifine Required}

  • Added desert defender (sword/trident) {Optifine Required}

  • Added all spear (sword/trident) {Optifine Required}

  • Added soul trident (sword/trident) {Optifine Required}

  • Added netherite trident (sword/trident) {Optifine Required}

  • Added world trident (sword/trident) {Optifine Required}

  • Added cerise regalia (sword/trident) {Optifine Required}

  • Added curved spear (sword/trident) {Optifine Required}

  • Added calming reservoir (sword/trident) {Optifine Required}

  • Added spear of the stars (sword/trident) {Optifine Required}

  • Added gamma point (sword/trident) {Optifine Required}

  • Added pitchfork (sword/trident) {Optifine Required}

  • Added agroforestry (sword/trident) {Optifine Required}

  • Added veiled fork (sword/trident) {Optifine Required}

  • Added mystic blossom (sword/trident) {Optifine Required}

  • Added spetum (sword/trident) {Optifine Required}

  • Added accreting frost (sword/trident) {Optifine Required}

  • Added redstone spetum (sword/trident) {Optifine Required}

  • Added angel spear (sword/trident) {Optifine Required}

  • Added dungeons trident (sword/trident) {Optifine Required}

  • Added rouge riptide (sword/trident) {Optifine Required}

  • Added victory of gold (sword/trident) {Optifine Required}

  • Added cascade (sword/trident) {Optifine Required}

  • Added casting trident (sword/trident) {Optifine Required}

  • Added event horizon (sword/trident) {Optifine Required}

  • Added trident of the blaze (sword/trident) {Optifine Required}

  • Added wretched trident (sword/trident) {Optifine Required}

  • Added auroral apex (sword/trident) {Optifine Required}

  • Added dwindling dead (sword/trident) {Optifine Required}

  • Added quiet glade (sword/trident) {Optifine Required}

  • Added broad trident (sword/trident) {Optifine Required}

  • Added dark trident (sword/trident) {Optifine Required}

  • Added tornado trident (sword/trident) {Optifine Required}

  • Added sun spire (sword/trident) {Optifine Required}

Changes & Fixes:

  • Changed all biome colormaps

  • Changed Amos Roddy - "Below and Above" to be able to play in The End

  • Changed Amos Roddy - "O's Piano" to be able to play in The End

  • Changed Amos Roddy - "Fireflies" to be able to play in The End

  • Changed Lena Raine - "Eld Unknown" to be able to play in The End

  • Changed Lena Raine - "Ancestry" to be able to play in The End

  • Changed Lena Raine - "So Below" to be able to play in The End

  • Changed C418 - "Ki" to be able to play in The End

  • Changed C418 - "Excuse" to be able to play in The End

  • Changed C418 - "The End" music file

  • Fixed missing biome color blending for spruce and birch leaves

  • Changed flame particle texture

  • Changed lava particle texture

  • Changed lava smoke particle texture

  • Changed lava splash particle texture

  • Changed soul fire flame particle texture

  • Changed splash (0-3) particle textures

  • Changed underwater (0-3) particle textures

  • Changed lantern texture

  • Changed soul lantern texture

  • Changed snow (weather) texture

  • Changed dark oak log (top & side) textures

  • Changed stripped dark oak log (top & side) textures

  • Changed all hanging sign (normal, item, & gui) textures

  • Changed trident (in_hand & throwing) models

  • Changed leather helmet (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather chestplate (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather leggings (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather boots (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather horse armor (item) base color {Java 1.20-1.21.6 pack only}

  • Fixed incorrect armor textures in 1.21.1 {Java 1.20-1.21.6 pack only}

  • Changed clouds to automatically disable when using OptiFine (color.properties) {Optifine Required}

  • Changed lilypad handheld color (color.properties) {Optifine Required}

  • Changed grass block (snow) texture

  • Changed snow block texture

  • Changed powder snow texture

  • Changed snow golem texture

  • Changed powder snow bucket texture

  • Changed snow golem spawn egg texture

  • Changed snowball texture

  • Changed melon golem texture {Optifine Required}

  • Changed admin snow golem texture {Optifine Required}

  • Changed various biome stone textures in snowy plains {Optifine Required}

  • Changed various biome stone textures in badlands {Optifine Required}

  • Changed various biome stone textures in deserts {Optifine Required}

  • Changed snow overlay texture {Optifine Required}

  • Changed rocky grass block texture {Optifine Required}

  • Changed rocky snowy grass block texture {Optifine Required}

  • Changed rocky podzol texture {Optifine Required}

  • Changed rocky dirt path texture {Optifine Required}

  • Removed glowing lotus dead bushes from swamps/mangrove swamps {Optifine Required}

  • Removed death cap/pop flower brown mushrooms from mushroom fields {Optifine Required}

  • Removed death cap/pop flower red mushrooms from mushroom fields {Optifine Required}

  • Removed nether red mushrooms from nether biomes {Optifine Required}

  • Removed nether brown mushrooms from nether biomes {Optifine Required}

  • Removed nether red mushroom blocks from nether biomes {Optifine Required}

  • Removed nether brown mushroom blocks from nether biomes {Optifine Required}

  • Removed nether mushroom stems from nether biomes {Optifine Required}

  • Removed snowy sand/sandstone from snowy biomes {Optifine Required}

  • Removed dungeons sunflower random variant for dandelions

  • Changed podzol (side) texture

  • Changed sunflower back (0-3) textures

  • Changed sunflower front (0-3) textures

  • Changed red mushroom texture & model

  • Changed brown mushroom texture & model

  • Changed crimson fungus texture & model

  • Changed warped fungus texture & model

  • Changed flower pot models for red/brown mushrooms & crimson/warped fungus

  • Changed lightning impact sound

  • Changed sounds.json file

  • Changed overworld rain lightmap {Optifine Required}

  • Changed overworld thunder lightmap {Optifine Required}

  • Changed the end lightmap {Optifine Required}

  • Changed hidden blade from a unique to a common {Optifine Required}

  • Changed pale oak falling leaf particle (0-11) textures

  • Changed tears record texture

  • Changed enus lang file

  • Changed now playing gui texture

  • Changed happy ghast spawn egg texture

  • Changed snowy spruce leaves texture {Optifine Required}

  • Changed pale moss block (0-1) textures

  • Changed pale moss carpet (0-1, side_small, & side_tall) textures

  • Changed pale hanging moss (normal & tip) textures

  • Fixed red/brown mooshrooms missing protruding snouts {Java 1.21.5/1.21.6 only}

  • Removed emissive textures from shulkers to fix an issue with Enhanced Block Entities

  • Removed emissive textures from ender chests to fix an issue with Enhanced Block Entities

  • Changed unique enchanted books to no longer require OptiFine or Fabulously Optimized {Java 1.21.5/1.21.6 only}

  • Changed overworld skybox (day, day_rain, night, sunset, & sunset_rain) textures {Optifine Required}

  • Changed all pack.mcmeta files to improve description layout and colors {Java packs only}

  • Changed tomahawk (axe/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed boomerang (sword/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed dagger (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed backstabber (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed drowned necromancer trident (sword/trident) model {Optifine Required}

  • Changed drowned necromancer trident to no longer be applicable to bows {Optifine Required}

  • Changed staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed wind caller staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed false orb of dominance (sword/trident/bow) model positioning {Optifine Required}

  • Changed geomancer cane (sword/trident/bow) model positioning {Optifine Required}

  • Changed necromancer staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed false nameless one staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed command block staff (sword/trident/bow) texture & model {Optifine Required}

  • Changed game icon staff (sword/trident/bow) texture & model {Optifine Required}

  • Changed tower polearm (sword/trident) model positioning {Optifine Required}

  • Changed guard steeple (sword/trident) model positioning {Optifine Required}

  • Changed aerostream (sword/trident) model positioning {Optifine Required}

  • Changed imperial polearm (sword/trident) model positioning {Optifine Required}

  • Changed blackout (sword/trident) model positioning {Optifine Required}

  • Changed cryopathy (sword/trident) model positioning {Optifine Required}

  • Changed fabled blade (sword/trident) model positioning {Optifine Required}

  • Changed cobalt dancer (sword/trident) model positioning {Optifine Required}

  • Changed fortune spear (sword/trident) model positioning {Optifine Required}

  • Changed dripstone pike (sword/trident) model positioning {Optifine Required}

  • Changed spear (sword/trident) model positioning {Optifine Required}

  • Changed whispering spear (sword/trident) model positioning {Optifine Required}

  • Changed bayou spear (sword/trident) model positioning {Optifine Required}

  • Changed lynx (sword/trident) model positioning {Optifine Required}

  • Changed spine-chill spear (sword/trident) model positioning {Optifine Required}

  • Changed glaive (sword/trident) model positioning {Optifine Required}

  • Changed tidal glaive (sword/trident) model positioning {Optifine Required}

  • Changed undead glaive (sword/trident) model positioning {Optifine Required}

  • Changed nebula glaive (sword/trident) model positioning {Optifine Required}

  • Changed grave bane (sword/trident) model positioning {Optifine Required}

  • Changed binding glaive (sword/trident) model positioning {Optifine Required}

  • Changed venom glaive (sword/trident) model positioning {Optifine Required}

  • Changed twin glaive (sword/trident) model positioning {Optifine Required}

  • Changed cackling broom (sword/trident) model positioning {Optifine Required}

  • Changed boomerang (sword/trident) model positioning {Optifine Required}

  • Changed spinblade (sword/trident) model positioning {Optifine Required}

  • Changed lush boomerang (sword/trident) model positioning {Optifine Required}

  • Changed lightning crash (sword/trident) model positioning {Optifine Required}

  • Changed weeping twister (sword/trident) model positioning {Optifine Required}

  • Changed rhodolite boomerang (sword/trident) model positioning {Optifine Required}

  • Changed cursed boomerang (sword/trident) model positioning {Optifine Required}

  • Changed dagger (sword/trident) model positioning {Optifine Required}

  • Changed fangs of frost (sword/trident) model positioning {Optifine Required}

  • Changed moon dagger (sword/trident) model positioning {Optifine Required}

  • Changed sheer dagger (sword/trident) model positioning {Optifine Required}

  • Changed rubedo tusk (sword/trident) model positioning {Optifine Required}

  • Changed perish bone (sword/trident) model positioning {Optifine Required}

  • Changed blazing blade (sword/trident) model positioning {Optifine Required}

  • Changed nucleic dagger (sword/trident) model positioning {Optifine Required}

  • Changed redstone dagger (sword/trident) model positioning {Optifine Required}

  • Changed halberd (axe/trident) model positioning {Optifine Required}

  • Changed vampire halberd (axe/trident) model positioning {Optifine Required}

  • Changed imperial halberd (axe/trident) model positioning {Optifine Required}

  • Changed empress halberd (axe/trident) model positioning {Optifine Required}

  • Changed evil queen axe (axe/trident) model positioning {Optifine Required}

  • Changed rune halberd (axe/trident) model positioning {Optifine Required}

  • Changed creation axe (axe/trident) model positioning {Optifine Required}

  • Changed rhodolite halberd (axe/trident) model positioning {Optifine Required}

  • Changed aeroaxe (axe/trident) model positioning {Optifine Required}

  • Changed blending boil (axe/trident) model positioning {Optifine Required}

  • Changed constancy poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed red viper (axe/trident) model positioning {Optifine Required}

  • Changed ringing poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed star seance (axe/trident) model positioning {Optifine Required}

  • Changed superstorm (axe/trident) model positioning {Optifine Required}

  • Changed backstabber (sword/trident) model positioning {Optifine Required}

  • Changed swift striker (sword/trident) model positioning {Optifine Required}

  • Changed scarlet xiphos (sword/trident) model positioning {Optifine Required}

  • Changed soul stabber (sword/trident) model positioning {Optifine Required}

  • Changed floral gasher (sword/trident) model positioning {Optifine Required}

  • Changed electro swing (sword/trident) model positioning {Optifine Required}

  • Changed scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed rhodolite scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed winding tide (sword/trident/bow) model positioning {Optifine Required}

  • Changed conduit scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed crystal beam (sword/trident/bow) model positioning {Optifine Required}

  • Changed golden phoenix (sword/trident/bow) model positioning {Optifine Required}

  • Changed moon scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed sonic scepter (sword/trident/bow) model positioning {Optifine Required}

Ver. 1.79 - 2/14/2025 - "Eggs & Environments Update"

======================

Additions:

  • +Added blue wildflowers as a variant for wildflowers

  • +Added pink wildflowers as a variant for wildflowers

  • +Added purple wildflowers as a variant for wildflowers

  • +Added ashen cows to the pale garden biome {Optifine Required}

  • +Added pink footed pigs to the pale garden biome {Optifine Required}

  • +Added rocky sheep to the pale garden biome {Optifine Required}

  • +Added stormy chickens to the pale garden biome {Optifine Required}

  • +Added unique double resin brick slab texture

  • +Added unique spawn eggs to the Bedrock pack {Bedrock pack only}

Changes & Fixes:

  • ~Changed biome colormap (grass, foliage, & foliage_oak) textures

  • ~Changed several anvil renames to be applicable to tridents {Optifine Required} {Java 1.20-1.21.4 pack only}

  • ~Changed ancient debris (top & side) textures

  • ~Changed chain (block & item) textures

  • ~Changed emerald block texture

  • ~Changed lantern (block & item) textures

  • ~Changed lantern animation {Java packs only}

  • ~Changed netherite block texture

  • ~Changed soul lantern (block & item) textures

  • ~Changed soul lantern animation {Java packs only}

  • ~Changed chainmail armor (1 & 2) textures

  • ~Changed diamond armor (1 & 2) textures

  • ~Changed gold armor (1 & 2) textures

  • ~Changed iron armor (1 & 2) textures

  • ~Changed netherite armor (1 & 2) textures

  • ~Changed turtle helmet (item & model) textures

  • ~Changed chainmail armor (1 & 2) textures

  • ~Changed elytra (item & item_broken) textures

  • ~Changed apple texture

  • ~Changed arrow (item) texture

  • ~Changed carrot texture

  • ~Changed chainmail boots texture

  • ~Changed chainmail chestplate texture

  • ~Changed chainmail leggings texture

  • ~Changed chainmail boots texture

  • ~Changed copper ingot texture

  • ~Changed diamond texture

  • ~Changed diamond axe texture

  • ~Changed diamond hoe texture

  • ~Changed diamond pickaxe texture

  • ~Changed diamond shovel texture

  • ~Changed diamond sword texture

  • ~Changed golden axe texture

  • ~Changed golden hoe texture

  • ~Changed golden pickaxe texture

  • ~Changed golden shovel texture

  • ~Changed golden sword texture

  • ~Changed iron axe texture

  • ~Changed iron hoe texture

  • ~Changed iron pickaxe texture

  • ~Changed iron shovel texture

  • ~Changed iron sword texture

  • ~Changed netherite axe texture

  • ~Changed netherite hoe texture

  • ~Changed netherite pickaxe texture

  • ~Changed netherite shovel texture

  • ~Changed netherite sword texture

  • ~Changed stone axe texture

  • ~Changed stone hoe texture

  • ~Changed stone pickaxe texture

  • ~Changed stone shovel texture

  • ~Changed stone sword texture

  • ~Changed wooden axe texture

  • ~Changed wooden hoe texture

  • ~Changed wooden pickaxe texture

  • ~Changed wooden shovel texture

  • ~Changed wooden sword texture

  • ~Changed emerald texture

  • ~Changed enchanted golden apple texture

  • ~Changed gold ingot texture

  • ~Changed golden apple texture

  • ~Changed golden carrot texture

  • ~Changed gold nugget texture

  • ~Changed iron ingot texture

  • ~Changed iron nugget texture

  • ~Changed lapis lazuli texture

  • ~Changed netherite ingot texture

  • ~Changed netherite scrap texture

  • ~Changed spectral arrow (item) texture

  • ~Changed turtle scute texture

  • ~Changed diamond helmet texture

  • ~Changed diamond chestplate texture

  • ~Changed diamond leggings texture

  • ~Changed diamond boots texture

  • ~Changed golden helmet texture

  • ~Changed golden chestplate texture

  • ~Changed golden leggings texture

  • ~Changed golden boots texture

  • ~Changed iron helmet texture

  • ~Changed iron chestplate texture

  • ~Changed iron leggings texture

  • ~Changed iron boots texture

  • ~Changed netherite helmet texture

  • ~Changed netherite chestplate texture

  • ~Changed netherite leggings texture

  • ~Changed netherite boots texture

  • ~Changed chainmail helmet texture

  • ~Changed chainmailchainmail chestplate texture

  • ~Changed chainmail leggings texture

  • ~Changed chainmail boots texture

  • ~Changed leather helmet texture

  • ~Changed leather chestplate texture

  • ~Changed leather leggings texture

  • ~Changed leather boots texture

  • ~Changed haste effect icon texture

  • ~Changed village hero effect icon texture

  • ~Changed netherite (normal & darker) armor trim palette textures

  • ~Changed silence armor trim (1 & 2) textures

  • ~Changed boots trim item texture

  • ~Changed chestplate trim item texture

  • ~Changed helmet trim item texture

  • ~Changed leggings trim item texture

  • ~Changed chain model {Java packs only}

  • ~Changed lantern model {Java packs only}

  • ~Changed soul lantern model {Java packs only}

  • ~Changed ultimate diamond/netherite sword textures {Optifine Required}

  • ~Changed ultimate diamond/netherite axe textures {Optifine Required}

  • ~Changed ultimate diamond/netherite pickaxe textures {Optifine Required}

  • ~Changed ultimate diamond/netherite shovel textures {Optifine Required}

  • ~Changed ultimate diamond/netherite hoe textures {Optifine Required}

  • ~Changed all chiming netherite textures {Optifine Required}

  • ~Changed all gilded netherite textures {Optifine Required}

  • ~Changed all jeweled netherite textures {Optifine Required}

  • ~Changed all molten netherite textures {Optifine Required}

  • ~Changed all opulent netherite textures {Optifine Required}

  • ~Changed all ornate netherite textures {Optifine Required}

  • ~Changed all soulblaze netherite textures {Optifine Required}

  • ~Changed item frame (block & item) textures

  • ~Changed glow item frame (block & item) textures

  • ~Changed camel (saddle) texture

  • ~Changed horse (saddle) textures

  • ~Changed donkey (saddle) textures

  • ~Changed mule (saddle) textures

  • ~Changed skeleton horse (saddle) textures

  • ~Changed zombie horse (saddle) textures

  • ~Changed ravager texture

  • ~Changed pig (saddle) texture

  • ~Changed strider (saddle) texture

  • ~Changed bundle (normal, open_back, & open_front) textures

  • ~Changed leather texture

  • ~Changed saddle (item) texture

  • ~Changed pack.png icon {Java 1.20-1.21.4 pack only}

  • ~Changed enus lang file {Java 1.20-1.21.4 pack only}

  • ~Changed unique potion bottles to not require Optifine or Fabulously Optimized in 1.21.5 {Java 1.20-1.21.4 pack only}

  • ~Changed unique splash potion bottles to not require Optifine or Fabulously Optimized in 1.21.5 {Java 1.20-1.21.4 pack only}

  • ~Changed unique lingering potion bottles to not require Optifine or Fabulously Optimized in 1.21.5 {Java 1.20-1.21.4 pack only}

  • ~Changed long/strong tipped arrows to not require Optifine or Fabulously Optimized in 1.21.5 {Java 1.20-1.21.4 pack only}

  • ~Fixed incorrect biome colors in pale gardens {Optifine Required}

  • ~Fixed unique spawn eggs not working in 1.21.4 {Java 1.20-1.21.4 pack only}

  • ~Fixed unique suspicious stews not working in 1.21.4 {Java 1.20-1.21.4 pack only}

  • ~Fixed broken magma cube model in 1.21.4 {Java 1.20-1.21.4 pack only}

  • ~Fixed broken soul magma cube model in 1.21.4 {Optifine Required} {Java 1.20-1.21.4 pack only}

  • ~Fixed broken redstone cube model in 1.21.4 {Optifine Required} {Java 1.20-1.21.4 pack only}

  • ~Fixed broken mooshroom model in 1.21.5 snapshots {Optifine Required} {Java 1.20-1.21.4 pack only}

  • ~Fixed false version incompatibility warnings {Java 1.20-1.21.4 pack only}

  • ~Fixed bottom of necromancer staff (sword/bow/trident) texture {Optifine Required}

  • ~Fixed chicken variants in 1.21.5 {Optifine Required}

  • ~Fixed cow variants in 1.21.5 {Optifine Required}

  • ~Fixed pig variants in 1.21.5 {Optifine Required}

  • ~Fixed saddle models in 1.21.5

  • ~Changed cow texture

  • ~Changed red mooshroom texture

  • ~Changed brown mooshroom texture

  • ~Changed elytra (icon) texture

  • ~Changed broken elytra (icon) texture

  • ~Changed leaf litter texture

  • ~Changed blackstone (normal & top) textures

  • ~Changed polished blackstone texture

  • ~Changed polished blackstone bricks texture

  • ~Changed cracked polished blackstone bricks texture

  • ~Changed gilded blackstone (normal & top) textures

  • ~Changed double blackstone slab (normal & top) textures

  • ~Changed double blackstone brick slab (normal & top) textures

  • ~Changed double polished blackstone slab texture

  • ~Changed blackstone magma texture {Optifine Required}

  • ~Changed bush texture

  • ~Changed bush model

  • ~Changed firefly bush model

  • ~Changed short dry grass texture

  • ~Changed short dry grass model

  • ~Changed tall dry grass texture

  • ~Changed tall dry grass model

  • ~Changed sunflower (top & bottom) textures

  • ~Changed cherry leaves (0-3) textures

  • ~Changed acacia leaves texture

  • ~Changed azalea leaves texture

  • ~Changed birch leaves texture

  • ~Changed dark oak leaves texture

  • ~Changed flowering azalea leaves texture

  • ~Changed jungle leaves texture

  • ~Changed mangrove leaves texture

  • ~Changed oak leaves texture

  • ~Changed pale oak leaves texture

  • ~Changed spruce leaves texture

  • ~Changed badlands dandelion (1 & 2) textures {Optifine Required}

  • ~Changed badlands dead bush (4-6) textures {Optifine Required}

  • ~Changed badlands poppy (1 & 2) textures {Optifine Required}

  • ~Changed dark forest birch leaves texture {Optifine Required}

  • ~Changed dark forest dandelion texture {Optifine Required}

  • ~Changed dark forest lilac (bottom1-2 & top1-2) textures {Optifine Required}

  • ~Changed dark forest peony (bottom1-2 & top1-2) textures {Optifine Required}

  • ~Changed dark forest poppy texture {Optifine Required}

  • ~Changed dark forest rose bush (bottom1-2 & top1-2) textures {Optifine Required}

  • ~Changed desert dandelion (1) texture {Optifine Required}

  • ~Changed desert poppy (1) texture {Optifine Required}

  • ~Changed flower forest birch leaves texture {Optifine Required}

  • ~Changed forest birch leaves texture {Optifine Required}

  • ~Changed mountains dandelion texture {Optifine Required}

  • ~Changed mountains poppy texture {Optifine Required}

  • ~Changed windswept hills spruce leaves texture {Optifine Required}

  • ~Changed windswept forest spruce leaves texture {Optifine Required}

  • ~Changed old growth birch forest birch leaves texture {Optifine Required}

  • ~Changed old growth pine taiga spruce leaves texture {Optifine Required}

  • ~Changed old growth spruce taiga spruce leaves texture {Optifine Required}

  • ~Changed savanna dandelion (1) texture {Optifine Required}

  • ~Changed savanna poppy (1) texture {Optifine Required}

  • ~Changed windswept savanna dandelion (1) texture {Optifine Required}

  • ~Changed windswept savanna poppy (1) texture {Optifine Required}

  • ~Changed snowy plains spruce leaves texture {Optifine Required}

  • ~Changed guard's armor (armor) textures {Optifine Required}

  • ~Changed curious armor (armor) textures {Optifine Required}

  • ~Changed dragon scale armor (armor) textures {Optifine Required}

  • ~Changed aether majesty armor (armor) textures {Optifine Required}

  • ~Changed allay armor (armor) textures {Optifine Required}

  • ~Changed zombie armor (armor) textures {Optifine Required}

  • ~Changed husk armor (armor) textures {Optifine Required}

  • ~Changed iron warrior armor (armor) textures {Optifine Required}

  • ~Changed royal guard armor (armor) textures {Optifine Required}

  • ~Changed violet umbra (armor) textures {Optifine Required}

  • ~Changed dark netherite armor (armor) textures {Optifine Required}

  • ~Changed swiftness armor (armor) textures {Optifine Required}

  • ~Changed stray cloak (armor) textures {Optifine Required}

  • ~Changed mossy skeleton armor (armor) textures {Optifine Required}

  • ~Changed wither boss armor (armor) textures {Optifine Required}

  • ~Changed golden knight armor (armor) textures {Optifine Required}

  • ~Changed silverfish armor (armor) textures {Optifine Required}

  • ~Changed night sky armor (armor) textures {Optifine Required}

  • ~Changed fortified diamond armor (armor) textures {Optifine Required}

  • ~Changed dormant sun armor (armor) textures {Optifine Required}

  • ~Changed moon bulwark armor (armor) textures {Optifine Required}

  • ~Changed lapis armor (armor) textures {Optifine Required}

  • ~Changed ghast armor (armor) textures {Optifine Required}

  • ~Changed warden armor (armor) textures {Optifine Required}

  • ~Changed bat armor (armor) textures {Optifine Required}

  • ~Changed rascal armor (armor) textures {Optifine Required}

  • ~Changed spawn egg (normal & overlay) textures

  • ~Changed allay spawn egg texture

  • ~Changed armadillo spawn egg texture

  • ~Changed axolotl spawn egg texture

  • ~Changed bat spawn egg texture

  • ~Changed bee spawn egg texture

  • ~Changed blaze spawn egg texture

  • ~Changed bogged spawn egg texture

  • ~Changed breeze spawn egg texture

  • ~Changed camel spawn egg texture

  • ~Changed cat spawn egg texture

  • ~Changed cave spider spawn egg texture

  • ~Changed chicken spawn egg texture

  • ~Changed cod spawn egg texture

  • ~Changed cow spawn egg texture

  • ~Changed creaking spawn egg texture

  • ~Changed creeper spawn egg texture

  • ~Changed dolphin spawn egg texture

  • ~Changed donkey spawn egg texture

  • ~Changed drowned spawn egg texture

  • ~Changed elder guardian spawn egg texture

  • ~Changed ender dragon spawn egg texture

  • ~Changed enderman spawn egg texture

  • ~Changed endermite spawn egg texture

  • ~Changed evoker spawn egg texture

  • ~Changed fox spawn egg texture

  • ~Changed frog spawn egg texture

  • ~Changed ghast spawn egg texture

  • ~Changed glow squid spawn egg texture

  • ~Changed goat spawn egg texture

  • ~Changed guardian spawn egg texture

  • ~Changed hoglin spawn egg texture

  • ~Changed horse spawn egg texture

  • ~Changed husk spawn egg texture

  • ~Changed iron golem spawn egg texture

  • ~Changed llama spawn egg texture

  • ~Changed magma cube spawn egg texture

  • ~Changed mooshroom spawn egg texture

  • ~Changed mule spawn egg texture

  • ~Changed ocelot spawn egg texture

  • ~Changed panda spawn egg texture

  • ~Changed parrot spawn egg texture

  • ~Changed phantom spawn egg texture

  • ~Changed pig spawn egg texture

  • ~Changed piglin brute spawn egg texture

  • ~Changed piglin spawn egg texture

  • ~Changed pillager spawn egg texture

  • ~Changed polar bear spawn egg texture

  • ~Changed pufferfish spawn egg texture

  • ~Changed rabbit spawn egg texture

  • ~Changed ravager spawn egg texture

  • ~Changed salmon spawn egg texture

  • ~Changed sheep spawn egg texture

  • ~Changed shulker spawn egg texture

  • ~Changed silverfish spawn egg texture

  • ~Changed skeleton horse spawn egg texture

  • ~Changed skeleton spawn egg texture

  • ~Changed slime spawn egg texture

  • ~Changed sniffer spawn egg texture

  • ~Changed snow golem spawn egg texture

  • ~Changed spider spawn egg texture

  • ~Changed squid spawn egg texture

  • ~Changed stray spawn egg texture

  • ~Changed strider spawn egg texture

  • ~Changed tadpole spawn egg texture

  • ~Changed trader llama spawn egg texture

  • ~Changed tropical fish spawn egg texture

  • ~Changed turtle spawn egg texture

  • ~Changed vex spawn egg texture

  • ~Changed villager spawn egg texture

  • ~Changed vindicator spawn egg texture

  • ~Changed wandering trader spawn egg texture

  • ~Changed warden spawn egg texture

  • ~Changed witch spawn egg texture

  • ~Changed wither skeleton spawn egg texture

  • ~Changed wither spawn egg texture

  • ~Changed wolf spawn egg texture

  • ~Changed zoglin spawn egg texture

  • ~Changed zombie horse spawn egg texture

  • ~Changed zombie spawn egg texture

  • ~Changed zombie villager spawn egg texture

  • ~Changed zombified piglin spawn egg texture

  • ~Changed minecon 2011 elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon 2012 elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon 2013 elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon 2015 elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon 2016 elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon live founders elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon lightning elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon rock elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon moon elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon checkerboard elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon crossing elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon ladder elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon portal elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon redstone elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon shockwave elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon sparking elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon sun elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon sword elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon torch elytra (elytra) icon textures {Optifine Required}

  • ~Changed minecon wavelength elytra (elytra) icon textures {Optifine Required}

  • ~Changed classic mojang elytra (elytra) icon textures {Optifine Required}

  • ~Changed mojang elytra (elytra) icon textures {Optifine Required}

  • ~Changed mojang studios elytra (elytra) icon textures {Optifine Required}

  • ~Changed awesom elytra (elytra) icon textures {Optifine Required}

  • ~Changed blonk elytra (elytra) icon textures {Optifine Required}

  • ~Changed no circles elytra (elytra) icon textures {Optifine Required}

  • ~Changed nyan elytra (elytra) icon textures {Optifine Required}

  • ~Changed squid elytra (elytra) icon textures {Optifine Required}

  • ~Changed veterinarian elytra (elytra) icon textures {Optifine Required}

  • ~Changed magic chain (sword) texture {Optifine Required}

  • ~Changed magma flail (axe/mace) texture {Optifine Required}


Project members

SeaOfPixels

Member

Details

Licensed ARR
Published 5 months ago
Updated 3 months ago