Changelog
Ver. 1.80 - 6/25/2025 - "Tridents & Terrain Update"
======================
Additions:
-
Added support for vanilla CIT (only armor and elytras still require OptiFine) {Java 1.21.5/1.21.6 only}
-
Added random bushy variant for acacia leaves
-
Added random bushy variant for azalea leaves
-
Added random bushy variant for birch leaves
-
Added random bushy variant for cherry leaves
-
Added random bushy variant for dark oak leaves
-
Added random bushy variant for flowering azalea leaves
-
Added random bushy variant for jungle leaves
-
Added random bushy variant for mangrove leaves
-
Added random bushy variant for oak leaves
-
Added random bushy variant for pale oak leaves
-
Added random bushy variant for spruce leaves
-
Added random thorned variant for spruce leaves
-
Added C418 - "Battlemode 1" as background music during the ender dragon fight
-
Added C418 - "Battlemode 2" as background music during the ender dragon fight
-
Added C418 - "Battlemode 3" as background music during the ender dragon fight
-
Added C418 - "Battlemode 4" as background music during the ender dragon fight
-
Added random variants for magma blocks
-
Added random variants for basalt deltas magma blocks {Optifine Required}
-
Added random variants for ocean magma blocks {Optifine Required}
-
Added random variants for soul sand valley magma blocks {Optifine Required}
-
Added height-based variants for bamboo stalks {Optifine Required}
-
Added long grass blocks over grass blocks in jungle biomes {Optifine Required}
-
Added long snowy grass blocks over grass blocks in jungle biomes {Optifine Required}
-
Added long podzol over podzol in jungle biomes {Optifine Required}
-
Added long dirt paths over dirt paths in jungle biomes {Optifine Required}
-
Added swamp grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp snowy grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp podzol over podzol in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp dirt paths over dirt paths in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp leaves over oak leaves in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp vines over vines in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp short grass over short grass in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp tall grass over tall grass in swamp/mangrove swamp biomes {Optifine Required}
-
Added swamp flowers over dead bushes in swamp/mangrove swamp biomes {Optifine Required}
-
Added full grass blocks over grass blocks in snowy biomes {Optifine Required}
-
Added full podzol over podzol in snowy biomes {Optifine Required}
-
Added full dirt paths over dirt paths in snowy biomes {Optifine Required}
-
Added snowy short grass over short grass in snowy biomes {Optifine Required}
-
Added full mycelium over mycelium in snowy biomes {Optifine Required}
-
Added lotus flower lily pads as random variants for lily pads
-
Added random variants for snowy grass blocks
-
Added random variants for snow layers
-
Added random variants for snow blocks
-
Added additional random variant for sunflowers
-
Added random texture/model variants for red mushrooms
-
Added random texture/model variants for brown mushrooms
-
Added random texture/model variants for crimson fungi
-
Added random texture/model variants for warped fungi
-
Added random texture variants for red mushroom blocks
-
Added 1.21.4 panorama when playing in 1.21.4 {Java 1.20-1.21.6 pack only}
-
Added mojang office elytra (elytra) {Optifine Required}
-
Added home elytra (elytra) {Optifine Required}
-
Added menace elytra (elytra) {Optifine Required}
-
Added yearn elytra (elytra) {Optifine Required}
-
Added common elytra (elytra) {Optifine Required}
-
Added oxeye elytra (elytra) {Optifine Required}
-
Added alternate home elytra (elytra) {Optifine Required}
-
Added alternate menace elytra (elytra) {Optifine Required}
-
Added alternate yearn elytra (elytra) {Optifine Required}
-
Added gold trident (sword/trident) {Optifine Required}
-
Added plant wrapped trident (sword/trident) {Optifine Required}
-
Added skull trident (sword/trident) {Optifine Required}
-
Added sea prism trident (sword/trident) {Optifine Required}
-
Added bone trident (sword/trident) {Optifine Required}
-
Added rubedo canines (sword/trident) {Optifine Required}
-
Added emperor's reign (sword/trident) {Optifine Required}
-
Added emerald trident (sword/trident) {Optifine Required}
-
Added steel trident (sword/trident) {Optifine Required}
-
Added tears of the deep (sword/trident) {Optifine Required}
-
Added nether geode (sword/trident) {Optifine Required}
-
Added hydra (sword/trident) {Optifine Required}
-
Added crystal trident (sword/trident) {Optifine Required}
-
Added transpicuous trident (sword/trident) {Optifine Required}
-
Added trident of the lyre (sword/trident) {Optifine Required}
-
Added lazuli liberator (sword/trident) {Optifine Required}
-
Added combat trident (sword/trident) {Optifine Required}
-
Added diamond trident (sword/trident) {Optifine Required}
-
Added master trident (sword/trident) {Optifine Required}
-
Added void vaulter (sword/trident) {Optifine Required}
-
Added barbed trident (sword/trident) {Optifine Required}
-
Added lost shadow (sword/trident) {Optifine Required}
-
Added consecrator (sword/trident) {Optifine Required}
-
Added trident of charms (sword/trident) {Optifine Required}
-
Added quindent (sword/trident) {Optifine Required}
-
Added smouldering snowveil (sword/trident) {Optifine Required}
-
Added dragon claw (sword/trident) {Optifine Required}
-
Added the queen's relic (sword/trident) {Optifine Required}
-
Added dangpa (sword/trident) {Optifine Required}
-
Added ruby reverence (sword/trident) {Optifine Required}
-
Added paramount (sword/trident) {Optifine Required}
-
Added diatonic druse (sword/trident) {Optifine Required}
-
Added bident (sword/trident) {Optifine Required}
-
Added forked lightning (sword/trident) {Optifine Required}
-
Added verdigris bident (sword/trident) {Optifine Required}
-
Added corrupted bident (sword/trident) {Optifine Required}
-
Added royal trident (sword/trident) {Optifine Required}
-
Added kingdom trident (sword/trident) {Optifine Required}
-
Added trident of chaos (sword/trident) {Optifine Required}
-
Added healing grace (sword/trident) {Optifine Required}
-
Added pike (sword/trident) {Optifine Required}
-
Added spear of the ring (sword/trident) {Optifine Required}
-
Added constancy pike (sword/trident) {Optifine Required}
-
Added burning boughs (sword/trident) {Optifine Required}
-
Added voulge (axe/trident) {Optifine Required}
-
Added nefarious edge (axe/trident) {Optifine Required}
-
Added warrior voulge (axe/trident) {Optifine Required}
-
Added lunation (axe/trident) {Optifine Required}
-
Added partisan (sword/trident) {Optifine Required}
-
Added flame spear (sword/trident) {Optifine Required}
-
Added noctivagant (sword/trident) {Optifine Required}
-
Added copper conductor (sword/trident) {Optifine Required}
-
Added harpoon (sword/trident) {Optifine Required}
-
Added magenta mire (sword/trident) {Optifine Required}
-
Added interlinked harpoon (sword/trident) {Optifine Required}
-
Added red sidewinder (sword/trident) {Optifine Required}
-
Added pudao (sword/trident) {Optifine Required}
-
Added mind bender (sword/trident) {Optifine Required}
-
Added glaive of jade (sword/trident) {Optifine Required}
-
Added unbreakable edge (sword/trident) {Optifine Required}
-
Added ranseur (sword/trident) {Optifine Required}
-
Added riven fire (sword/trident) {Optifine Required}
-
Added desert defender (sword/trident) {Optifine Required}
-
Added all spear (sword/trident) {Optifine Required}
-
Added soul trident (sword/trident) {Optifine Required}
-
Added netherite trident (sword/trident) {Optifine Required}
-
Added world trident (sword/trident) {Optifine Required}
-
Added cerise regalia (sword/trident) {Optifine Required}
-
Added curved spear (sword/trident) {Optifine Required}
-
Added calming reservoir (sword/trident) {Optifine Required}
-
Added spear of the stars (sword/trident) {Optifine Required}
-
Added gamma point (sword/trident) {Optifine Required}
-
Added pitchfork (sword/trident) {Optifine Required}
-
Added agroforestry (sword/trident) {Optifine Required}
-
Added veiled fork (sword/trident) {Optifine Required}
-
Added mystic blossom (sword/trident) {Optifine Required}
-
Added spetum (sword/trident) {Optifine Required}
-
Added accreting frost (sword/trident) {Optifine Required}
-
Added redstone spetum (sword/trident) {Optifine Required}
-
Added angel spear (sword/trident) {Optifine Required}
-
Added dungeons trident (sword/trident) {Optifine Required}
-
Added rouge riptide (sword/trident) {Optifine Required}
-
Added victory of gold (sword/trident) {Optifine Required}
-
Added cascade (sword/trident) {Optifine Required}
-
Added casting trident (sword/trident) {Optifine Required}
-
Added event horizon (sword/trident) {Optifine Required}
-
Added trident of the blaze (sword/trident) {Optifine Required}
-
Added wretched trident (sword/trident) {Optifine Required}
-
Added auroral apex (sword/trident) {Optifine Required}
-
Added dwindling dead (sword/trident) {Optifine Required}
-
Added quiet glade (sword/trident) {Optifine Required}
-
Added broad trident (sword/trident) {Optifine Required}
-
Added dark trident (sword/trident) {Optifine Required}
-
Added tornado trident (sword/trident) {Optifine Required}
-
Added sun spire (sword/trident) {Optifine Required}
Changes & Fixes:
-
Changed all biome colormaps
-
Changed Amos Roddy - "Below and Above" to be able to play in The End
-
Changed Amos Roddy - "O's Piano" to be able to play in The End
-
Changed Amos Roddy - "Fireflies" to be able to play in The End
-
Changed Lena Raine - "Eld Unknown" to be able to play in The End
-
Changed Lena Raine - "Ancestry" to be able to play in The End
-
Changed Lena Raine - "So Below" to be able to play in The End
-
Changed C418 - "Ki" to be able to play in The End
-
Changed C418 - "Excuse" to be able to play in The End
-
Changed C418 - "The End" music file
-
Fixed missing biome color blending for spruce and birch leaves
-
Changed flame particle texture
-
Changed lava particle texture
-
Changed lava smoke particle texture
-
Changed lava splash particle texture
-
Changed soul fire flame particle texture
-
Changed splash (0-3) particle textures
-
Changed underwater (0-3) particle textures
-
Changed lantern texture
-
Changed soul lantern texture
-
Changed snow (weather) texture
-
Changed dark oak log (top & side) textures
-
Changed stripped dark oak log (top & side) textures
-
Changed all hanging sign (normal, item, & gui) textures
-
Changed trident (in_hand & throwing) models
-
Changed leather helmet (item) base color {Java 1.20-1.21.6 pack only}
-
Changed leather chestplate (item) base color {Java 1.20-1.21.6 pack only}
-
Changed leather leggings (item) base color {Java 1.20-1.21.6 pack only}
-
Changed leather boots (item) base color {Java 1.20-1.21.6 pack only}
-
Changed leather horse armor (item) base color {Java 1.20-1.21.6 pack only}
-
Fixed incorrect armor textures in 1.21.1 {Java 1.20-1.21.6 pack only}
-
Changed clouds to automatically disable when using OptiFine (color.properties) {Optifine Required}
-
Changed lilypad handheld color (color.properties) {Optifine Required}
-
Changed grass block (snow) texture
-
Changed snow block texture
-
Changed powder snow texture
-
Changed snow golem texture
-
Changed powder snow bucket texture
-
Changed snow golem spawn egg texture
-
Changed snowball texture
-
Changed melon golem texture {Optifine Required}
-
Changed admin snow golem texture {Optifine Required}
-
Changed various biome stone textures in snowy plains {Optifine Required}
-
Changed various biome stone textures in badlands {Optifine Required}
-
Changed various biome stone textures in deserts {Optifine Required}
-
Changed snow overlay texture {Optifine Required}
-
Changed rocky grass block texture {Optifine Required}
-
Changed rocky snowy grass block texture {Optifine Required}
-
Changed rocky podzol texture {Optifine Required}
-
Changed rocky dirt path texture {Optifine Required}
-
Removed glowing lotus dead bushes from swamps/mangrove swamps {Optifine Required}
-
Removed death cap/pop flower brown mushrooms from mushroom fields {Optifine Required}
-
Removed death cap/pop flower red mushrooms from mushroom fields {Optifine Required}
-
Removed nether red mushrooms from nether biomes {Optifine Required}
-
Removed nether brown mushrooms from nether biomes {Optifine Required}
-
Removed nether red mushroom blocks from nether biomes {Optifine Required}
-
Removed nether brown mushroom blocks from nether biomes {Optifine Required}
-
Removed nether mushroom stems from nether biomes {Optifine Required}
-
Removed snowy sand/sandstone from snowy biomes {Optifine Required}
-
Removed dungeons sunflower random variant for dandelions
-
Changed podzol (side) texture
-
Changed sunflower back (0-3) textures
-
Changed sunflower front (0-3) textures
-
Changed red mushroom texture & model
-
Changed brown mushroom texture & model
-
Changed crimson fungus texture & model
-
Changed warped fungus texture & model
-
Changed flower pot models for red/brown mushrooms & crimson/warped fungus
-
Changed lightning impact sound
-
Changed sounds.json file
-
Changed overworld rain lightmap {Optifine Required}
-
Changed overworld thunder lightmap {Optifine Required}
-
Changed the end lightmap {Optifine Required}
-
Changed hidden blade from a unique to a common {Optifine Required}
-
Changed pale oak falling leaf particle (0-11) textures
-
Changed tears record texture
-
Changed enus lang file
-
Changed now playing gui texture
-
Changed happy ghast spawn egg texture
-
Changed snowy spruce leaves texture {Optifine Required}
-
Changed pale moss block (0-1) textures
-
Changed pale moss carpet (0-1, side_small, & side_tall) textures
-
Changed pale hanging moss (normal & tip) textures
-
Fixed red/brown mooshrooms missing protruding snouts {Java 1.21.5/1.21.6 only}
-
Removed emissive textures from shulkers to fix an issue with Enhanced Block Entities
-
Removed emissive textures from ender chests to fix an issue with Enhanced Block Entities
-
Changed unique enchanted books to no longer require OptiFine or Fabulously Optimized {Java 1.21.5/1.21.6 only}
-
Changed overworld skybox (day, day_rain, night, sunset, & sunset_rain) textures {Optifine Required}
-
Changed all pack.mcmeta files to improve description layout and colors {Java packs only}
-
Changed tomahawk (axe/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
-
Changed boomerang (sword/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
-
Changed dagger (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
-
Changed backstabber (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
-
Changed drowned necromancer trident (sword/trident) model {Optifine Required}
-
Changed drowned necromancer trident to no longer be applicable to bows {Optifine Required}
-
Changed staff (sword/trident/bow) model positioning {Optifine Required}
-
Changed wind caller staff (sword/trident/bow) model positioning {Optifine Required}
-
Changed false orb of dominance (sword/trident/bow) model positioning {Optifine Required}
-
Changed geomancer cane (sword/trident/bow) model positioning {Optifine Required}
-
Changed necromancer staff (sword/trident/bow) model positioning {Optifine Required}
-
Changed false nameless one staff (sword/trident/bow) model positioning {Optifine Required}
-
Changed command block staff (sword/trident/bow) texture & model {Optifine Required}
-
Changed game icon staff (sword/trident/bow) texture & model {Optifine Required}
-
Changed tower polearm (sword/trident) model positioning {Optifine Required}
-
Changed guard steeple (sword/trident) model positioning {Optifine Required}
-
Changed aerostream (sword/trident) model positioning {Optifine Required}
-
Changed imperial polearm (sword/trident) model positioning {Optifine Required}
-
Changed blackout (sword/trident) model positioning {Optifine Required}
-
Changed cryopathy (sword/trident) model positioning {Optifine Required}
-
Changed fabled blade (sword/trident) model positioning {Optifine Required}
-
Changed cobalt dancer (sword/trident) model positioning {Optifine Required}
-
Changed fortune spear (sword/trident) model positioning {Optifine Required}
-
Changed dripstone pike (sword/trident) model positioning {Optifine Required}
-
Changed spear (sword/trident) model positioning {Optifine Required}
-
Changed whispering spear (sword/trident) model positioning {Optifine Required}
-
Changed bayou spear (sword/trident) model positioning {Optifine Required}
-
Changed lynx (sword/trident) model positioning {Optifine Required}
-
Changed spine-chill spear (sword/trident) model positioning {Optifine Required}
-
Changed glaive (sword/trident) model positioning {Optifine Required}
-
Changed tidal glaive (sword/trident) model positioning {Optifine Required}
-
Changed undead glaive (sword/trident) model positioning {Optifine Required}
-
Changed nebula glaive (sword/trident) model positioning {Optifine Required}
-
Changed grave bane (sword/trident) model positioning {Optifine Required}
-
Changed binding glaive (sword/trident) model positioning {Optifine Required}
-
Changed venom glaive (sword/trident) model positioning {Optifine Required}
-
Changed twin glaive (sword/trident) model positioning {Optifine Required}
-
Changed cackling broom (sword/trident) model positioning {Optifine Required}
-
Changed boomerang (sword/trident) model positioning {Optifine Required}
-
Changed spinblade (sword/trident) model positioning {Optifine Required}
-
Changed lush boomerang (sword/trident) model positioning {Optifine Required}
-
Changed lightning crash (sword/trident) model positioning {Optifine Required}
-
Changed weeping twister (sword/trident) model positioning {Optifine Required}
-
Changed rhodolite boomerang (sword/trident) model positioning {Optifine Required}
-
Changed cursed boomerang (sword/trident) model positioning {Optifine Required}
-
Changed dagger (sword/trident) model positioning {Optifine Required}
-
Changed fangs of frost (sword/trident) model positioning {Optifine Required}
-
Changed moon dagger (sword/trident) model positioning {Optifine Required}
-
Changed sheer dagger (sword/trident) model positioning {Optifine Required}
-
Changed rubedo tusk (sword/trident) model positioning {Optifine Required}
-
Changed perish bone (sword/trident) model positioning {Optifine Required}
-
Changed blazing blade (sword/trident) model positioning {Optifine Required}
-
Changed nucleic dagger (sword/trident) model positioning {Optifine Required}
-
Changed redstone dagger (sword/trident) model positioning {Optifine Required}
-
Changed halberd (axe/trident) model positioning {Optifine Required}
-
Changed vampire halberd (axe/trident) model positioning {Optifine Required}
-
Changed imperial halberd (axe/trident) model positioning {Optifine Required}
-
Changed empress halberd (axe/trident) model positioning {Optifine Required}
-
Changed evil queen axe (axe/trident) model positioning {Optifine Required}
-
Changed rune halberd (axe/trident) model positioning {Optifine Required}
-
Changed creation axe (axe/trident) model positioning {Optifine Required}
-
Changed rhodolite halberd (axe/trident) model positioning {Optifine Required}
-
Changed aeroaxe (axe/trident) model positioning {Optifine Required}
-
Changed blending boil (axe/trident) model positioning {Optifine Required}
-
Changed constancy poleaxe (axe/trident) model positioning {Optifine Required}
-
Changed poleaxe (axe/trident) model positioning {Optifine Required}
-
Changed red viper (axe/trident) model positioning {Optifine Required}
-
Changed ringing poleaxe (axe/trident) model positioning {Optifine Required}
-
Changed star seance (axe/trident) model positioning {Optifine Required}
-
Changed superstorm (axe/trident) model positioning {Optifine Required}
-
Changed backstabber (sword/trident) model positioning {Optifine Required}
-
Changed swift striker (sword/trident) model positioning {Optifine Required}
-
Changed scarlet xiphos (sword/trident) model positioning {Optifine Required}
-
Changed soul stabber (sword/trident) model positioning {Optifine Required}
-
Changed floral gasher (sword/trident) model positioning {Optifine Required}
-
Changed electro swing (sword/trident) model positioning {Optifine Required}
-
Changed scepter (sword/trident/bow) model positioning {Optifine Required}
-
Changed rhodolite scepter (sword/trident/bow) model positioning {Optifine Required}
-
Changed winding tide (sword/trident/bow) model positioning {Optifine Required}
-
Changed conduit scepter (sword/trident/bow) model positioning {Optifine Required}
-
Changed crystal beam (sword/trident/bow) model positioning {Optifine Required}
-
Changed golden phoenix (sword/trident/bow) model positioning {Optifine Required}
-
Changed moon scepter (sword/trident/bow) model positioning {Optifine Required}
-
Changed sonic scepter (sword/trident/bow) model positioning {Optifine Required}
Files
NewDefault+v1.80[MC1.19.4].zip(91.2 MiB) Primary Download
Details
Licensed ARR
Published 5 months ago
Updated 3 months ago