New Default+ v1.80 [MC1.9-1.12.2]

Changelog

Ver. 1.80 - 6/25/2025 - "Tridents & Terrain Update"

======================

Additions:

  • Added support for vanilla CIT (only armor and elytras still require OptiFine) {Java 1.21.5/1.21.6 only}

  • Added random bushy variant for acacia leaves

  • Added random bushy variant for azalea leaves

  • Added random bushy variant for birch leaves

  • Added random bushy variant for cherry leaves

  • Added random bushy variant for dark oak leaves

  • Added random bushy variant for flowering azalea leaves

  • Added random bushy variant for jungle leaves

  • Added random bushy variant for mangrove leaves

  • Added random bushy variant for oak leaves

  • Added random bushy variant for pale oak leaves

  • Added random bushy variant for spruce leaves

  • Added random thorned variant for spruce leaves

  • Added C418 - "Battlemode 1" as background music during the ender dragon fight

  • Added C418 - "Battlemode 2" as background music during the ender dragon fight

  • Added C418 - "Battlemode 3" as background music during the ender dragon fight

  • Added C418 - "Battlemode 4" as background music during the ender dragon fight

  • Added random variants for magma blocks

  • Added random variants for basalt deltas magma blocks {Optifine Required}

  • Added random variants for ocean magma blocks {Optifine Required}

  • Added random variants for soul sand valley magma blocks {Optifine Required}

  • Added height-based variants for bamboo stalks {Optifine Required}

  • Added long grass blocks over grass blocks in jungle biomes {Optifine Required}

  • Added long snowy grass blocks over grass blocks in jungle biomes {Optifine Required}

  • Added long podzol over podzol in jungle biomes {Optifine Required}

  • Added long dirt paths over dirt paths in jungle biomes {Optifine Required}

  • Added swamp grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp snowy grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp podzol over podzol in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp dirt paths over dirt paths in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp leaves over oak leaves in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp vines over vines in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp short grass over short grass in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp tall grass over tall grass in swamp/mangrove swamp biomes {Optifine Required}

  • Added swamp flowers over dead bushes in swamp/mangrove swamp biomes {Optifine Required}

  • Added full grass blocks over grass blocks in snowy biomes {Optifine Required}

  • Added full podzol over podzol in snowy biomes {Optifine Required}

  • Added full dirt paths over dirt paths in snowy biomes {Optifine Required}

  • Added snowy short grass over short grass in snowy biomes {Optifine Required}

  • Added full mycelium over mycelium in snowy biomes {Optifine Required}

  • Added lotus flower lily pads as random variants for lily pads

  • Added random variants for snowy grass blocks

  • Added random variants for snow layers

  • Added random variants for snow blocks

  • Added additional random variant for sunflowers

  • Added random texture/model variants for red mushrooms

  • Added random texture/model variants for brown mushrooms

  • Added random texture/model variants for crimson fungi

  • Added random texture/model variants for warped fungi

  • Added random texture variants for red mushroom blocks

  • Added 1.21.4 panorama when playing in 1.21.4 {Java 1.20-1.21.6 pack only}

  • Added mojang office elytra (elytra) {Optifine Required}

  • Added home elytra (elytra) {Optifine Required}

  • Added menace elytra (elytra) {Optifine Required}

  • Added yearn elytra (elytra) {Optifine Required}

  • Added common elytra (elytra) {Optifine Required}

  • Added oxeye elytra (elytra) {Optifine Required}

  • Added alternate home elytra (elytra) {Optifine Required}

  • Added alternate menace elytra (elytra) {Optifine Required}

  • Added alternate yearn elytra (elytra) {Optifine Required}

  • Added gold trident (sword/trident) {Optifine Required}

  • Added plant wrapped trident (sword/trident) {Optifine Required}

  • Added skull trident (sword/trident) {Optifine Required}

  • Added sea prism trident (sword/trident) {Optifine Required}

  • Added bone trident (sword/trident) {Optifine Required}

  • Added rubedo canines (sword/trident) {Optifine Required}

  • Added emperor's reign (sword/trident) {Optifine Required}

  • Added emerald trident (sword/trident) {Optifine Required}

  • Added steel trident (sword/trident) {Optifine Required}

  • Added tears of the deep (sword/trident) {Optifine Required}

  • Added nether geode (sword/trident) {Optifine Required}

  • Added hydra (sword/trident) {Optifine Required}

  • Added crystal trident (sword/trident) {Optifine Required}

  • Added transpicuous trident (sword/trident) {Optifine Required}

  • Added trident of the lyre (sword/trident) {Optifine Required}

  • Added lazuli liberator (sword/trident) {Optifine Required}

  • Added combat trident (sword/trident) {Optifine Required}

  • Added diamond trident (sword/trident) {Optifine Required}

  • Added master trident (sword/trident) {Optifine Required}

  • Added void vaulter (sword/trident) {Optifine Required}

  • Added barbed trident (sword/trident) {Optifine Required}

  • Added lost shadow (sword/trident) {Optifine Required}

  • Added consecrator (sword/trident) {Optifine Required}

  • Added trident of charms (sword/trident) {Optifine Required}

  • Added quindent (sword/trident) {Optifine Required}

  • Added smouldering snowveil (sword/trident) {Optifine Required}

  • Added dragon claw (sword/trident) {Optifine Required}

  • Added the queen's relic (sword/trident) {Optifine Required}

  • Added dangpa (sword/trident) {Optifine Required}

  • Added ruby reverence (sword/trident) {Optifine Required}

  • Added paramount (sword/trident) {Optifine Required}

  • Added diatonic druse (sword/trident) {Optifine Required}

  • Added bident (sword/trident) {Optifine Required}

  • Added forked lightning (sword/trident) {Optifine Required}

  • Added verdigris bident (sword/trident) {Optifine Required}

  • Added corrupted bident (sword/trident) {Optifine Required}

  • Added royal trident (sword/trident) {Optifine Required}

  • Added kingdom trident (sword/trident) {Optifine Required}

  • Added trident of chaos (sword/trident) {Optifine Required}

  • Added healing grace (sword/trident) {Optifine Required}

  • Added pike (sword/trident) {Optifine Required}

  • Added spear of the ring (sword/trident) {Optifine Required}

  • Added constancy pike (sword/trident) {Optifine Required}

  • Added burning boughs (sword/trident) {Optifine Required}

  • Added voulge (axe/trident) {Optifine Required}

  • Added nefarious edge (axe/trident) {Optifine Required}

  • Added warrior voulge (axe/trident) {Optifine Required}

  • Added lunation (axe/trident) {Optifine Required}

  • Added partisan (sword/trident) {Optifine Required}

  • Added flame spear (sword/trident) {Optifine Required}

  • Added noctivagant (sword/trident) {Optifine Required}

  • Added copper conductor (sword/trident) {Optifine Required}

  • Added harpoon (sword/trident) {Optifine Required}

  • Added magenta mire (sword/trident) {Optifine Required}

  • Added interlinked harpoon (sword/trident) {Optifine Required}

  • Added red sidewinder (sword/trident) {Optifine Required}

  • Added pudao (sword/trident) {Optifine Required}

  • Added mind bender (sword/trident) {Optifine Required}

  • Added glaive of jade (sword/trident) {Optifine Required}

  • Added unbreakable edge (sword/trident) {Optifine Required}

  • Added ranseur (sword/trident) {Optifine Required}

  • Added riven fire (sword/trident) {Optifine Required}

  • Added desert defender (sword/trident) {Optifine Required}

  • Added all spear (sword/trident) {Optifine Required}

  • Added soul trident (sword/trident) {Optifine Required}

  • Added netherite trident (sword/trident) {Optifine Required}

  • Added world trident (sword/trident) {Optifine Required}

  • Added cerise regalia (sword/trident) {Optifine Required}

  • Added curved spear (sword/trident) {Optifine Required}

  • Added calming reservoir (sword/trident) {Optifine Required}

  • Added spear of the stars (sword/trident) {Optifine Required}

  • Added gamma point (sword/trident) {Optifine Required}

  • Added pitchfork (sword/trident) {Optifine Required}

  • Added agroforestry (sword/trident) {Optifine Required}

  • Added veiled fork (sword/trident) {Optifine Required}

  • Added mystic blossom (sword/trident) {Optifine Required}

  • Added spetum (sword/trident) {Optifine Required}

  • Added accreting frost (sword/trident) {Optifine Required}

  • Added redstone spetum (sword/trident) {Optifine Required}

  • Added angel spear (sword/trident) {Optifine Required}

  • Added dungeons trident (sword/trident) {Optifine Required}

  • Added rouge riptide (sword/trident) {Optifine Required}

  • Added victory of gold (sword/trident) {Optifine Required}

  • Added cascade (sword/trident) {Optifine Required}

  • Added casting trident (sword/trident) {Optifine Required}

  • Added event horizon (sword/trident) {Optifine Required}

  • Added trident of the blaze (sword/trident) {Optifine Required}

  • Added wretched trident (sword/trident) {Optifine Required}

  • Added auroral apex (sword/trident) {Optifine Required}

  • Added dwindling dead (sword/trident) {Optifine Required}

  • Added quiet glade (sword/trident) {Optifine Required}

  • Added broad trident (sword/trident) {Optifine Required}

  • Added dark trident (sword/trident) {Optifine Required}

  • Added tornado trident (sword/trident) {Optifine Required}

  • Added sun spire (sword/trident) {Optifine Required}

Changes & Fixes:

  • Changed all biome colormaps

  • Changed Amos Roddy - "Below and Above" to be able to play in The End

  • Changed Amos Roddy - "O's Piano" to be able to play in The End

  • Changed Amos Roddy - "Fireflies" to be able to play in The End

  • Changed Lena Raine - "Eld Unknown" to be able to play in The End

  • Changed Lena Raine - "Ancestry" to be able to play in The End

  • Changed Lena Raine - "So Below" to be able to play in The End

  • Changed C418 - "Ki" to be able to play in The End

  • Changed C418 - "Excuse" to be able to play in The End

  • Changed C418 - "The End" music file

  • Fixed missing biome color blending for spruce and birch leaves

  • Changed flame particle texture

  • Changed lava particle texture

  • Changed lava smoke particle texture

  • Changed lava splash particle texture

  • Changed soul fire flame particle texture

  • Changed splash (0-3) particle textures

  • Changed underwater (0-3) particle textures

  • Changed lantern texture

  • Changed soul lantern texture

  • Changed snow (weather) texture

  • Changed dark oak log (top & side) textures

  • Changed stripped dark oak log (top & side) textures

  • Changed all hanging sign (normal, item, & gui) textures

  • Changed trident (in_hand & throwing) models

  • Changed leather helmet (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather chestplate (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather leggings (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather boots (item) base color {Java 1.20-1.21.6 pack only}

  • Changed leather horse armor (item) base color {Java 1.20-1.21.6 pack only}

  • Fixed incorrect armor textures in 1.21.1 {Java 1.20-1.21.6 pack only}

  • Changed clouds to automatically disable when using OptiFine (color.properties) {Optifine Required}

  • Changed lilypad handheld color (color.properties) {Optifine Required}

  • Changed grass block (snow) texture

  • Changed snow block texture

  • Changed powder snow texture

  • Changed snow golem texture

  • Changed powder snow bucket texture

  • Changed snow golem spawn egg texture

  • Changed snowball texture

  • Changed melon golem texture {Optifine Required}

  • Changed admin snow golem texture {Optifine Required}

  • Changed various biome stone textures in snowy plains {Optifine Required}

  • Changed various biome stone textures in badlands {Optifine Required}

  • Changed various biome stone textures in deserts {Optifine Required}

  • Changed snow overlay texture {Optifine Required}

  • Changed rocky grass block texture {Optifine Required}

  • Changed rocky snowy grass block texture {Optifine Required}

  • Changed rocky podzol texture {Optifine Required}

  • Changed rocky dirt path texture {Optifine Required}

  • Removed glowing lotus dead bushes from swamps/mangrove swamps {Optifine Required}

  • Removed death cap/pop flower brown mushrooms from mushroom fields {Optifine Required}

  • Removed death cap/pop flower red mushrooms from mushroom fields {Optifine Required}

  • Removed nether red mushrooms from nether biomes {Optifine Required}

  • Removed nether brown mushrooms from nether biomes {Optifine Required}

  • Removed nether red mushroom blocks from nether biomes {Optifine Required}

  • Removed nether brown mushroom blocks from nether biomes {Optifine Required}

  • Removed nether mushroom stems from nether biomes {Optifine Required}

  • Removed snowy sand/sandstone from snowy biomes {Optifine Required}

  • Removed dungeons sunflower random variant for dandelions

  • Changed podzol (side) texture

  • Changed sunflower back (0-3) textures

  • Changed sunflower front (0-3) textures

  • Changed red mushroom texture & model

  • Changed brown mushroom texture & model

  • Changed crimson fungus texture & model

  • Changed warped fungus texture & model

  • Changed flower pot models for red/brown mushrooms & crimson/warped fungus

  • Changed lightning impact sound

  • Changed sounds.json file

  • Changed overworld rain lightmap {Optifine Required}

  • Changed overworld thunder lightmap {Optifine Required}

  • Changed the end lightmap {Optifine Required}

  • Changed hidden blade from a unique to a common {Optifine Required}

  • Changed pale oak falling leaf particle (0-11) textures

  • Changed tears record texture

  • Changed enus lang file

  • Changed now playing gui texture

  • Changed happy ghast spawn egg texture

  • Changed snowy spruce leaves texture {Optifine Required}

  • Changed pale moss block (0-1) textures

  • Changed pale moss carpet (0-1, side_small, & side_tall) textures

  • Changed pale hanging moss (normal & tip) textures

  • Fixed red/brown mooshrooms missing protruding snouts {Java 1.21.5/1.21.6 only}

  • Removed emissive textures from shulkers to fix an issue with Enhanced Block Entities

  • Removed emissive textures from ender chests to fix an issue with Enhanced Block Entities

  • Changed unique enchanted books to no longer require OptiFine or Fabulously Optimized {Java 1.21.5/1.21.6 only}

  • Changed overworld skybox (day, day_rain, night, sunset, & sunset_rain) textures {Optifine Required}

  • Changed all pack.mcmeta files to improve description layout and colors {Java packs only}

  • Changed tomahawk (axe/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed boomerang (sword/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed dagger (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed backstabber (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}

  • Changed drowned necromancer trident (sword/trident) model {Optifine Required}

  • Changed drowned necromancer trident to no longer be applicable to bows {Optifine Required}

  • Changed staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed wind caller staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed false orb of dominance (sword/trident/bow) model positioning {Optifine Required}

  • Changed geomancer cane (sword/trident/bow) model positioning {Optifine Required}

  • Changed necromancer staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed false nameless one staff (sword/trident/bow) model positioning {Optifine Required}

  • Changed command block staff (sword/trident/bow) texture & model {Optifine Required}

  • Changed game icon staff (sword/trident/bow) texture & model {Optifine Required}

  • Changed tower polearm (sword/trident) model positioning {Optifine Required}

  • Changed guard steeple (sword/trident) model positioning {Optifine Required}

  • Changed aerostream (sword/trident) model positioning {Optifine Required}

  • Changed imperial polearm (sword/trident) model positioning {Optifine Required}

  • Changed blackout (sword/trident) model positioning {Optifine Required}

  • Changed cryopathy (sword/trident) model positioning {Optifine Required}

  • Changed fabled blade (sword/trident) model positioning {Optifine Required}

  • Changed cobalt dancer (sword/trident) model positioning {Optifine Required}

  • Changed fortune spear (sword/trident) model positioning {Optifine Required}

  • Changed dripstone pike (sword/trident) model positioning {Optifine Required}

  • Changed spear (sword/trident) model positioning {Optifine Required}

  • Changed whispering spear (sword/trident) model positioning {Optifine Required}

  • Changed bayou spear (sword/trident) model positioning {Optifine Required}

  • Changed lynx (sword/trident) model positioning {Optifine Required}

  • Changed spine-chill spear (sword/trident) model positioning {Optifine Required}

  • Changed glaive (sword/trident) model positioning {Optifine Required}

  • Changed tidal glaive (sword/trident) model positioning {Optifine Required}

  • Changed undead glaive (sword/trident) model positioning {Optifine Required}

  • Changed nebula glaive (sword/trident) model positioning {Optifine Required}

  • Changed grave bane (sword/trident) model positioning {Optifine Required}

  • Changed binding glaive (sword/trident) model positioning {Optifine Required}

  • Changed venom glaive (sword/trident) model positioning {Optifine Required}

  • Changed twin glaive (sword/trident) model positioning {Optifine Required}

  • Changed cackling broom (sword/trident) model positioning {Optifine Required}

  • Changed boomerang (sword/trident) model positioning {Optifine Required}

  • Changed spinblade (sword/trident) model positioning {Optifine Required}

  • Changed lush boomerang (sword/trident) model positioning {Optifine Required}

  • Changed lightning crash (sword/trident) model positioning {Optifine Required}

  • Changed weeping twister (sword/trident) model positioning {Optifine Required}

  • Changed rhodolite boomerang (sword/trident) model positioning {Optifine Required}

  • Changed cursed boomerang (sword/trident) model positioning {Optifine Required}

  • Changed dagger (sword/trident) model positioning {Optifine Required}

  • Changed fangs of frost (sword/trident) model positioning {Optifine Required}

  • Changed moon dagger (sword/trident) model positioning {Optifine Required}

  • Changed sheer dagger (sword/trident) model positioning {Optifine Required}

  • Changed rubedo tusk (sword/trident) model positioning {Optifine Required}

  • Changed perish bone (sword/trident) model positioning {Optifine Required}

  • Changed blazing blade (sword/trident) model positioning {Optifine Required}

  • Changed nucleic dagger (sword/trident) model positioning {Optifine Required}

  • Changed redstone dagger (sword/trident) model positioning {Optifine Required}

  • Changed halberd (axe/trident) model positioning {Optifine Required}

  • Changed vampire halberd (axe/trident) model positioning {Optifine Required}

  • Changed imperial halberd (axe/trident) model positioning {Optifine Required}

  • Changed empress halberd (axe/trident) model positioning {Optifine Required}

  • Changed evil queen axe (axe/trident) model positioning {Optifine Required}

  • Changed rune halberd (axe/trident) model positioning {Optifine Required}

  • Changed creation axe (axe/trident) model positioning {Optifine Required}

  • Changed rhodolite halberd (axe/trident) model positioning {Optifine Required}

  • Changed aeroaxe (axe/trident) model positioning {Optifine Required}

  • Changed blending boil (axe/trident) model positioning {Optifine Required}

  • Changed constancy poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed red viper (axe/trident) model positioning {Optifine Required}

  • Changed ringing poleaxe (axe/trident) model positioning {Optifine Required}

  • Changed star seance (axe/trident) model positioning {Optifine Required}

  • Changed superstorm (axe/trident) model positioning {Optifine Required}

  • Changed backstabber (sword/trident) model positioning {Optifine Required}

  • Changed swift striker (sword/trident) model positioning {Optifine Required}

  • Changed scarlet xiphos (sword/trident) model positioning {Optifine Required}

  • Changed soul stabber (sword/trident) model positioning {Optifine Required}

  • Changed floral gasher (sword/trident) model positioning {Optifine Required}

  • Changed electro swing (sword/trident) model positioning {Optifine Required}

  • Changed scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed rhodolite scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed winding tide (sword/trident/bow) model positioning {Optifine Required}

  • Changed conduit scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed crystal beam (sword/trident/bow) model positioning {Optifine Required}

  • Changed golden phoenix (sword/trident/bow) model positioning {Optifine Required}

  • Changed moon scepter (sword/trident/bow) model positioning {Optifine Required}

  • Changed sonic scepter (sword/trident/bow) model positioning {Optifine Required}

Files

NewDefault+v1.80[MC1.9-1.12.2].zip(29.87 MiB) Primary Download

Project members

SeaOfPixels

Member

Details

Licensed ARR
Published 5 months ago
Updated 3 months ago