Fungal Infection:Spore

Fungal Infection:Spore

Mod

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

Client and server CursedEquipment Mobs

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Changes: -Implemented a new timed Chunk loading system for all the entities that require chunk loading. -If the distance from the Womb to the signal is above 200 blocks the newly born calamity will be teleported in a random place 100 blocks away from the signal location. -The Infected Diseased Villager now applies poison 1 for 10 seconds and nausea 1 for 10 seconds when it hits a mob. -Infected mace damage increased from 11->14 -Tweaked the recipe of the Infected Saber and Infected Scythe -The droprate of reforged biomass at the end of harvesting a calamity corpse part is now 100%. Fixes: -The Infected Greatbow and Infected Crossbow not working with the syringe items.

Changes: -Changed the blood texture of the inquisitor. -Changed the model of the rotten crops -Updated the Chinese translation

News: -Added biome skin variants to the villagers.

Changes: -Infected adventurers now have skins for all the default mc options. -Certain Infected adventurers have different skins depending of name. -Lowered the thorn damage from a vervathorn is from 100% to 40% -Lowered the poison level of the toxic Playres from 3 -> 1 -Lowered the movement speed of the Phayres in the air by 25% and in water by 90%. -Lowered the movement speed of the Scavenger in water by 80% -Added the new Vervathorn and spitter variants to the syringe and calamity crafting system -Lowered the hp of the scavenger from 40 -> 25. -Reworked the charge of the Hohlfresser so its no longer buggy. -Lowered the hp multiplier of the kidnapper Phayres from 2x -> 1.5x -Added the Nepalm Griefer as a source of the crispy syringe blood sample. -The Inquisitors max armor has been set to a 3x the default value. -The Inquisitor now has a darker texture starting after it gains 10 kills to show its danger level. Fixes: -Fixed the teleporting on surface option being activated when mobs evolved. -Fixed the Scavenger not attacking when the targets hp is below 50%. -Fixed the organoid block not listening to the config for gas mask like helmets. -Reavers can now be repaired using compound plates in an anvil. -PCIs can be repaired using circuit boards in an anvil. -Syringe guns can be repaired using circuit boards in an anvil. -The ice damage of the PCI will not work against targets that have a chestplate. -Human remains and Frozen remains drop xp once broken. -New config option to specify how far a reconstructed mind can be from the proto to form one. News: Blocks: -Rotten Crops. Variants: -Sniper Spitter(Variant) -Double barrel Spitter(Variant) -Grabber Slasher(Variant) -Laced Vervathorn(Variant) -Sonic Howler(Variant) Mobs: -Infected Diseased Villager(Infected) -Mephetic(Evolved) Items: -Syringe Gun Armor: -Additional armor parts can be rendered with the addition of the enchants from the mod. Fixes: -The config option for the PCI ice damage multiplier not generating. -The Hohlfresser crashing the game at times when getting effects applied to it. -The Hindenburg setting the segments of the Hohlfresser on fire with its adapted form.

Fixes: -The incubator not taking in the new armor items. Changed: Langs: -Russian Mobs: -Added knockback resistence to the Lacerator. -Reduced the damage invincibility ticks of the Infested Construct from 20 -> 10.

News: -Added a config to stop calamities from chunkloading blocks.

Fixes: -The Hohlfresser not being damaged by the cdu. Changed: Langs: -preref-Russian Mobs: -Lowered the knockback of the Smasher Slasher variant.

Fixes: -The Hohlfresser water AI being broken. Changed: Langs: -Chinese -preref-Russian -Russian

Mechanics: -Lowered the damage of the thorns from 5->3.5. -Lowered the movement speed of the Banshee Howler. -The Voracious Maw enchantment chance for triggering now is 30% -> 10%. -The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.

Changes: -Milky sacks can now be eaten 24/7. -Turned off the dev recipe call. Added: Langs: -Korean -preref-Russian Items: -Respirator

Fixed: -The balistic attribute not working on the hindenburg. Changes: -Updated the chinese translation. -Updated the russian translation. -Updated the Asylum structure variant.

-Revorked the way the ballistic attribute is processed.

-The Howitzer ore amount before he goes nuclear is now 60-> 100. -The Volatile's hp has been reduced from 60 -> 35. -The Leaper's hp has been reduced from 55 -> 40. -The Plagued hp has been reduced from 30 -> 15.

-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.

News: Mobs: -Hohlfresser(Calamity)

Mechanics: -Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces. -Now the surgery table has a separate crafting space for fusing items together. -The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.

Enchants: -Serrated Spikes. -Voracious Maw.

Variants: -Banshee(Howler variant).

Items: -Reforged biomass(ground type). -Reforged biomass(air type). -Reforged biomass(water type). -Living Helmet MK2 -Living Leggins MK2 -Living Boots MK2 -Fang -Serrated Reagent. -Voracious Reagent. -Amalgamated Roast. -Eldritch Sushi. -Stuffed Abomination.

Changes: -Updated the chinese translation -Fixed a bug in which the proto would not be teleported to the surface when hatched from her block. -Fixed the daylight spawning not working. -Fixed the incubator sometimes not working properly on servers. -Now the cdu can freeze human remains. -Fixed the visual sharpness bug.

Changes: -further improvements for the armor rendering system -now the armor will render on other humanoid entities. -fixed a bug in which the inebriator would try to buff scents or other invulnerable entities. -fixed a bug in which spawning rules were not applying to the inebriator. -tweaked the texture of the protector. -fixed a bug in which the protector would sometimes agro on other infected. -fixed the wings on the MK2 chestplate not glowing when enchanted. -tweaked the spawn parameters of the hospital variant.


Project members

Harbinger

Owner

Details

Licensed ARR
Published 3 years ago
Updated 9 days ago