Fixes: -The incubator not taking in the new armor items. Changed: Langs: -Russian Mobs: -Added knockback resistence to the Lacerator. -Reduced the damage invincibility ticks of the Infested Construct from 20 -> 10.
News: -Added a config to stop calamities from chunkloading blocks.
Fixes: -The Hohlfresser not being damaged by the cdu. Changed: Langs: -preref-Russian Mobs: -Lowered the knockback of the Smasher Slasher variant.
Fixes: -The Hohlfresser water AI being broken. Changed: Langs: -Chinese -preref-Russian -Russian
Mechanics: -Lowered the damage of the thorns from 5->3.5. -Lowered the movement speed of the Banshee Howler. -The Voracious Maw enchantment chance for triggering now is 30% -> 10%. -The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.
Changes: -Milky sacks can now be eaten 24/7. -Turned off the dev recipe call. Added: Langs: -Korean -preref-Russian Items: -Respirator
Fixed: -The balistic attribute not working on the hindenburg. Changes: -Updated the chinese translation. -Updated the russian translation. -Updated the Asylum structure variant.
-Revorked the way the ballistic attribute is processed.
-The Howitzer ore amount before he goes nuclear is now 60-> 100. -The Volatile's hp has been reduced from 60 -> 35. -The Leaper's hp has been reduced from 55 -> 40. -The Plagued hp has been reduced from 30 -> 15.
-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.
News: Mobs: -Hohlfresser(Calamity)
Mechanics: -Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces. -Now the surgery table has a separate crafting space for fusing items together. -The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.
Enchants: -Serrated Spikes. -Voracious Maw.
Variants: -Banshee(Howler variant).
Items: -Reforged biomass(ground type). -Reforged biomass(air type). -Reforged biomass(water type). -Living Helmet MK2 -Living Leggins MK2 -Living Boots MK2 -Fang -Serrated Reagent. -Voracious Reagent. -Amalgamated Roast. -Eldritch Sushi. -Stuffed Abomination.
Changes: -Updated the chinese translation -Fixed a bug in which the proto would not be teleported to the surface when hatched from her block. -Fixed the daylight spawning not working. -Fixed the incubator sometimes not working properly on servers. -Now the cdu can freeze human remains. -Fixed the visual sharpness bug.
Changes: -further improvements for the armor rendering system -now the armor will render on other humanoid entities. -fixed a bug in which the inebriator would try to buff scents or other invulnerable entities. -fixed a bug in which spawning rules were not applying to the inebriator. -tweaked the texture of the protector. -fixed a bug in which the protector would sometimes agro on other infected. -fixed the wings on the MK2 chestplate not glowing when enchanted. -tweaked the spawn parameters of the hospital variant.
News: Mechanics: -When naturally spawned experiment tier mobs will be in a sort of stasis -A new crafting system for the womb , full details on the wiki , basically depending on what it eats calamities can unlock new custom attributes. -The BCU now supports storing loot tables. -A new infected despawning system has been introduced to keep up the performence. -Infected now do not spawn on servers if there are no online players. Lang: -Added Spanish translation
Blocks: -Cabinet -Laboratory Bed Items: -Documents(WIP) -Spike -Reaver -PCI -Infected Halberd -Infected Cleaver -Infected Chakram -Infected Shield
Mobs: -Biobloob(Experiment) -Protector(Evolved) -Inebriater(Evolved) -Saugling(Experiment)
Variants: Propagator Vigil Smasher Slasher
Sound effects: -cdu ambients and fueling -scanning mobs , scanning items or failing a scan. -Syringes collecting blood or injecting it. -Sound for the abilities of weapons. -Sounds for all infected types and their evolutins. -Hurt sounds for specific types like organoids , evolved ... etc.
-Config additions: Most wanted: -An option for the proto hiveminds to be moved on the surface when they form. -An option to dissable the damage cap of evolved and hypers on hardcore difficulty. -A blacklist biome option.
Changes: The amount of ore required for a howitzer to adapt went from 35 -> 60 The proto now spawns with 100 inner biomass instead of 0 The following items have been reworked , both texture and mechanics wise: -Infected Greatsword -Infected Armads -Infected Spear -Infected Knife -Infected Mace -Infected Maul -Infected Combat Shovel -Infected Combat Pickaxe -Infected Sickle -Infected Scythe -Infected Rapier -Infected Greatbow -Infected Crossbow -Infected Saber
Improved the texture and models for the reagents and armors.
-Buffed the ranged of the scanner to 32 -Scanner can now write the scanned information withing a book if its in the offhand. -You can now remove mutations of weapons and armors using a syringe.
-overall most rendering systems have been revamped for much better performance and modability as well as major performance boosts to the general mod. -countless bug fixes to entities , mechanics and items alike.
Fixes: -The incubator throwing its items out. -Some bugs in the scampers movement.
Fixes: -Organoids Spawning at 0,0,0 -The skull soup block model being corrupted(1.19.2). -The military camp structure bugging the game(1.19.2) it has been renamed to camp.