Fungal Infection:Spore

Fungal Infection:Spore

Mod

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

Client and server CursedEquipment Mobs

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Fixes: -The incubator not taking in the new armor items. Changed: Langs: -Russian Mobs: -Added knockback resistence to the Lacerator. -Reduced the damage invincibility ticks of the Infested Construct from 20 -> 10.

News: -Added a config to stop calamities from chunkloading blocks.

Fixes: -The Hohlfresser not being damaged by the cdu. Changed: Langs: -preref-Russian Mobs: -Lowered the knockback of the Smasher Slasher variant.

Fixes: -The Hohlfresser water AI being broken. Changed: Langs: -Chinese -preref-Russian -Russian

Mechanics: -Lowered the damage of the thorns from 5->3.5. -Lowered the movement speed of the Banshee Howler. -The Voracious Maw enchantment chance for triggering now is 30% -> 10%. -The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.

Changes: -Milky sacks can now be eaten 24/7. -Turned off the dev recipe call. Added: Langs: -Korean -preref-Russian Items: -Respirator

Fixed: -The balistic attribute not working on the hindenburg. Changes: -Updated the chinese translation. -Updated the russian translation. -Updated the Asylum structure variant.

-Revorked the way the ballistic attribute is processed.

-The Howitzer ore amount before he goes nuclear is now 60-> 100. -The Volatile's hp has been reduced from 60 -> 35. -The Leaper's hp has been reduced from 55 -> 40. -The Plagued hp has been reduced from 30 -> 15.

-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.

News: Mobs: -Hohlfresser(Calamity)

Mechanics: -Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces. -Now the surgery table has a separate crafting space for fusing items together. -The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.

Enchants: -Serrated Spikes. -Voracious Maw.

Variants: -Banshee(Howler variant).

Items: -Reforged biomass(ground type). -Reforged biomass(air type). -Reforged biomass(water type). -Living Helmet MK2 -Living Leggins MK2 -Living Boots MK2 -Fang -Serrated Reagent. -Voracious Reagent. -Amalgamated Roast. -Eldritch Sushi. -Stuffed Abomination.

Changes: -Updated the chinese translation -Fixed a bug in which the proto would not be teleported to the surface when hatched from her block. -Fixed the daylight spawning not working. -Fixed the incubator sometimes not working properly on servers. -Now the cdu can freeze human remains. -Fixed the visual sharpness bug.

Changes: -further improvements for the armor rendering system -now the armor will render on other humanoid entities. -fixed a bug in which the inebriator would try to buff scents or other invulnerable entities. -fixed a bug in which spawning rules were not applying to the inebriator. -tweaked the texture of the protector. -fixed a bug in which the protector would sometimes agro on other infected. -fixed the wings on the MK2 chestplate not glowing when enchanted. -tweaked the spawn parameters of the hospital variant.

News: Mechanics: -When naturally spawned experiment tier mobs will be in a sort of stasis -A new crafting system for the womb , full details on the wiki , basically depending on what it eats calamities can unlock new custom attributes. -The BCU now supports storing loot tables. -A new infected despawning system has been introduced to keep up the performence. -Infected now do not spawn on servers if there are no online players. Lang: -Added Spanish translation

Blocks: -Cabinet -Laboratory Bed Items: -Documents(WIP) -Spike -Reaver -PCI -Infected Halberd -Infected Cleaver -Infected Chakram -Infected Shield

Mobs: -Biobloob(Experiment) -Protector(Evolved) -Inebriater(Evolved) -Saugling(Experiment)

Variants: Propagator Vigil Smasher Slasher

Sound effects: -cdu ambients and fueling -scanning mobs , scanning items or failing a scan. -Syringes collecting blood or injecting it. -Sound for the abilities of weapons. -Sounds for all infected types and their evolutins. -Hurt sounds for specific types like organoids , evolved ... etc.

-Config additions: Most wanted: -An option for the proto hiveminds to be moved on the surface when they form. -An option to dissable the damage cap of evolved and hypers on hardcore difficulty. -A blacklist biome option.

Changes: The amount of ore required for a howitzer to adapt went from 35 -> 60 The proto now spawns with 100 inner biomass instead of 0 The following items have been reworked , both texture and mechanics wise: -Infected Greatsword -Infected Armads -Infected Spear -Infected Knife -Infected Mace -Infected Maul -Infected Combat Shovel -Infected Combat Pickaxe -Infected Sickle -Infected Scythe -Infected Rapier -Infected Greatbow -Infected Crossbow -Infected Saber

Improved the texture and models for the reagents and armors.

-Buffed the ranged of the scanner to 32 -Scanner can now write the scanned information withing a book if its in the offhand. -You can now remove mutations of weapons and armors using a syringe.

-overall most rendering systems have been revamped for much better performance and modability as well as major performance boosts to the general mod. -countless bug fixes to entities , mechanics and items alike.

Fixes: -The incubator throwing its items out. -Some bugs in the scampers movement.

Fixes: -Organoids Spawning at 0,0,0 -The skull soup block model being corrupted(1.19.2). -The military camp structure bugging the game(1.19.2) it has been renamed to camp.


Project members

Harbinger

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Details

Licensed ARR
Published 3 years ago
Updated 9 days ago