medsystem-neoforge-1.21.8-1.7.0

Changelog

Release 1.21.8-1.7.0

  • Added Blood system
    • Each player has 5L of blood by default
    • Bleeds no longer cause health loss directly, instead blood data are used
    • Losing larger quantities of blood now leads to gradually worsening effects and eventually death
    • Blood system can be disabled in config to revert to previous behaviour
    • Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
  • Added Unconscious entity state
    • Losing limbs can now cause unconsciousness (previously it could cause death)
    • Losing large quantities of blood causes unconsciousness
      • you may still wake up if you have not lost too much blood
      • players who lost too much blood can only be saved by other players
  • Added Post-processing shaders for specific status effects
    • pain, pain relief and blood loss effects have custom effects
    • concussion has own effect too, but this status effect is currently obtainable only via commands
  • Reworked extra health spreading logic
    • when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
  • Body part selection healing screen now allows you to select limbs by clicking its health status too
  • Fixed Fresh Wound status effect always resulting in bleed
  • Reduced chance for Fractures from falling
  • Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures

Files

medsystem-1.21.8-1.7.0.jar(1.38 MiB) Primary Download

Project members

T&T Team

Organization

Details

Licensed ARR
Published 6 months ago
Updated 3 days ago