Changelog
Release 1.21.8-1.7.0
- Added Blood system
- Each player has 5L of blood by default
- Bleeds no longer cause health loss directly, instead blood data are used
- Losing larger quantities of blood now leads to gradually worsening effects and eventually death
- Blood system can be disabled in config to revert to previous behaviour
- Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
- Added Unconscious entity state
- Losing limbs can now cause unconsciousness (previously it could cause death)
- Losing large quantities of blood causes unconsciousness
- you may still wake up if you have not lost too much blood
- players who lost too much blood can only be saved by other players
- Added Post-processing shaders for specific status effects
- pain, pain relief and blood loss effects have custom effects
- concussion has own effect too, but this status effect is currently obtainable only via commands
- Reworked extra health spreading logic
- when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
- Body part selection healing screen now allows you to select limbs by clicking its health status too
- Fixed Fresh Wound status effect always resulting in bleed
- Reduced chance for Fractures from falling
- Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
Dependencies
Files
medsystem-1.21.8-1.7.0.jar(1.38 MiB) Primary Download
Details
Licensed ARR
Published 6 months ago
Updated 3 days ago


