medsystem-neoforge-1.21.10-1.8.0

Changelog

Release 1.21.10-1.8.0

  • Implemented rescue system
    • Instead of immediately dying, you will be unconscious and waiting for rescue
    • Default rescue wait time is 2.5 minutes
    • Other players can rescue you by using First Aid kits on you
    • Hostile mobs should ignore players who are unconscious
    • Added 3 new related config options:
      • unconsciousOnDeathChance - chance of entering rescue wait mode instead of dying, default 100%
      • rescueWaitDuration - how long you will wait for rescue, default 2.5 minutes
      • allowUnconsciousOnHeadDeath - if losing head body part also allows rescue, default True
  • Armor system improvements
    • Replaced the existing simpleArmorCalculation config option with armorSystem option
    • There are now 4 different armor systems which you can choose from:
      • SIMULATED - currenly same as modular, but in near future will cover better calculations, deflections, blunt damage and so on
      • MODULAR - armor reduction is applied only if the damaged part is actually covered by armor
      • MODULAR_BOOSTED - same as modular, but each armor piece has boosted reduction by 150%
      • VANILLA - vanilla armor system, full armor set is used in reduction calculations
  • Fixed issue where status effects would not be visible on HUD when using health overlay aligned to the right side of screen
  • Updated Core library, now requires 1.6.3+ version
  • Internal health container structure has been updated and is not compatible with save data - your health will be reset with this update

Files

medsystem-1.21.10-1.8.0.jar(1.42 MiB) Primary Download

Project members

T&T Team

Organization

Details

Licensed ARR
Published 6 months ago
Updated 3 days ago