Changelog
V1.1.0
- The default max time that blood splatters can exist is now 25s instead of 15s
- Blood splatters can now be removed if the block below gets broken
- Walking atop sand & red sand will now create footstep markings on the ground
- Changed the deity book in accordance with new features
- Players now drop "Human Meat" instead of raw beef
- The player can now become "wet" when either going into water or standing in the rain/snow
- When a player is wet, they will become colder and they'll emit water dripping particles
- How wet a player is depends on how long the player was in contact with water, the wetter they are the longer it takes to dry off (this is maximized at 60s)
- Being near a campfire helps the player dry off quicker
- Receiving burning damage dries the player rapidly
- Fixed burning damage detection not working correctly
- Receiving burning damage now has a chance to decrease players' thirst
- Taking drowning damage now produces bubble particles on the player's face
- The player's oxygen now decreases slower the more time the player spends underwater
- The longer a player spends swimming the faster they will be able to swim
- Increased the max amount of stamina a player can receive from genetics
- You can now put baits on fishing rods through crafting
- Using a fishing rod with bait will decrease the time needed to catch fish and will increase the likelyhood of catching fish when fishing
- To put bait on a fishing rod you must combine a fishing rod with a bait item on crafting slots
- Bait items include apples, sweet berries, and beetroot
- When the rod is successfully used with the bait, the bait will be removed
- Goats can now drop mutton, bones, and horns when slain
- Cows now have a 35% chance of dropping a "cow horn" item which is equivalent to a goat horn
- Crops can now only be harvested with a hoe
- Crops now only drop their yields when planted and harvested in their adequate biomes
- Melons can only be harvested in hot biomes (harvesting melons in incompatible biomes will only yield seeds)
- Pumpkins can only be harvested in hot biomes (harvesting pumpkins in incompatible biomes will only yield seeds)
- Wheat can only be harvested in temperate biomes
- Carrots can only be harvested in cold biomes
- Beetroots can only be harvested in cold and temperate biomes
- Potatoes can be harvested in any biome
- Torchflowers can only be harvested in cold biomes
- Added craftable semi-cosmetical items
- A "Feather Crown" item can be crafted with 3 feathers, 2 vines, and 1 leather, players are able to equip it in their head slot. Wearing it grants the user extra luck
- An "Overhead Camouflage" item can be crafted with 1 leaf litter, 1 stick, 1 vine, 1 leather, and 1 string. Wearing it grants the user with slighlty faster sneaking speed
- A "Heavy Camouflage" item can be crafted with 3 leaf litters, 2 string, 1 leather, 1 vine, 1 ink sac, and 1 clay ball. Wearing it grants the user with faster sneaking speed
- Added a new forging system for iron tools
- When crafting an iron tool, the item's name will now have a "crafted" prefix, this means it has not undergone a forging process
- Crafted iron tools have very low durability, iron axes and swords also have lower attack damage values
- You can drop a crafted iron tool above hot blocks like lava/magma blocks/lava cauldrons to heat it, after a while of the item displaying particles, it will stop, and it will have a "heated" prefix in its name
- Heated iron tools have more durability and attack damage than crafted iron tools, though they are still a "low tier"
- Heated iron tools can be dropped onto colder blocks like water/water cauldrons/powdered snow to cool it - after a while of the item displaying particles, they will stop and the item will receive a "unheated" prefix in its name, it will also have better durability/attack damage than heated iron tools
- A "Forging Hammer" item can be crafted out of 2 sticks, 4 iron ingots, 1 leather, and 1 string
- You can drop an unheated iron tool atop an anvil and hit the anvil with a foraging hammer continuously, after a while of doing this, the tool will becoming a "forged" iron tool, which is the last "tier" for most tools
- Forged iron tools have normal attack damage but have similar durability to diamond tools
- Forged iron swords can be sharpened by continuously clicking on grindstones with them - after a while, this will make it so they get a small attack damage boost and receive a "sharpened" prefix, this is the last possible "tier" for an iron tool
- Hitting anvils with forging hammers, attempting to light a campfire with a fire starter, and smashing flint flakes on rocks now has a chance to decrease player stamina for every hit
- When raining, puddles can form around the world
- When spawning, they turn dirt blocks below them into mud
- They only last for ~5 minutes
- Players receive an attack damage boost when riding horses
- Iron and gold horse armors are now craftable
- You can now craft 1 string by placing 8 vines in an "O" formation in a crafting table
- Disabled players travelling through nether portals
- Deepslate gold ore now has a 68% chance of dropping sulfur when broken
- Gunpowder can now be crafted out of 1 charcoal, 1 redstone, 1 raw copper, and 1 sulfur
- You can now get quartz from deeplsate iron ore blocks
- Creepers now drop 0-1 vines instead of 0-2 gunpowder
- Slightly increased the amount of aggressive common animals that are generated (now: 65%, used to be: 60%)
- Players can now use brushes to clean up blood splatters on the ground
- Red & brown mushrooms, when harvested, are now edible
- You can now get multiple types of mushrooms when breaking/harvesting mushrooms from the ground, some types being helpful and others being more detrimental to the player's health
- There is now a cooldown that is applied whenever a player spawns in so they don't immediately get ill
- The sharpened flint item is now placed directly into the player's hand when they chip off a flint flake
- Tridents can now be crafted with 2 sticks, 2 diamonds, and 1 iron ingot
- Tridents now have similar attack damage values as an iron sword, however, holding it allows the user to reach further
- Fixed not being able to receive further recipe hints when acquiring an item
- Redstone ore now only has an 85% chance of dropping redstone
- Only 1 redstone dust is dropped per ore
- If redstone dust is not dropped, then either cobblestone or cobbled deepslate is dropped instead
- If a player is too cold they will start displaying cold-white-breath particles in front of their face periodically
- If a player is too hot they will start displaying sweat particles periodically
- Players will also display sweat particles if their stamina is below 3
- The fishing rod recipe now requires 1 flint aswell, for the hook
- Updated format value
Files
wilos-overly-realistic-v1.1.0.jar(590.12 KiB) Primary Download
Details
Licensed CC0-1.0
Published a month ago
Updated 2 days ago