Overly Realistic v1.1.0 for 1.21.6+

Changelog

V1.1.0

  • The default max time that blood splatters can exist is now 25s instead of 15s
  • Blood splatters can now be removed if the block below gets broken
  • Walking atop sand & red sand will now create footstep markings on the ground
  • Changed the deity book in accordance with new features
  • Players now drop "Human Meat" instead of raw beef
  • The player can now become "wet" when either going into water or standing in the rain/snow
    • When a player is wet, they will become colder and they'll emit water dripping particles
    • How wet a player is depends on how long the player was in contact with water, the wetter they are the longer it takes to dry off (this is maximized at 60s)
    • Being near a campfire helps the player dry off quicker
    • Receiving burning damage dries the player rapidly
  • Fixed burning damage detection not working correctly
  • Receiving burning damage now has a chance to decrease players' thirst
  • Taking drowning damage now produces bubble particles on the player's face
  • The player's oxygen now decreases slower the more time the player spends underwater
  • The longer a player spends swimming the faster they will be able to swim
  • Increased the max amount of stamina a player can receive from genetics
  • You can now put baits on fishing rods through crafting
    • Using a fishing rod with bait will decrease the time needed to catch fish and will increase the likelyhood of catching fish when fishing
    • To put bait on a fishing rod you must combine a fishing rod with a bait item on crafting slots
    • Bait items include apples, sweet berries, and beetroot
    • When the rod is successfully used with the bait, the bait will be removed
  • Goats can now drop mutton, bones, and horns when slain
  • Cows now have a 35% chance of dropping a "cow horn" item which is equivalent to a goat horn
  • Crops can now only be harvested with a hoe
  • Crops now only drop their yields when planted and harvested in their adequate biomes
    • Melons can only be harvested in hot biomes (harvesting melons in incompatible biomes will only yield seeds)
    • Pumpkins can only be harvested in hot biomes (harvesting pumpkins in incompatible biomes will only yield seeds)
    • Wheat can only be harvested in temperate biomes
    • Carrots can only be harvested in cold biomes
    • Beetroots can only be harvested in cold and temperate biomes
    • Potatoes can be harvested in any biome
    • Torchflowers can only be harvested in cold biomes
  • Added craftable semi-cosmetical items
    • A "Feather Crown" item can be crafted with 3 feathers, 2 vines, and 1 leather, players are able to equip it in their head slot. Wearing it grants the user extra luck
    • An "Overhead Camouflage" item can be crafted with 1 leaf litter, 1 stick, 1 vine, 1 leather, and 1 string. Wearing it grants the user with slighlty faster sneaking speed
    • A "Heavy Camouflage" item can be crafted with 3 leaf litters, 2 string, 1 leather, 1 vine, 1 ink sac, and 1 clay ball. Wearing it grants the user with faster sneaking speed
  • Added a new forging system for iron tools
    • When crafting an iron tool, the item's name will now have a "crafted" prefix, this means it has not undergone a forging process
    • Crafted iron tools have very low durability, iron axes and swords also have lower attack damage values
    • You can drop a crafted iron tool above hot blocks like lava/magma blocks/lava cauldrons to heat it, after a while of the item displaying particles, it will stop, and it will have a "heated" prefix in its name
    • Heated iron tools have more durability and attack damage than crafted iron tools, though they are still a "low tier"
    • Heated iron tools can be dropped onto colder blocks like water/water cauldrons/powdered snow to cool it - after a while of the item displaying particles, they will stop and the item will receive a "unheated" prefix in its name, it will also have better durability/attack damage than heated iron tools
    • A "Forging Hammer" item can be crafted out of 2 sticks, 4 iron ingots, 1 leather, and 1 string
    • You can drop an unheated iron tool atop an anvil and hit the anvil with a foraging hammer continuously, after a while of doing this, the tool will becoming a "forged" iron tool, which is the last "tier" for most tools
    • Forged iron tools have normal attack damage but have similar durability to diamond tools
    • Forged iron swords can be sharpened by continuously clicking on grindstones with them - after a while, this will make it so they get a small attack damage boost and receive a "sharpened" prefix, this is the last possible "tier" for an iron tool
  • Hitting anvils with forging hammers, attempting to light a campfire with a fire starter, and smashing flint flakes on rocks now has a chance to decrease player stamina for every hit
  • When raining, puddles can form around the world
    • When spawning, they turn dirt blocks below them into mud
    • They only last for ~5 minutes
  • Players receive an attack damage boost when riding horses
  • Iron and gold horse armors are now craftable
  • You can now craft 1 string by placing 8 vines in an "O" formation in a crafting table
  • Disabled players travelling through nether portals
  • Deepslate gold ore now has a 68% chance of dropping sulfur when broken
  • Gunpowder can now be crafted out of 1 charcoal, 1 redstone, 1 raw copper, and 1 sulfur
  • You can now get quartz from deeplsate iron ore blocks
  • Creepers now drop 0-1 vines instead of 0-2 gunpowder
  • Slightly increased the amount of aggressive common animals that are generated (now: 65%, used to be: 60%)
  • Players can now use brushes to clean up blood splatters on the ground
  • Red & brown mushrooms, when harvested, are now edible
  • You can now get multiple types of mushrooms when breaking/harvesting mushrooms from the ground, some types being helpful and others being more detrimental to the player's health
  • There is now a cooldown that is applied whenever a player spawns in so they don't immediately get ill
  • The sharpened flint item is now placed directly into the player's hand when they chip off a flint flake
  • Tridents can now be crafted with 2 sticks, 2 diamonds, and 1 iron ingot
    • Tridents now have similar attack damage values as an iron sword, however, holding it allows the user to reach further
  • Fixed not being able to receive further recipe hints when acquiring an item
  • Redstone ore now only has an 85% chance of dropping redstone
    • Only 1 redstone dust is dropped per ore
    • If redstone dust is not dropped, then either cobblestone or cobbled deepslate is dropped instead
  • If a player is too cold they will start displaying cold-white-breath particles in front of their face periodically
  • If a player is too hot they will start displaying sweat particles periodically
    • Players will also display sweat particles if their stamina is below 3
  • The fishing rod recipe now requires 1 flint aswell, for the hook
  • Updated format value

Files

wilos-overly-realistic-v1.1.0.jar(590.12 KiB) Primary Download

Project members

Wilozyx

Member

Details

Licensed CC0-1.0
Published a month ago
Updated 2 days ago