Overly Realistic v1.3.1 for 1.21.6+

Changelog

V1.3.1

  • Fixed item name bug relating to bows
  • Fixed book recipe being grouped in with boats
  • Fixed tooltip bug with short bows
  • Added new "do normal respawning" setting
    • When toggled, player deaths will be just like vanilla: they won't get downed, players are able to respawn, beds can set their spawn point, and the death screen is re-enabled
  • Bats now drop "Rotten Bat Flesh"
    • This item is equivalent to rotten flesh dropped by zombies
  • While bats dont target players, if a player gets too close to a bat, the bat may now bite them, dealing damage to the nearby player
  • Added new 'general_loops' function tags
    • '#overly_realistic:general_loops/main_25t'
    • '#overly_realistic:general_loops/main_49t'
  • Added new 'internals' function tags
    • 'data_<0/1/2>_start' -> Called when creating/loading data, at the start of their adequate functions
    • 'data_<0/1/2>_end' -> Called when creating/loading data, at the end of their adequate functions
  • Wolves no longer flee if a player is nearby
  • When a player reaches 0 thirst, certain events will start happening
    • After a small while of remaining on 0 thirst, the player will start getting nausea
    • After a decent while of being on 0 thirst, the player will start receiving damage, up until they either die or hydrate themselves
  • Savannas and badlands are now properly considered hot biomes
  • Slightly optimized biome checks for temperature system
  • Deserts are now considered very hot during the day and very cold during the night, meaning players' temperatures can fluctuate a lot when in deserts
  • Added new "Cave Painting" decorations
    • These are mainly symbols and characters that can be placed on walls, they are crafted with various dyes
    • Hitting a cave painting or breaking the supporting block they are on will remove them after they've been placed
    • Each invdividual symbol has a "base dye" that they are made out of, although, interacting with cave paintings while having a dye in your mainhand will re-color the symbol
  • Thirst now decreases very slightly slower
  • Added advancements to reflect the new changes made in this update
  • Added more recipes for dyes
    • Lime + black -> green dye
    • Light gray + black -> gray dye
    • Lime + orange -> yellow dye
    • Light blue + purple -> blue dye
    • 2 charcoal -> black dye
    • Redstone dust -> red dye
    • 4 sweet berries -> red dye
  • Overly-Realistic now saves version data

Files

wilos-overly-realistic-v1.3.1.jar(1.38 MiB) Primary Download

Project members

Wilozyx

Member

Details

Licensed CC0-1.0
Published a month ago
Updated a day ago