Changelog
V1.3.1
- Fixed item name bug relating to bows
- Fixed book recipe being grouped in with boats
- Fixed tooltip bug with short bows
- Added new "do normal respawning" setting
- When toggled, player deaths will be just like vanilla: they won't get downed, players are able to respawn, beds can set their spawn point, and the death screen is re-enabled
- Bats now drop "Rotten Bat Flesh"
- This item is equivalent to rotten flesh dropped by zombies
- While bats dont target players, if a player gets too close to a bat, the bat may now bite them, dealing damage to the nearby player
- Added new 'general_loops' function tags
- '#overly_realistic:general_loops/main_25t'
- '#overly_realistic:general_loops/main_49t'
- Added new 'internals' function tags
- 'data_<0/1/2>_start' -> Called when creating/loading data, at the start of their adequate functions
- 'data_<0/1/2>_end' -> Called when creating/loading data, at the end of their adequate functions
- Wolves no longer flee if a player is nearby
- When a player reaches 0 thirst, certain events will start happening
- After a small while of remaining on 0 thirst, the player will start getting nausea
- After a decent while of being on 0 thirst, the player will start receiving damage, up until they either die or hydrate themselves
- Savannas and badlands are now properly considered hot biomes
- Slightly optimized biome checks for temperature system
- Deserts are now considered very hot during the day and very cold during the night, meaning players' temperatures can fluctuate a lot when in deserts
- Added new "Cave Painting" decorations
- These are mainly symbols and characters that can be placed on walls, they are crafted with various dyes
- Hitting a cave painting or breaking the supporting block they are on will remove them after they've been placed
- Each invdividual symbol has a "base dye" that they are made out of, although, interacting with cave paintings while having a dye in your mainhand will re-color the symbol
- Thirst now decreases very slightly slower
- Added advancements to reflect the new changes made in this update
- Added more recipes for dyes
- Lime + black -> green dye
- Light gray + black -> gray dye
- Lime + orange -> yellow dye
- Light blue + purple -> blue dye
- 2 charcoal -> black dye
- Redstone dust -> red dye
- 4 sweet berries -> red dye
- Overly-Realistic now saves version data
Files
overly_realistic_v1.3.1.zip(783.9 KiB) Primary Download
Details
Licensed CC0-1.0
Published a month ago
Updated 2 days ago