Changelog
V1.3.4
- Improved the chance of randomized location operations happening
- Fixed randomized location operations being done near players
- Short grass will now randomly grow on grass blocks exposed to sunlight through out time
- Short grass that is exposed to sunlight may now grow into tall grass through out time
- Leaves will now generate leaf litters below them through out time if the block below allows for such thing
- Advancements are now seperated into different tabs
- The following tabs are now in place:
- Overly Realistic
- Livelyhood
- Stone Age
- Iron Age
- Medieval Age
- Contemporary Age
- Certain tabs are only unlocked/viewable when completing certain tasks pertaining to that particular tab's advancements
- The root advancements of tabs will show toasts to the players that acquire them, however their connected advancements will not
- The following tabs are now in place:
- Renamed the old "stone age" advancement to "work of rock"
- The name "stone age" is, instead, now given to the root advancement of the "stone age" tab
- Renamed the old "contemporary" advancement to "industrialization"
- Added new advancements related to livelyhood, player stats, and player-oriented mechanics (ie. intelligence, sanity, macronutrients, hygiene, shifting near downed players to help them, etc)
- Fixed the metal armor attack sound not playing if the player was wearing both metallic armors and leather armor
- Added new function tags
- '#overly_realistic:mechanics/player_improve_hygiene' -> Called when the player's hygiene is increased
- '#overly_realistic:mechanics/player_decrease_hygiene' -> Called when the player's hygiene is decreased
- '#overly_realistic:general_loops/main_3000t'
- Fixed the 'disable genetics' internal setting not working correctly
- Added new 'nerfed aggro animals' internal setting
- Currently not in the deity book
- When enabled, the following takes place:
- Aggressive animals take slightly more knockback than normal
- The attack damage from aggressive animals is halved
- Animals spawn with less health (still a little more than vanilla)
- Aggressive animals are less likely to spawn
- This setting only affects animals spawned after the setting has been turned on
- This means that animals that spawned beforehand will remain the same
- Slightly decreased the chances of getting an illness
- Fixed 3t operations not being completed
- Spyglasses are now crafted with 6 copper ingots, 1 copper rod, and 2 glass
- Shooting stars can now appear randomly in the night sky from time to time
- They will display particles and fly through the sky for a small while
- Players can look at shooting stars with spyglasses to increase their intelligence
- There is a 33% chance of one's intelligence improving for every 1.5 seconds of them viewing a shooting star with a spyglass
- Fixed basket fermentation system's air checks not working as intended
- Fixed stone hoes being uncraftable
- Fixed the question cave painting being uncraftable
- Fixed player heads connected to walls not being turned into skeleton skulls
- Fixed beetroot crops not being aged faster when time is being sped up whilst all players sleep
- Fixed locational block checks not being done when doing randomized locational operations
- Fixed the "plague doctor" advancement having the wrong description
- Fixed armor-dirty-timer value not being reset
- Armor will now become dirty less frequently
- More items can now be used for fuel for campfires, these include:
- Short/tall dry grass
- Short/tall grass
- Bowls
- Flowers
- Ferns
- Wools
- Wool carpets
- Ladders
- Paintings
- Signs
- Papers
- Books
- Bookshelves/chiseled bookshelves
- Lecterns
- Chests
- Barrels
- Composters
- A "poison additional" can now be made in a boiling, waterlogged basket
- This additional can be made with 3 lilies of the valley, 3 rotten flesh, 1 spider eye, 1 sweet berry, and 1 pufferfish
- Placing arrows on a basket with a poison additional and stirring it will transform the arrows into poison-tipped arrows
- Added new advancements to reflect the changes made in this update
- Fixed harsh illnesses not being cleared
- If a player falls from a tall height onto certain blocks, they may change the block into the cracked version of itself (eg. stone bricks -> cracked stone bricks)
- This supports the following blocks:
- Stone bricks
- Deepslate bricks
- Deepslate tiles
- Nether bricks
- Polished blackstone bricks
- This supports the following blocks:
Files
wilos-overly-realistic-v1.3.4.jar(1.52 MiB) Primary Download
Details
Licensed CC0-1.0
Published a month ago
Updated a day ago