Changelog
V1.2.0
- Disabled the crafting of bonemeal through bones, you must now get it from composters
- Fish no longer drop bonemeal
- Around 25% of all pigs spawned in the world will become "hogs" (shown as hoglins)
- Hogs won't spawn if the 'spawn aggro animals' setting is disabled
- All hogs are naturally aggressive, however, they will choose to flee depending on their health and how many players are hunting them, just like other common animals
- Pigs now drop "Pig Hide" instead of "Hog Hide"
- The "Hog Hide" item was moved to the hoglins' loot table
- There is now a 5% chance of getting an extra vine item drop from leaves if the leaves are broken with a sword
- Concrete can no longer collapse due to the normal applied gravity on blocks (just like logs)
- There is now a 15% chance of getting poison and a 5% chance of getting an illness when getting damaged by a spider
- Nametags are now craftable with 1 ink sac, 1 leather, 1 paper, and 1 string
- This is a shapeless recipe
- A filled map can be combined with a water bucket in a crafting table to wash it out, crafting an empty map
- Cake is now made with bread instead of wheat
- Eating cake now restores more hunger
- Added new advancements to better explain various new changes/additions made by Overly-Realistic
- Compasses now require a copper rod to be crafted
- Holding a compass in your mainhand or offhand will allow you to see the nearest cardinal direction you are facing
- This information is shown to the player in their actionbar
- Buffed the speed decrease caused by wearing heavy armor
- Overhauled death mechanics; when players die, they will now be downed
- When downed, the player will lay down in a crawl position on the floor where they died
- Upon being downed, a "death timer" will start at a value of 500, if the timer reaches 0, the player will become a ghost
- If a player remains shifting near a downed player, they will add onto the victim's death timer
- If a player's death timer reaches 1000, they will be revived on lower health
- When a player, who has previously been downed, dies again, they will become a ghost, meaning you can only get downed once per life, this is reset if you get revived after becoming a ghost
- Downed players will lose their inventory and XP when downed
- Increased the maximum amount of possible max stamina that a player can get from genetics (was 24, is now 32)
- Armor can now get dirty through time
- If armor is being constantly used, it'll become dirty
- Dirty armor will have "(Dirty)" in its lore
- If a player is wearing dirty armor, they are more likely to become ill
- Dirty armor can be cleaned by throwing it into either water or a water cauldron
- Common animals now have randomized heights/lengths
- Players are now able to get stronger over time
- The more players hit and damage entities, the stronger they get
- Strength improves attack damage, attack speed, and block breaking speed
- Strength improvements are slow and minor
- There is now a 15% chance of getting hanging roots from dirt and a 5% chance of getting them from sand
- String is now crafted from 4 vines and 4 hanging roots
- Fixed the deity book not having a toggle for spawning aggro animals
- Horses can no longer be ridden/tamed normally, they now require you to feed them first
- Before being tameable, you must feed a horse until it reaches its max temper and you can't feed it anymore
- After such, you will be able to attempt to tame it normally
- There is now a starting message that is sent to players when Overly-Realistic is loaded onto a world/server
- This message is sent once and then never again
Files
wilos-overly-realistic-v1.2.0.jar(791.9 KiB) Primary Download
Details
Licensed CC0-1.0
Published a month ago
Updated 2 days ago