Overly Realistic v1.3.9 for 1.21.6+

Changelog

V1.3.9

  • Players in spectator will no longer be ticked in certain events
    • Spectators will no longer lose stamina, become wet, etc
  • Players who die will no longer remain deaf if they had such disability
  • Players who die will no longer remain sick
  • Optimized the height checks for the temperature system
  • Riding an entity (such as a boat) while touching water will no longer reduce your stamina
  • Players who are swimming on 0 stamina will have a chance to be dragged down randomly
  • Animals are now able to spawn in with more max stamina
  • Exhausted animals (aka animals who have lost all their stamina when fleeing) can now recuperate their normal speeds with time
    • When becoming exhausted, they will now gain a random exhaustion level, which determines how much time needs to pass until they can move normally again
    • This exhaustion level can be any amount of time up to 25 minutes
  • Crafting a map will now output 8 maps instead of 1 (so 1 per paper in the recipe)
  • Acquiring planks/leather/string will now show the wooden drum's recipe in the player's recipe book
  • Added new function tags
    • #overly_realistic:general_loops/main_110t
  • Optimized campfire weather checks
  • Players who are low on hunger will now have 10% slower block breaking speeds
    • This debuff is applied when their hunger bar reaches 4 and a half icons (9 hunger) or lower

Files

overly_realistic_v1.3.9.zip(910.24 KiB) Primary Download

Project members

Wilozyx

Member

Details

Licensed CC0-1.0
Published 3 months ago
Updated a month ago